58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A registry of strings and associated ints
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef STRINGREGISTRY_H
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#define STRINGREGISTRY_H
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#pragma once
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struct StringTable_t;
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//-----------------------------------------------------------------------------
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// Purpose: Just a convenience/legacy wrapper for CUtlDict<> .
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//-----------------------------------------------------------------------------
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class CStringRegistry
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{
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private:
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StringTable_t *m_pStringList;
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public:
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// returns a key for a given string
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unsigned short AddString(const char *stringText, int stringID);
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// This is optimized. It will do 2 O(logN) searches
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// Only one of the searches needs to compare strings, the other compares symbols (ints)
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// returns -1 if the string is not present in the registry.
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int GetStringID(const char *stringText);
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// This is unoptimized. It will linearly search (but only compares ints, not strings)
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const char *GetStringText(int stringID);
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// This is O(1). It will not search. key MUST be a value that was returned by AddString
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const char *GetStringForKey(unsigned short key);
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// This is O(1). It will not search. key MUST be a value that was returned by AddString
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int GetIDForKey(unsigned short key);
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void ClearStrings(void);
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// Iterate all the keys.
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unsigned short First() const;
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unsigned short Next( unsigned short key ) const;
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unsigned short InvalidIndex() const;
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~CStringRegistry(void); // Need to free allocated memory
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CStringRegistry(void);
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};
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#endif // STRINGREGISTRY_H
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