sqwarmed/sdk_src/public/filesystem_helpers.h

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2024-08-29 19:18:30 -04:00
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef FILESYSTEM_HELPERS_H
#define FILESYSTEM_HELPERS_H
#ifdef _WIN32
#pragma once
#endif
// Call until it returns NULL. Each time you call it, it will parse out a token.
struct characterset_t;
const char* ParseFile( const char* pFileBytes, char* pToken, bool* pWasQuoted, characterset_t *pCharSet = NULL );
char* ParseFile( char* pFileBytes, char* pToken, bool* pWasQuoted ); // (same exact thing as the const version)
#endif // FILESYSTEM_HELPERS_H