58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "BaseAnimatedTextureProxy.h"
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#include "imaterialproxydict.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CAnimatedOffsetTextureProxy : public CBaseAnimatedTextureProxy
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{
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public:
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CAnimatedOffsetTextureProxy() : m_flFrameOffset( 0.0f ) {}
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virtual ~CAnimatedOffsetTextureProxy() {}
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virtual float GetAnimationStartTime( void* pBaseEntity );
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virtual void OnBind( void *pBaseEntity );
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protected:
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float m_flFrameOffset;
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};
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EXPOSE_MATERIAL_PROXY( CAnimatedOffsetTextureProxy, AnimatedOffsetTexture );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pArg -
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// Output : float
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//-----------------------------------------------------------------------------
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float CAnimatedOffsetTextureProxy::GetAnimationStartTime( void* pArg )
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{
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return m_flFrameOffset;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pBaseEntity -
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//-----------------------------------------------------------------------------
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void CAnimatedOffsetTextureProxy::OnBind( void *pBaseEntity )
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{
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C_BaseEntity* pEntity = (C_BaseEntity*)pBaseEntity;
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if ( pEntity )
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{
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m_flFrameOffset = pEntity->GetTextureAnimationStartTime();
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}
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// Call into the base class
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CBaseAnimatedTextureProxy::OnBind( pBaseEntity );
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}
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