1169 lines
32 KiB
C++
1169 lines
32 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "beam_shared.h"
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#include "decals.h"
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#include "model_types.h"
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#include "IEffects.h"
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#include "util_shared.h"
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#if !defined( CLIENT_DLL )
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#include "ndebugoverlay.h"
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#include "sendproxy.h"
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#else
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#include "iviewrender_beams.h"
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#include "c_pixel_visibility.h"
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#include "iclientmode.h"
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#include "viewrender.h"
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#include "view.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define BEAM_DEFAULT_HALO_SCALE 10
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#if !defined( CLIENT_DLL )
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//-----------------------------------------------------------------------------
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// info targets are like point entities except you can force them to spawn on the client
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//-----------------------------------------------------------------------------
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class CInfoTarget : public CPointEntity
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{
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public:
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DECLARE_CLASS( CInfoTarget, CPointEntity );
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void Spawn( void );
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virtual int UpdateTransmitState();
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};
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//-----------------------------------------------------------------------------
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// Force transmission
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//-----------------------------------------------------------------------------
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void CInfoTarget::Spawn( void )
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{
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BaseClass::Spawn();
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if ( HasSpawnFlags(0x01) )
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{
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SetEFlags( EFL_FORCE_CHECK_TRANSMIT );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Always transmitted to clients
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//-----------------------------------------------------------------------------
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int CInfoTarget::UpdateTransmitState()
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{
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// Spawn flags 2 means we always transmit
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if ( HasSpawnFlags(0x02) )
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return SetTransmitState( FL_EDICT_ALWAYS );
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return BaseClass::UpdateTransmitState();
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}
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LINK_ENTITY_TO_CLASS( info_target, CInfoTarget );
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the given entity is a fixed target for lightning.
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//-----------------------------------------------------------------------------
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bool IsStaticPointEntity( CBaseEntity *pEnt )
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{
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if ( pEnt->GetMoveParent() )
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return false;
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if ( !pEnt->GetModelIndex() )
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return 1;
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if ( FClassnameIs( pEnt, "info_target" ) || FClassnameIs( pEnt, "info_landmark" ) ||
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FClassnameIs( pEnt, "path_corner" ) )
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return true;
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return false;
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}
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#if defined( CLIENT_DLL )
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extern bool ComputeBeamEntPosition( CBaseEntity *pEnt, int nAttachment, bool bInterpretAttachmentIndexAsHitboxIndex, Vector& pt );
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void RecvProxy_Beam_ScrollSpeed( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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C_Beam *beam;
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float val;
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// Unpack the data.
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val = pData->m_Value.m_Float;
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val *= 0.1;
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beam = ( C_Beam * )pStruct;
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Assert( pOut == &beam->m_fSpeed );
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beam->m_fSpeed = val;
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}
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#else
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#if !defined( NO_ENTITY_PREDICTION ) && defined( USE_PREDICTABLEID )
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static void* SendProxy_SendPredictableId( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID )
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{
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CBaseEntity *pEntity = (CBaseEntity *)pStruct;
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if ( !pEntity || !pEntity->m_PredictableID->IsActive() )
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return NULL;
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if ( !pEntity->GetOwnerEntity() )
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return NULL;
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CBaseEntity *owner = pEntity->GetOwnerEntity();
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if ( !owner || !owner->IsPlayer() )
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return NULL;
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CBasePlayer *pOwner = static_cast< CBasePlayer * >( owner );
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if ( !pOwner )
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return NULL;
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int id_player_index = pEntity->m_PredictableID->GetPlayer();
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int owner_player_index = pOwner->entindex() - 1;
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// Only send to owner player
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// FIXME: Is this ever not the case due to the SetOnly call?
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if ( id_player_index != owner_player_index )
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return NULL;
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pRecipients->SetOnly( owner_player_index );
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return ( void * )pVarData;
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}
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REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_SendPredictableId );
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#endif
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#endif
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LINK_ENTITY_TO_CLASS( beam, CBeam );
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// This table encodes the CBeam data.
