75 lines
1.9 KiB
C
75 lines
1.9 KiB
C
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#ifndef _INCLUDED_ASW_WEAPON_GRENADES_H
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#define _INCLUDED_ASW_WEAPON_GRENADES_H
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#pragma once
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#ifdef CLIENT_DLL
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#include "c_asw_weapon.h"
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#define CASW_Weapon C_ASW_Weapon
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#define CASW_Weapon_Grenades C_ASW_Weapon_Grenades
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#define CASW_Marine C_ASW_Marine
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#else
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#include "asw_weapon.h"
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#include "npc_combine.h"
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#endif
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#include "basegrenade_shared.h"
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#include "asw_shareddefs.h"
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class CASW_Weapon_Grenades : public CASW_Weapon
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{
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public:
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DECLARE_CLASS( CASW_Weapon_Grenades, CASW_Weapon );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CASW_Weapon_Grenades();
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virtual ~CASW_Weapon_Grenades();
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void Precache();
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float GetFireRate( void ) { return 1.4f; }
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bool Reload();
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void ItemPostFrame();
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virtual bool ShouldMarineMoveSlow() { return false; } // throwing grenades doesn't slow the marine down
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Activity GetPrimaryAttackActivity( void );
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virtual int ASW_SelectWeaponActivity(int idealActivity);
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virtual int AmmoClickPoint() { return 0; }
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virtual float GetThrowGravity() { return 0.8f; }
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void PrimaryAttack();
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virtual const Vector& GetBulletSpread( void )
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{
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static Vector cone;
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cone = Vector(0,0,0);
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return cone;
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}
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virtual bool OffhandActivate();
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virtual void DelayedAttack();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
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virtual const char* GetPickupClass() { return "asw_pickup_grenades"; }
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// Get the damage and radius that a grenade thrown by a given marine should
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// explode with:
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static float GetBoomDamage( CASW_Marine *pMarine );
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static float GetBoomRadius( CASW_Marine *pMarine );
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#else
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#endif
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virtual bool IsOffensiveWeapon() { return false; }
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float m_flSoonestPrimaryAttack;
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// Classification
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_GRENADES; }
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};
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#endif /* _INCLUDED_ASW_WEAPON_GRENADES_H */
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