237 lines
7.9 KiB
C
237 lines
7.9 KiB
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef VOICE_STATUS_H
|
|||
|
#define VOICE_STATUS_H
|
|||
|
#pragma once
|
|||
|
|
|||
|
|
|||
|
#include <vgui_controls/Label.h>
|
|||
|
//#include "VGUI_Bitmap.h"
|
|||
|
#include <vgui_controls/Button.h>
|
|||
|
#include <vgui_controls/Image.h>
|
|||
|
#include "voice_common.h"
|
|||
|
#include "voice_banmgr.h"
|
|||
|
#include "hudelement.h"
|
|||
|
|
|||
|
|
|||
|
class CVoiceStatus;
|
|||
|
class IMaterial;
|
|||
|
class BitmapImage;
|
|||
|
|
|||
|
// Voice Panel
|
|||
|
class CVoicePanel : public vgui::Panel
|
|||
|
{
|
|||
|
public:
|
|||
|
CVoicePanel( );
|
|||
|
~CVoicePanel();
|
|||
|
|
|||
|
virtual void Paint( void );
|
|||
|
virtual void setImage( BitmapImage *pImage );
|
|||
|
|
|||
|
private:
|
|||
|
BitmapImage *m_pImage;
|
|||
|
};
|
|||
|
|
|||
|
class CVoiceLabel
|
|||
|
{
|
|||
|
public:
|
|||
|
vgui::Label *m_pLabel;
|
|||
|
vgui::Label *m_pBackground;
|
|||
|
CVoicePanel *m_pIcon; // Voice icon next to player name.
|
|||
|
int m_clientindex; // Client index of the speaker. -1 if this label isn't being used.
|
|||
|
};
|
|||
|
|
|||
|
// This is provided by each mod to access data that may not be the same across mods.
|
|||
|
abstract_class IVoiceStatusHelper
|
|||
|
{
|
|||
|
public:
|
|||
|
virtual ~IVoiceStatusHelper() {}
|
|||
|
|
|||
|
// Get RGB color for voice status text about this player.
|
|||
|
virtual void GetPlayerTextColor(int entindex, int color[3]) = 0;
|
|||
|
|
|||
|
// Force it to update the cursor state.
|
|||
|
virtual void UpdateCursorState() = 0;
|
|||
|
|
|||
|
// Return true if the voice manager is allowed to show speaker labels
|
|||
|
// (mods usually return false when the scoreboard is up).
|
|||
|
virtual bool CanShowSpeakerLabels() = 0;
|
|||
|
};
|
|||
|
|
|||
|
class CVoiceStatus /*: public vgui::CDefaultInputSignal*/
|
|||
|
{
|
|||
|
public:
|
|||
|
CVoiceStatus();
|
|||
|
virtual ~CVoiceStatus();
|
|||
|
|
|||
|
// CHudBase overrides.
|
|||
|
public:
|
|||
|
|
|||
|
// Initialize the cl_dll's voice manager.
|
|||
|
virtual int Init(
|
|||
|
IVoiceStatusHelper *m_pHelper,
|
|||
|
vgui::VPANEL pParentPanel);
|
|||
|
|
|||
|
// ackPosition is the bottom position of where CVoiceStatus will draw the voice acknowledgement labels.
|
|||
|
virtual void VidInit();
|
|||
|
|
|||
|
void LevelInit( void );
|
|||
|
void LevelShutdown( void );
|
|||
|
|
|||
|
public:
|
|||
|
|
|||
|
// Call from HUD_Frame each frame.
|
|||
|
void Frame(double frametime);
|
|||
|
|
|||
|
// Called when a player starts or stops talking.
|
|||
|
// entindex is -1 to represent the local client talking (before the data comes back from the server).
|
|||
|
// When the server acknowledges that the local client is talking, then entindex will be gEngfuncs.GetLocalPlayer().
|
|||
|
// entindex is -2 to represent the local client's voice being acked by the server.
|
|||
|
// For local client iSsSlot will always be set >= 0 and designate a valid Splitscreen slot
|
|||
|
// for world-entities and context of local client as "in world" iSsSlot will always be negative
|
|||
|
void UpdateSpeakerStatus(int entindex, int iSsSlot, bool bTalking);
|
|||
|
|
|||
|
// Call from the HUD_CreateEntities function so it can add sprites above player heads.
|
|||
|
void DrawHeadLabels();
|
|||
|
void SetHeadLabelOffset( float offset );
|
|||
|
float GetHeadLabelOffset( void ) const;
|
|||
|
void SetHeadLabelsDisabled( bool bDisabled ) { m_bHeadLabelsDisabled = bDisabled; }
|
|||
|
|
|||
|
// Called when the server registers a change to who this client can hear.
|
|||
|
void HandleVoiceMaskMsg(bf_read &msg);
|
|||
|
|
|||
|
// The server sends this message initially to tell the client to send their state.
|
|||
|
void HandleReqStateMsg(bf_read &msg);
|
|||
|
|
|||
|
|
|||
|
// Squelch mode functions.