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IMPLEMENT_NETWORKCLASS_ALIASED( Beam, DT_Beam )
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#if !defined( NO_ENTITY_PREDICTION ) && defined( USE_PREDICTABLEID )
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BEGIN_NETWORK_TABLE_NOBASE( CBeam, DT_BeamPredictableId )
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#if !defined( CLIENT_DLL )
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SendPropPredictableId( SENDINFO( m_PredictableID ) ),
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SendPropInt( SENDINFO( m_bIsPlayerSimulated ), 1, SPROP_UNSIGNED ),
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#else
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RecvPropPredictableId( RECVINFO( m_PredictableID ) ),
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RecvPropInt( RECVINFO( m_bIsPlayerSimulated ) ),
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#endif
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END_NETWORK_TABLE()
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#endif
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BEGIN_NETWORK_TABLE_NOBASE( CBeam, DT_Beam )
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#if !defined( CLIENT_DLL )
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SendPropInt (SENDINFO(m_nBeamType), Q_log2(NUM_BEAM_TYPES)+1, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_nBeamFlags), NUM_BEAM_FLAGS, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_nNumBeamEnts ), 5, SPROP_UNSIGNED ),
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SendPropArray3
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(
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SENDINFO_ARRAY3(m_hAttachEntity),
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SendPropEHandle( SENDINFO_ARRAY(m_hAttachEntity) )
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),
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SendPropArray3
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(
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SENDINFO_ARRAY3(m_nAttachIndex),
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SendPropInt( SENDINFO_ARRAY(m_nAttachIndex), ATTACHMENT_INDEX_BITS, SPROP_UNSIGNED)
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),
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SendPropInt (SENDINFO(m_nHaloIndex), 16, SPROP_UNSIGNED ),
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SendPropFloat (SENDINFO(m_fHaloScale), 0, SPROP_NOSCALE ),
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SendPropFloat (SENDINFO(m_fWidth), 10, SPROP_ROUNDUP, 0.0f, MAX_BEAM_WIDTH ),
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SendPropFloat (SENDINFO(m_fEndWidth), 10, SPROP_ROUNDUP, 0.0f, MAX_BEAM_WIDTH ),
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SendPropFloat (SENDINFO(m_fFadeLength), 0, SPROP_NOSCALE ),
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SendPropFloat (SENDINFO(m_fAmplitude), 8, SPROP_ROUNDDOWN, 0.0f, MAX_BEAM_NOISEAMPLITUDE ),
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SendPropFloat (SENDINFO(m_fStartFrame), 8, SPROP_ROUNDDOWN, 0.0f, 256.0f),
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SendPropFloat (SENDINFO(m_fSpeed), 8, SPROP_NOSCALE, 0.0f, MAX_BEAM_SCROLLSPEED),
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SendPropInt (SENDINFO(m_nRenderFX), 8, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_nRenderMode), 8, SPROP_UNSIGNED ),
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SendPropFloat (SENDINFO(m_flFrameRate), 10, SPROP_ROUNDUP, -25.0f, 25.0f ),
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SendPropFloat (SENDINFO(m_flHDRColorScale), 0, SPROP_NOSCALE, 0.0f, 100.0f ),
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SendPropFloat (SENDINFO(m_flFrame), 20, SPROP_ROUNDDOWN | SPROP_CHANGES_OFTEN, 0.0f, 256.0f),
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SendPropInt (SENDINFO(m_clrRender), 32, SPROP_UNSIGNED | SPROP_CHANGES_OFTEN, SendProxy_Color32ToInt32 ),
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SendPropInt (SENDINFO(m_nClipStyle), CBeam::kBEAMCLIPSTYLE_NUMBITS+1, SPROP_UNSIGNED ),
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SendPropVector (SENDINFO(m_vecEndPos), -1, SPROP_COORD ),
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SendPropModelIndex(SENDINFO(m_nModelIndex) ),
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SendPropVector (SENDINFO(m_vecOrigin), 19, SPROP_CHANGES_OFTEN, MIN_COORD_INTEGER, MAX_COORD_INTEGER),
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SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent) ),
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#if !defined( NO_ENTITY_PREDICTION ) && defined( USE_PREDICTABLEID )
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SendPropDataTable( "beampredictable_id", 0, &REFERENCE_SEND_TABLE( DT_BeamPredictableId ), SendProxy_SendPredictableId ),
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#endif
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#else
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RecvPropInt (RECVINFO(m_nBeamType)),
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RecvPropInt (RECVINFO(m_nBeamFlags)),
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RecvPropInt (RECVINFO(m_nNumBeamEnts)),
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RecvPropArray3
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(
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RECVINFO_ARRAY( m_hAttachEntity ),
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RecvPropEHandle (RECVINFO(m_hAttachEntity[0]))
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),
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RecvPropArray3
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(
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RECVINFO_ARRAY( m_nAttachIndex ),
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RecvPropInt (RECVINFO(m_nAttachIndex[0]))
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),
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RecvPropInt (RECVINFO(m_nHaloIndex)),
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RecvPropFloat (RECVINFO(m_fHaloScale)),
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RecvPropFloat (RECVINFO(m_fWidth)),
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RecvPropFloat (RECVINFO(m_fEndWidth)),
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RecvPropFloat (RECVINFO(m_fFadeLength)),
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RecvPropFloat (RECVINFO(m_fAmplitude)),
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RecvPropFloat (RECVINFO(m_fStartFrame)),
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RecvPropFloat (RECVINFO(m_fSpeed), 0, RecvProxy_Beam_ScrollSpeed ),
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RecvPropFloat(RECVINFO(m_flFrameRate)),
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RecvPropFloat(RECVINFO(m_flHDRColorScale)),
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RecvPropInt(RECVINFO(m_clrRender), 0, RecvProxy_Int32ToColor32 ),
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RecvPropInt(RECVINFO(m_nRenderFX)),
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RecvPropInt(RECVINFO(m_nRenderMode)),
