95 lines
3.9 KiB
Plaintext
95 lines
3.9 KiB
Plaintext
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//==============================================================================
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// Marine
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//==============================================================================
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//==============================================================================
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// the model + basics
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//==============================================================================
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$modelname swarm\marine\Marine.mdl
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$cdmaterials player\male
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$addsearchdir dmx\
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$eyeposition 0 0 70
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$scale 1.0
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$model MarineTest "Marine.dmx" {
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mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 // mouth illumination
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}
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$bodygroup back_units
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{
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blank
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studio "dmx\officer_back_unit.dmx"
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studio "dmx\medic_back_unit.dmx"
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studio "dmx\special_weapons_back_unit.dmx"
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studio "dmx\tech_back_unit.dmx"
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}
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$surfaceprop "flesh"
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//$bbox -13 -13 0 13 13 72
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//$bbox -100 -100 0 100 100 150
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// final:
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//$bbox -8 -8 0 8 8 72
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$texturegroup skinfamilies
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{
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{ "medic_body" "medic_helmet"}
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{ "models/player/male/officer_body" "models/player/male/officer_helmet"}
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{ "models/player/male/medic_body" "models/player/male/medic_helmet" }
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{ "models/player/male/special_weapons_body" "models/player/male/special_weapons_helmet" }
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{ "models/player/male/tech_body" "models/player/male/tech_helmet" }
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}
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//==============================================================================
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// attachments
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//==============================================================================
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$attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -6.30 0.00 rotate 0 -80 -90
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$attachment "Center" "ValveBiped.Bip01_Spine1" -6.20 2.09 0.00 rotate -0 97 90
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$attachment "LHand" "ValveBiped.Bip01_L_Hand" 3.00 -0.00 -0.00 rotate -0 0 -0
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$attachment "RHand" "ValveBiped.Bip01_R_Hand" 3.00 0.00 0.00 rotate 0 -0 -0
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$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 0.00 0.00 rotate -90 -90 0
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$attachment "baton" "ValveBiped.baton_parent" 0.00 -0.00 0.00 rotate -0 -0 -0
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$attachment "manhack" "ValveBiped.Bip01_Spine" 18.00 -6.00 3.00 rotate -25 50 0
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$attachment "lefthand" "ValveBiped.Bip01_L_Hand" 0.00 -0.00 -0.00 rotate -0 0 -0
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$attachment "zipline" "ValveBiped.Bip01_Spine4" 3.00 -4.00 -0.00 rotate 0 -0 -0
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$attachment "eyes" "ValveBiped.Bip01_Head1" 4.50 -5.00 0.00 rotate 0 -90 -90
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$attachment "head" "ValveBiped.Bip01_Head1" 0.00 0.00 0.00 rotate 0 -80 -90
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$attachment "chest" "ValveBiped.Bip01_Spine4" -3.00 6.00 0.00 rotate 0 60 90
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$attachment "chestbleed" "ValveBiped.Bip01_Spine4" -3.00 13.00 0.00 rotate 0 60 90
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$attachment "forward" "ValveBiped.Bip01_Spine4" -3.00 6.00 0.00 rotate 0 60 90
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$attachment "shoulderlight" "ValveBiped.Bip01_Head1" 3.50 1.50 -8.00 rotate 5 -95 -90
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$attachment "beam_attach" "ValveBiped.Bip01_Spine1" 0 0 0 rotate 0 0 0
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$attachment "melee_left_hand" "ValveBiped.Bip01_L_Hand" 10.00 -5.00 -5.00 rotate -0 0 -0
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$attachment "melee_right_hand" "ValveBiped.Bip01_R_Hand" 10.00 -5.00 -5.00 rotate 0 -0 -0
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$attachment "melee_left_foot" "ValveBiped.bip01_L_Foot" 3.00 -0.00 -0.00 rotate -0 0 -0
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$attachment "melee_right_foot" "ValveBiped.bip01_R_Foot" 3.00 -0.00 -0.00 rotate -0 0 -0
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$attachment "backpack" "ValveBiped.Bip01_Spine4" 6.00 -10.00 -0.00 rotate 0 -0 -0
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$attachment "jump_jet_l" "ValveBiped.Bip01_Spine4" -8.00 -10.00 5.00 rotate 0 -0 -0
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$attachment "jump_jet_r" "ValveBiped.Bip01_Spine4" -8.00 -10.00 -5.00 rotate 0 -0 -0
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$bonemerge "ValveBiped.Bip01_R_Hand"
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$bonemerge "ValveBiped.Bip01_L_Hand"
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$bonemerge "ValveBiped.Bip01_Spine2"
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//==============================================================================
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// includes
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//==============================================================================
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$include "_HierarchyChainsWeights.qci"
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// idles/walk/run
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$include "_BaseAnims.qci"
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// stop stand transition anim being inserted between these nodes
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$skiptransition "running" "walking"
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$include "_WeaponAnims.qci"
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$include "_FlinchAnims.qci"
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$include "_Hitbox.qci"
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$include "_Ragdoll.qci"
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