sqwarmed/sdk_src/game/shared/swarm/asw_weapon_flashlight_share...

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2024-08-29 19:18:30 -04:00
#include "cbase.h"
#include "asw_weapon_flashlight_shared.h"
#include "in_buttons.h"
#ifdef CLIENT_DLL
#include "c_asw_player.h"
#include "c_asw_weapon.h"
#include "c_asw_marine.h"
#else
#include "asw_marine.h"
#include "asw_player.h"
#include "asw_weapon.h"
#include "npcevent.h"
#include "asw_gamerules.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_NETWORKCLASS_ALIASED( ASW_Weapon_Flashlight, DT_ASW_Weapon_Flashlight )
BEGIN_NETWORK_TABLE( CASW_Weapon_Flashlight, DT_ASW_Weapon_Flashlight )
#ifdef CLIENT_DLL
// recvprops
#else
// sendprops
#endif
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CASW_Weapon_Flashlight )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( asw_weapon_flashlight, CASW_Weapon_Flashlight );
PRECACHE_WEAPON_REGISTER(asw_weapon_flashlight);
#ifndef CLIENT_DLL
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CASW_Weapon_Flashlight )
END_DATADESC()
#endif /* not client */
CASW_Weapon_Flashlight::CASW_Weapon_Flashlight()
{
}
CASW_Weapon_Flashlight::~CASW_Weapon_Flashlight()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Activity
//-----------------------------------------------------------------------------
Activity CASW_Weapon_Flashlight::GetPrimaryAttackActivity( void )
{
return ACT_VM_PRIMARYATTACK;
}
#ifndef CLIENT_DLL
void CASW_Weapon_Flashlight::MarineDropped(CASW_Marine* pMarine)
{
pMarine->FlashlightTurnOff();
BaseClass::MarineDropped(pMarine);
}
void CASW_Weapon_Flashlight::Equip( CBaseCombatCharacter *pOwner )
{
BaseClass::Equip(pOwner);
CASW_Marine* pMarine = CASW_Marine::AsMarine( pOwner );
if (pMarine)
{
pMarine->FlashlightTurnOn();
}
}
#endif // not client
void CASW_Weapon_Flashlight::PrimaryAttack( void )
{
// do nothing
}
void CASW_Weapon_Flashlight::Precache()
{
BaseClass::Precache();
}