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RecvPropFloat(RECVINFO(m_flFrame)),
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RecvPropInt(RECVINFO(m_nClipStyle)),
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RecvPropVector(RECVINFO(m_vecEndPos)),
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RecvPropInt(RECVINFO(m_nModelIndex)),
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RecvPropVector(RECVINFO_NAME(m_vecNetworkOrigin, m_vecOrigin)),
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RecvPropInt( RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent ),
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#if !defined( NO_ENTITY_PREDICTION ) && defined( USE_PREDICTABLEID )
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RecvPropDataTable( "beampredictable_id", 0, 0, &REFERENCE_RECV_TABLE( DT_BeamPredictableId ) ),
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#endif
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#endif
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END_NETWORK_TABLE()
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#if !defined( CLIENT_DLL )
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BEGIN_DATADESC( CBeam )
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DEFINE_FIELD( m_nHaloIndex, FIELD_MODELINDEX ),
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DEFINE_FIELD( m_nBeamType, FIELD_INTEGER ),
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DEFINE_FIELD( m_nBeamFlags, FIELD_INTEGER ),
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DEFINE_FIELD( m_nNumBeamEnts, FIELD_INTEGER ),
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DEFINE_ARRAY( m_hAttachEntity, FIELD_EHANDLE, MAX_BEAM_ENTS ),
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DEFINE_ARRAY( m_nAttachIndex, FIELD_INTEGER, MAX_BEAM_ENTS ),
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DEFINE_FIELD( m_fWidth, FIELD_FLOAT ),
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DEFINE_FIELD( m_fEndWidth, FIELD_FLOAT ),
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DEFINE_FIELD( m_fFadeLength, FIELD_FLOAT ),
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DEFINE_FIELD( m_fHaloScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_fAmplitude, FIELD_FLOAT ),
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DEFINE_FIELD( m_fStartFrame, FIELD_FLOAT ),
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DEFINE_FIELD( m_fSpeed, FIELD_FLOAT ),
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DEFINE_FIELD( m_flFrameRate, FIELD_FLOAT ),
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DEFINE_FIELD( m_flFrame, FIELD_FLOAT ),
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DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ),
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DEFINE_KEYFIELD( m_flDamage, FIELD_FLOAT, "damage" ),
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DEFINE_FIELD( m_flFireTime, FIELD_TIME ),
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DEFINE_FIELD( m_vecEndPos, FIELD_POSITION_VECTOR ),
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DEFINE_FIELD( m_hEndEntity, FIELD_EHANDLE ),
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DEFINE_KEYFIELD( m_nDissolveType, FIELD_INTEGER, "dissolvetype" ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_FLOAT, "Width", InputWidth ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "Noise", InputNoise ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorRedValue", InputColorRedValue ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorGreenValue", InputColorGreenValue ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorBlueValue", InputColorBlueValue ),
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DEFINE_INPUT( m_fSpeed, FIELD_FLOAT, "ScrollSpeed" ),
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// don't save this
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//DEFINE_FIELD( m_queryHandleHalo, FIELD_ ),
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END_DATADESC()
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#else
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BEGIN_PREDICTION_DATA( CBeam )
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DEFINE_PRED_FIELD( m_nBeamType, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_nNumBeamEnts, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_ARRAY( m_hAttachEntity, FIELD_EHANDLE, MAX_BEAM_ENTS, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_ARRAY( m_nAttachIndex, FIELD_INTEGER, MAX_BEAM_ENTS, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_nHaloIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_fHaloScale, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_fWidth, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_fEndWidth, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_fFadeLength, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_fAmplitude, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_fStartFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_fSpeed, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_nRenderFX, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_nRenderMode, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_flFrameRate, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_flFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_clrRender, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD_TOL( m_vecEndPos, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 0.125f ),
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DEFINE_PRED_FIELD( m_nModelIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE | FTYPEDESC_MODELINDEX ),
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DEFINE_PRED_FIELD_TOL( m_vecOrigin, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 0.125f ),
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//DEFINE_PRED_FIELD( m_pMoveParent, SendProxy_MoveParent ),
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//DEFINE_PRED_FIELD( m_flHDRColorScale, SendProxy_HDRColorScale ),
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END_PREDICTION_DATA()
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#endif
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|||
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//-----------------------------------------------------------------------------
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|||
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// Purpose:
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|||
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//-----------------------------------------------------------------------------
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|||
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CBeam::CBeam( void )
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{
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#ifdef _DEBUG
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// necessary since in debug, we initialize vectors to NAN for debugging
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m_vecEndPos.Init();
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#endif
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m_flHDRColorScale = 1.0f; // default value.
