49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
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#ifndef _DEFINED_ASW_EXTINGUISHER_PROJECTILE_H
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#define _DEFINED_ASW_EXTINGUISHER_PROJECTILE_H
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#pragma once
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#ifdef CLIENT_DLL
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#define CBaseEntity C_BaseEntity
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#endif
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class CSprite;
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class CSpriteTrail;
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class CASW_Extinguisher_Projectile : public CBaseCombatCharacter
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{
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DECLARE_CLASS( CASW_Extinguisher_Projectile, CBaseCombatCharacter );
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#if !defined( CLIENT_DLL )
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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#endif
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virtual ~CASW_Extinguisher_Projectile( void );
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public:
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void Spawn( void );
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bool CreateVPhysics( void );
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//void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
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//void VPhysicsUpdate( IPhysicsObject *pPhysics );
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unsigned int PhysicsSolidMaskForEntity() const;
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void ProjectileTouch( CBaseEntity *pOther );
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virtual void PhysicsSimulate( void );
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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void TouchedEnvFire();
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void SetFreezeAmount( float flFreeze ) { m_flFreezeAmount = flFreeze; }
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static CASW_Extinguisher_Projectile *Extinguisher_Projectile_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner );
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CBaseEntity* GetFirer();
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EHANDLE m_hFirer;
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protected:
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float m_flDamage;
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bool m_inSolid;
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float m_flFreezeAmount;
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};
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#endif // _DEFINED_ASW_EXTINGUISHER_PROJECTILE_H
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