352 lines
14 KiB
C
352 lines
14 KiB
C
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef MENU_H
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#define MENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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#include <utllinkedlist.h>
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#include <utlvector.h>
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namespace vgui
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{
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class MenuItem;
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class ScrollBar;
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class MenuSeparator;
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//-----------------------------------------------------------------------------
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// Purpose: A menu is a list of items that can be selected with one click, navigated
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// with arrow keys and/or hot keys, and have a lit behavior when mouse over.
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// It is NOT the button which opens the menu, but only the menu itself.
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//
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// Behaviour spec:
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// Menu navigation can be done in 2 modes, via keyboard keys and via mouse.
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// Clicking on menu button opens menu.
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// Only one item in a menu is highlighted at a time.
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// Only one submenu in a menu is open at a time.
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// Disabled menuitems get highlighted via mouse and keys but will not activate.
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//
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// Mouse:
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// Moving mouse into a menuitem highlights it.
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// If the menuitem has a cascading menu, the menu opens when the mouse enters
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// the menuitem. The cascading menuitem stays highlighted while its menu is open.
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// No submenu items are highlighted by default.
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// Moving the mouse into another menuitem closes any previously open submenus in the list.
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// Clicking once in the menu item activates the menu item and closes all menus.
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// Moving the mouse off a menuitem unhighlights it.
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// The scroll bar arrows can be used to move up/down the menu one item at a time.
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// The clicking and dragging on the scroll bar nob also scrolls the menu items.
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// If a highlighed menuitem scrolls off, and the user then begins navigating via keys,
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// the menu will snap the scroll bar so the highlighted item is visible.
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// If user has been navigating via keys, moving the mouse over a menu item
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// highlights it.
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// Mousewheel:
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// You must have the mouse inside the menu/scroll bar to use the wheel.
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// The mouse wheel moves the highlighted menuitem up or down the list.
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// If the list has no scroll bar the wheel will cycle from the bottom of the list
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// to the top of the list and vice versa.
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// If the list has a scrollbar the mouse wheel will stop at the top or bottom
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// of the list.
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// If the mouse is over the scroll bar no items are highlighted.
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// Keyboard:
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// When a menu is opened, no items are highlighted.
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// If a menuitem has a cascading menu it does not open when the item is highlighted.
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// The down arrow selects the next item in the list.
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// (first item if none are highlighted and there is a scrollbar).
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// The up arrow selects the previous item in the list
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// (first item if none are highlighted and there is a scrollbar, last item if none are
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// highlighted and there is no scrollbar).
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// Selecting a new menuitem closes any previously open submenus in the list.
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// The enter key activates the selected item and closes all menus.
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// If the selected item has a cascading menu, activating it opens its submenu.
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// These may also be activated by pressing the right arrow.
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// Pressing the left arrow closes the submenu.
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// When the submenu is opened the cascading menuitem stays highlighted.
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// No items in the submenu are highlighted when it is opened.
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//
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// Note: Cascading menuitems in menus with a scrollbar is not supported.
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// Its a clunky UI and if we want this we should design a better solution,
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// perhaps along the lines of how explorer's bookmarks does it.
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// It currently functions, but there are some arm/disarm bugs.
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//
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//
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//-----------------------------------------------------------------------------
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class Menu : public Panel
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{
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DECLARE_CLASS_SIMPLE( Menu, Panel );
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friend class MenuItem;
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public:
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enum MenuDirection_e
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{
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LEFT,
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RIGHT,
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UP,
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DOWN,
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CURSOR, // make the menu appear under the mouse cursor
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ALIGN_WITH_PARENT, // make the menu appear under the parent
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};
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Menu(Panel *parent, const char *panelName);
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~Menu();
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static void PlaceContextMenu( Panel *parent, Menu *menu );
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static void OnInternalMousePressed( Panel *other, MouseCode code );
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virtual void PositionRelativeToPanel( Panel *reference, MenuDirection_e direction, int nAdditionalYOffset = 0, bool showMenu = false );
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// the menu. For combo boxes, it's the edit/field, etc. etc.