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#if !defined( CLIENT_DLL )
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m_nDissolveType = -1;
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#else
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m_queryHandleHalo = 0;
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AddToEntityList(ENTITY_LIST_SIMULATE);
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#endif
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|||
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|
|||
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|||
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}
|
|||
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|
|||
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//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *szModelName -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
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void CBeam::SetModel( const char *szModelName )
|
|||
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{
|
|||
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int modelIndex = modelinfo->GetModelIndex( szModelName );
|
|||
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const model_t *model = modelinfo->GetModel( modelIndex );
|
|||
|
if ( model && modelinfo->GetModelType( model ) != mod_sprite )
|
|||
|
{
|
|||
|
Msg( "Setting CBeam to non-sprite model %s\n", szModelName );
|
|||
|
}
|
|||
|
#if !defined( CLIENT_DLL )
|
|||
|
UTIL_SetModel( this, szModelName );
|
|||
|
#else
|
|||
|
BaseClass::SetModel( szModelName );
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CBeam::Spawn( void )
|
|||
|
{
|
|||
|
SetMoveType( MOVETYPE_NONE );
|
|||
|
SetSolid( SOLID_NONE ); // Remove model & collisions
|
|||
|
SetRenderMode( kRenderTransTexture );
|
|||
|
|
|||
|
// Opt out of all shadow routines
|
|||
|
AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW );
|
|||
|
|
|||
|
Precache( );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CBeam::Precache( void )
|
|||
|
{
|
|||
|
if ( GetOwnerEntity() )
|
|||
|
{
|
|||
|
SetStartEntity( GetOwnerEntity() );
|
|||
|
}
|
|||
|
|
|||
|
if ( m_hEndEntity.Get() )
|
|||
|
{
|
|||
|
SetEndEntity( m_hEndEntity );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CBeam::SetType( int type )
|
|||
|
{
|
|||
|
Assert( type < NUM_BEAM_TYPES );
|
|||
|
m_nBeamType = type;
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::SetBeamFlags( int flags )
|
|||
|
{
|
|||
|
Assert( flags < (1 << NUM_BEAM_FLAGS) );
|
|||
|
m_nBeamFlags = flags;
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::SetBeamFlag( int flag )
|
|||
|
{
|
|||
|
m_nBeamFlags |= flag;
|
|||
|
}
|
|||
|
|
|||
|
int CBeam::GetType( void ) const
|
|||
|
{
|
|||
|
return m_nBeamType;
|
|||
|
}
|
|||
|
|
|||
|
int CBeam::GetBeamFlags( void ) const
|
|||
|
{
|
|||
|
return m_nBeamFlags;
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::SetStartEntity( CBaseEntity *pEntity )
|
|||
|
{
|
|||
|
Assert( m_nNumBeamEnts >= 2 );
|
|||
|
m_hAttachEntity.Set( 0, pEntity );
|
|||
|
SetOwnerEntity( pEntity );
|
|||
|
RelinkBeam();
|
|||
|
if ( pEntity )
|
|||
|
{
|
|||
|
pEntity->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::SetEndEntity( CBaseEntity *pEntity )
|
|||
|
{
|
|||
|
Assert( m_nNumBeamEnts >= 2 );
|
|||
|
m_hAttachEntity.Set( m_nNumBeamEnts-1, pEntity );
|
|||
|
m_hEndEntity = pEntity;
|
|||
|
RelinkBeam();
|
|||
|
if ( pEntity )
|
|||
|
{
|
|||
|
pEntity->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// This will change things so the abs position matches the requested spot
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBeam::SetAbsStartPos( const Vector &pos )
|
|||
|
{
|