|
|||
|
public:
|
|||
|
|
|||
|
// When you enter squelch mode, pass in
|
|||
|
void StartSquelchMode();
|
|||
|
void StopSquelchMode();
|
|||
|
bool IsInSquelchMode();
|
|||
|
|
|||
|
// returns true if the target client has been banned
|
|||
|
// playerIndex is of range 1..maxplayers
|
|||
|
bool IsPlayerBlocked(int iPlayerIndex);
|
|||
|
|
|||
|
// returns false if the player can't hear the other client due to game rules (eg. the other team)
|
|||
|
bool IsPlayerAudible(int iPlayerIndex);
|
|||
|
|
|||
|
// returns true if the player is currently speaking
|
|||
|
bool IsPlayerSpeaking(int iPlayerIndex);
|
|||
|
|
|||
|
// returns true if the local player is attempting to speak
|
|||
|
bool IsLocalPlayerSpeaking( int iSsSlot );
|
|||
|
|
|||
|
// returns true if the local player is attempting to speak, and is above the volume threshold
|
|||
|
bool IsLocalPlayerSpeakingAboveThreshold( int iSsSlot );
|
|||
|
|
|||
|
// blocks the target client from being heard
|
|||
|
void SetPlayerBlockedState(int iPlayerIndex, bool blocked);
|
|||
|
|
|||
|
void SetHeadLabelMaterial( const char *pszMaterial );
|
|||
|
|
|||
|
IMaterial *GetHeadLabelMaterial( void ) { return m_pHeadLabelMaterial; }
|
|||
|
|
|||
|
private:
|
|||
|
|
|||
|
void UpdateServerState(bool bForce);
|
|||
|
|
|||
|
// Update the button artwork to reflect the client's current state.
|
|||
|
void UpdateBanButton(int iClient);
|
|||
|
|
|||
|
|
|||
|
private:
|
|||
|
float m_LastUpdateServerState; // Last time we called this function.
|
|||
|
int m_bServerModEnable; // What we've sent to the server about our "voice_modenable" cvar.
|
|||
|
|
|||
|
vgui::VPANEL m_pParentPanel;
|
|||
|
CPlayerBitVec m_VoicePlayers; // Who is currently talking. Indexed by client index.
|
|||
|
|
|||
|
// This is the gamerules-defined list of players that you can hear. It is based on what teams people are on
|
|||
|
// and is totally separate from the ban list. Indexed by client index.
|
|||
|
CPlayerBitVec m_AudiblePlayers;
|
|||
|
|
|||
|
// Players who have spoken at least once in the game so far
|
|||
|
CPlayerBitVec m_VoiceEnabledPlayers;
|
|||
|
|
|||
|
// This is who the server THINKS we have banned (it can become incorrect when a new player arrives on the server).
|
|||
|
// It is checked periodically, and the server is told to squelch or unsquelch the appropriate players.
|
|||
|
CPlayerBitVec m_ServerBannedPlayers;
|
|||
|
|
|||
|
IVoiceStatusHelper *m_pHelper; // Each mod provides an implementation of this.
|
|||
|
|
|||
|
// Squelch mode stuff.
|
|||
|
bool m_bInSquelchMode;
|
|||
|
|
|||
|
bool m_bTalking[ MAX_SPLITSCREEN_CLIENTS ]; // Set to true when the client thinks it's talking.
|
|||
|
bool m_bAboveThreshold[ MAX_SPLITSCREEN_CLIENTS ]; // Set to true when the client thinks it's voice is above the threshold to send to the server
|
|||
|
bool m_bServerAcked[ MAX_SPLITSCREEN_CLIENTS ]; // Set to true when the server knows the client is talking.
|
|||
|
|
|||
|
public:
|
|||
|
|
|||
|
CVoiceBanMgr m_BanMgr; // Tracks which users we have squelched and don't want to hear.
|
|||
|
|
|||
|
private:
|
|||
|
|
|||
|
IMaterial *m_pHeadLabelMaterial; // For labels above players' heads.
|
|||
|
|
|||
|
bool m_bBanMgrInitialized;
|
|||
|
|
|||
|
int m_nControlSize;
|
|||
|
|
|||
|
bool m_bHeadLabelsDisabled;
|
|||
|
|
|||
|
CountdownTimer m_bAboveThresholdTimer[ MAX_SPLITSCREEN_CLIENTS ];
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// returns true if the player is currently speaking
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
FORCEINLINE bool CVoiceStatus::IsPlayerSpeaking(int iPlayerIndex)
|
|||
|
{
|
|||
|
return m_VoicePlayers[iPlayerIndex-1] != 0;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team)
|
|||
|
// Input : playerID -
|
|||
|
// Output : Returns true on success, false on failure.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
FORCEINLINE bool CVoiceStatus::IsPlayerAudible(int iPlayer)
|
|||
|
{
|
|||
|
return !!m_AudiblePlayers[iPlayer-1];
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// returns true if the local player is attempting to speak
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
FORCEINLINE bool CVoiceStatus::IsLocalPlayerSpeaking( int iSsSlot )
|
|||
|
{
|
|||
|
return m_bTalking[ iSsSlot ];
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// returns true if the local player is attempting to speak, and is above the volume threshold
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
FORCEINLINE bool CVoiceStatus::IsLocalPlayerSpeakingAboveThreshold( int iSsSlot )
|
|||
|
{
|
|||
|
return m_bTalking[ iSsSlot ] && !m_bAboveThresholdTimer[ iSsSlot ].IsElapsed();
|
|||
|
}
|
|||
|
|
|||
|
// Get the (global) voice manager.
|
|||
|
CVoiceStatus* GetClientVoiceMgr();
|
|||
|
void ClientVoiceMgr_Init();
|
|||
|
void ClientVoiceMgr_Shutdown();
|
|||
|
void ClientVoiceMgr_LevelInit();
|
|||
|
void ClientVoiceMgr_LevelShutdown();
|
|||
|
|
|||
|
#endif // VOICE_STATUS_H
|