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// Add a simple text item to the menu
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virtual int AddMenuItem( const char *itemName, const char *itemText, const char *command, Panel *target, const KeyValues *userData = NULL );
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virtual int AddMenuItem( const char *itemName, const wchar_t *wszItemText, const char *command, Panel *target, const KeyValues *userData = NULL );
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virtual int AddMenuItem( const char *itemName, const char *itemText, KeyValues *message, Panel *target , const KeyValues *userData = NULL);
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virtual int AddMenuItem( const char *itemName, const wchar_t *wszItemText, KeyValues *message, Panel *target , const KeyValues *userData = NULL);
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virtual int AddMenuItem( const char *itemText, const char *command, Panel *target , const KeyValues *userData = NULL);
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virtual int AddMenuItem( const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL );
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virtual int AddMenuItem( const char *itemText, Panel *target, const KeyValues *userData = NULL );
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// Add a checkable item to the menu
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virtual int AddCheckableMenuItem( const char *itemName, const char *itemText, const char *command, Panel *target, const KeyValues *userData = NULL );
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virtual int AddCheckableMenuItem( const char *itemName, const wchar_t *wszItemText, const char *command, Panel *target, const KeyValues *userData = NULL );
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virtual int AddCheckableMenuItem( const char *itemName, const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL );
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virtual int AddCheckableMenuItem( const char *itemName, const wchar_t *wszItemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL );
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virtual int AddCheckableMenuItem( const char *itemText, const char *command, Panel *target , const KeyValues *userData = NULL);
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virtual int AddCheckableMenuItem( const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL );
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virtual int AddCheckableMenuItem( const char *itemText, Panel *target, const KeyValues *userData = NULL );
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// Add a cascading menu item to the menu
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virtual int AddCascadingMenuItem( const char *itemName, const char *itemText, const char *command, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
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virtual int AddCascadingMenuItem( const char *itemName, const wchar_t *wszItemText, const char *command, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
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virtual int AddCascadingMenuItem( const char *itemName, const char *itemText, KeyValues *message, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
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virtual int AddCascadingMenuItem( const char *itemName, const wchar_t *wszItemText, KeyValues *message, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
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virtual int AddCascadingMenuItem( const char *itemText, const char *command, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
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virtual int AddCascadingMenuItem( const char *itemText, KeyValues *message, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
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virtual int AddCascadingMenuItem( const char *itemText, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
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// Add a custom panel to the menu
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virtual int AddMenuItem( MenuItem *panel );
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virtual void AddSeparator();
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virtual void AddSeparatorAfterItem( int itemID );
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// Sets the values of a menu item at the specified index
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virtual void UpdateMenuItem(int itemID, const char *itemText,KeyValues *message, const KeyValues *userData = NULL);
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virtual void UpdateMenuItem(int itemID, const wchar_t *wszItemText,KeyValues *message, const KeyValues *userData = NULL);
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virtual void MoveMenuItem( int itemID, int moveBeforeThisItemID );
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virtual bool IsValidMenuID(int itemID);
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virtual int GetInvalidMenuID();
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KeyValues *GetItemUserData(int itemID);
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void GetItemText(int itemID, wchar_t *text, int bufLenInBytes);
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void GetItemText(int itemID, char *text, int bufLenInBytes);
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virtual void SetItemEnabled(const char *itemName, bool state);
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virtual void SetItemEnabled(int itemID, bool state);
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virtual void SetItemVisible(const char *itemName, bool visible);
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virtual void SetItemVisible(int itemID, bool visible);
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// Remove a single item
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void DeleteItem( int itemID );
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// Clear the menu, deleting all the menu items within
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void DeleteAllItems();
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// Override the auto-width setting with a single fixed width
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virtual void SetFixedWidth( int width );
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// Sets the content alignment of all items in the menu
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void SetContentAlignment( Label::Alignment alignment );
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// sets the height of each menu item
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virtual void SetMenuItemHeight(int itemHeight);
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virtual int GetMenuItemHeight() const;
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// Set the max number of items visible (scrollbar appears with more)
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virtual void SetNumberOfVisibleItems( int numItems );
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// Set up the menu items layout
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virtual void PerformLayout( void );
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virtual void SetBorder(class IBorder *border);
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virtual void ApplySchemeSettings(IScheme *pScheme);
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// Set type ahead behaviour
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enum MenuTypeAheadMode
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{
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COMPAT_MODE = 0,
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HOT_KEY_MODE,
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TYPE_AHEAD_MODE,
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};
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virtual void SetTypeAheadMode(MenuTypeAheadMode mode);
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virtual int GetTypeAheadMode();
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// Hotkey handling
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virtual void OnKeyTyped(wchar_t unichar);
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// Menu nagivation etc.
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virtual void OnKeyCodeTyped( KeyCode code );
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// Visibility
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virtual void SetVisible(bool state);
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// Activates item in the menu list, as if that menu item had been selected by the user
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virtual void ActivateItem(int itemID);
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virtual void ActivateItemByRow(int row);
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virtual int GetActiveItem(); // returns the itemID (not the row) of the active item
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// Return the number of items currently in the menu list
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virtual int GetItemCount();
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// return the menuID of the n'th item in the menu list, valid from [0, GetItemCount)
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virtual int GetMenuID(int index);
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// Return the number of items currently visible in the menu list
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int GetCurrentlyVisibleItemsCount();
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MenuItem *GetMenuItem(int itemID);
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void CloseOtherMenus(MenuItem *item);
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virtual void OnKillFocus();
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int GetMenuMode();
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enum MenuMode
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{
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MOUSE = 0,
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KEYBOARD,
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};
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void SetCurrentlyHighlightedItem(int itemID);
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int GetCurrentlyHighlightedItem();
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void ClearCurrentlyHighlightedItem();
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// Set the checked state of a checkable menuItem
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void SetMenuItemChecked(int itemID, bool state);
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bool IsChecked(int index); // check if item is checked.
