33 lines
1.5 KiB
C
33 lines
1.5 KiB
C
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//====== Copyright <20> 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ATTRIBUTEFLAGS_H
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#define ATTRIBUTEFLAGS_H
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#ifdef _WIN32
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#pragma once
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#endif
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enum
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{
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// NOTE: The first 5 flags bits are reserved for attribute type
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FATTRIB_TYPEMASK = 0x1F,
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FATTRIB_READONLY = (1<<5), // Don't allow editing value in editors
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FATTRIB_DONTSAVE = (1<<6), // Don't persist to .dmx file
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FATTRIB_DIRTY = (1<<7), // Indicates the attribute has been changed since the resolve phase
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FATTRIB_HAS_CALLBACK = (1<<8), // Indicates that this will notify its owner and/or other elements when it changes
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FATTRIB_EXTERNAL = (1<<9), // Indicates this attribute's data is externally owned (in a CDmElement somewhere)
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FATTRIB_TOPOLOGICAL = (1<<10), // Indicates this attribute effects the scene's topology (ie it's an attribute name or element)
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FATTRIB_MUSTCOPY = (1<<11), // parent element must make a new copy during CopyInto, even for shallow copy
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FATTRIB_NEVERCOPY = (1<<12), // parent element shouldn't make a new copy during CopyInto, even for deep copy
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FATTRIB_USERDEFINED = (1<<13), // This flag WAS used to sort attributes. Now it's used to guess whether vmtdoc and vmfentity attributes are shaderparams or entitykeys. TODO - remove this
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FATTRIB_OPERATOR_DIRTY = (1<<14), // Used and cleared only by operator phase of datamodel
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FATTRIB_HIDDEN = (1<<15), // shouldn't be shown in ui
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};
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#endif // ATTRIBUTEFLAGS_H
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