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void SetMinimumWidth(int width);
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int GetMinimumWidth();
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// baseclass overrides to chain colors through to cascade menus
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virtual void SetFgColor( Color newColor );
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virtual void SetBgColor( Color newColor );
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virtual void SetFont( HFont font );
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// Pass in NULL hotkey to remove hotkey
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void SetCurrentKeyBinding( int itemID, char const *hotkey );
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void ForceCalculateWidth();
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void SetUseFallbackFont( bool bState, HFont hFallback );
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protected:
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// helper functions
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int AddMenuItemCharCommand(MenuItem *item, const char *command, Panel *target, const KeyValues *userData);
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int AddMenuItemKeyValuesCommand(MenuItem *item, KeyValues *message, Panel *target, const KeyValues *userData);
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// vgui result reporting
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virtual void OnCommand( const char *command );
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MESSAGE_FUNC_PTR( OnMenuItemSelected, "MenuItemSelected", panel );
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virtual void AddScrollBar();
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virtual void RemoveScrollBar();
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MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" );
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virtual void Paint();
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virtual void LayoutMenuBorder();
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virtual void MakeItemsVisibleInScrollRange( int maxVisibleItems, int nNumPixelsAvailable );
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virtual void OnMouseWheeled(int delta);
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// Alternate OnKeyTyped behaviors
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virtual void OnHotKey(wchar_t unichar);
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virtual void OnTypeAhead(wchar_t unichar);
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int CountVisibleItems();
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void ComputeWorkspaceSize( int& workWide, int& workTall );
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int ComputeFullMenuHeightWithInsets();
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void CalculateWidth();
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void LayoutScrollBar();
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void PositionCascadingMenu();
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void SizeMenuItems();
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void OnCursorMoved(int x, int y);
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void OnKeyCodePressed(KeyCode code);
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void OnMenuClose();
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MESSAGE_FUNC( OnKeyModeSet, "KeyModeSet" );
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void SetCurrentlySelectedItem(MenuItem *item);
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void SetCurrentlySelectedItem(int itemID);
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MESSAGE_FUNC_INT( OnCursorEnteredMenuItem, "CursorEnteredMenuItem", VPanel);
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MESSAGE_FUNC_INT( OnCursorExitedMenuItem, "CursorExitedMenuItem", VPanel);
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void MoveAlongMenuItemList(int direction, int loopCount);
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enum
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{
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DEFAULT_MENU_ITEM_HEIGHT = 22, // height of items in the menu
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MENU_UP = -1, // used for moving up/down list of menu items in the menu
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MENU_DOWN = 1
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};
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, char *pchName );
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#endif // DBGFLAG_VALIDATE
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private:
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MenuItem *GetParentMenuItem();
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int m_iMenuItemHeight;
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int m_iFixedWidth;
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int m_iMinimumWidth; // a minimum width the menu has to be if it is not fixed width
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int m_iNumVisibleLines; // number of items in menu before scroll bar adds on
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ScrollBar *m_pScroller;
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CUtlLinkedList<MenuItem*, int> m_MenuItems;
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CUtlVector<int> m_VisibleSortedItems;
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CUtlVector<int> m_SortedItems; // used for visual
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CUtlVector<int> m_Separators; // menu item ids after which separators should be shown
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CUtlVector<MenuSeparator *> m_SeparatorPanels;
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bool _sizedForScrollBar: 1 ; // whether menu has been sized for a scrollbar
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bool m_bUseFallbackFont : 1;
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bool _recalculateWidth : 1;
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int _menuWide;
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int m_iCurrentlySelectedItemID;
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int m_iInputMode;
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int m_iCheckImageWidth; // the size of the check box spot on a checkable menu.
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int m_iProportionalScrollBarSize;
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Label::Alignment m_Alignment;
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Color _borderDark;
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int m_iActivatedItem;
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HFont m_hItemFont;
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HFont m_hFallbackItemFont;
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// for managing type ahead
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#define TYPEAHEAD_BUFSIZE 256
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MenuTypeAheadMode m_eTypeAheadMode;
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wchar_t m_szTypeAheadBuf[TYPEAHEAD_BUFSIZE];
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int m_iNumTypeAheadChars;
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double m_fLastTypeAheadTime;
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};
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} // namespace vgui
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#endif // MENU_H
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