|||
|
if (!GetMoveParent())
|
|||
|
{
|
|||
|
SetStartPos( pos );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
Vector vecLocalPos;
|
|||
|
matrix3x4_t worldToBeam;
|
|||
|
MatrixInvert( EntityToWorldTransform(), worldToBeam );
|
|||
|
VectorTransform( pos, worldToBeam, vecLocalPos );
|
|||
|
SetStartPos( vecLocalPos );
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::SetAbsEndPos( const Vector &pos )
|
|||
|
{
|
|||
|
if (!GetMoveParent())
|
|||
|
{
|
|||
|
SetEndPos( pos );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
Vector vecLocalPos;
|
|||
|
matrix3x4_t worldToBeam;
|
|||
|
MatrixInvert( EntityToWorldTransform(), worldToBeam );
|
|||
|
VectorTransform( pos, worldToBeam, vecLocalPos );
|
|||
|
SetEndPos( vecLocalPos );
|
|||
|
}
|
|||
|
|
|||
|
#if !defined( CLIENT_DLL )
|
|||
|
|
|||
|
// These don't take attachments into account
|
|||
|
const Vector &CBeam::GetAbsStartPos( void ) const
|
|||
|
{
|
|||
|
if ( GetType() == BEAM_ENTS && GetStartEntity() )
|
|||
|
{
|
|||
|
edict_t *pent = INDEXENT( GetStartEntity() );
|
|||
|
CBaseEntity *ent = CBaseEntity::Instance( pent );
|
|||
|
if ( !ent )
|
|||
|
{
|
|||
|
return GetAbsOrigin();
|
|||
|
}
|
|||
|
return ent->GetAbsOrigin();
|
|||
|
}
|
|||
|
return GetAbsOrigin();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
const Vector &CBeam::GetAbsEndPos( void ) const
|
|||
|
{
|
|||
|
if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE && GetEndEntity() )
|
|||
|
{
|
|||
|
edict_t *pent = INDEXENT( GetEndEntity() );
|
|||
|
CBaseEntity *ent = CBaseEntity::Instance( pent );
|
|||
|
if ( ent )
|
|||
|
return ent->GetAbsOrigin();
|
|||
|
}
|
|||
|
|
|||
|
if (!const_cast<CBeam*>(this)->GetMoveParent())
|
|||
|
return m_vecEndPos.Get();
|
|||
|
|
|||
|
// FIXME: Cache this off?
|
|||
|
static Vector vecAbsPos;
|
|||
|
VectorTransform( m_vecEndPos, EntityToWorldTransform(), vecAbsPos );
|
|||
|
return vecAbsPos;
|
|||
|
}
|
|||
|
|
|||
|
#else
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Unlike the server, these take attachments into account
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
const Vector &C_Beam::GetAbsStartPos( void ) const
|
|||
|
{
|
|||
|
static Vector vecStartAbsPosition;
|
|||
|
if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE )
|
|||
|
{
|
|||
|
if (ComputeBeamEntPosition( m_hAttachEntity[0], m_nAttachIndex[0], false, vecStartAbsPosition ))
|
|||
|
return vecStartAbsPosition;
|
|||
|
}
|
|||
|
|
|||
|
return GetAbsOrigin();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
const Vector &C_Beam::GetAbsEndPos( void ) const
|
|||
|
{
|
|||
|
static Vector vecEndAbsPosition;
|
|||
|
if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE )
|
|||
|
{
|
|||
|
if (ComputeBeamEntPosition( m_hAttachEntity[m_nNumBeamEnts-1], m_nAttachIndex[m_nNumBeamEnts-1], false, vecEndAbsPosition ))
|
|||
|
return vecEndAbsPosition;
|
|||
|
}
|
|||
|
|
|||
|
if (!const_cast<C_Beam*>(this)->GetMoveParent())
|
|||
|
return m_vecEndPos.Get();
|
|||
|
|
|||
|
// FIXME: Cache this off?
|
|||
|
VectorTransform( m_vecEndPos, EntityToWorldTransform(), vecEndAbsPosition );
|
|||
|
return vecEndAbsPosition;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
CBeam *CBeam::BeamCreate( const char *pSpriteName, float width )
|
|||
|
{
|
|||
|
// Create a new entity with CBeam private data
|
|||
|
CBeam *pBeam = CREATE_ENTITY( CBeam, "beam" );
|
|||
|
pBeam->BeamInit( pSpriteName, width );
|
|||
|
|
|||
|
return pBeam;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *pSpriteName -
|
|||
|
// &origin -
|
|||
|
// animate -
|
|||
|
// Output : CSprite
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CBeam *CBeam::BeamCreatePredictable( const char *module, int line, bool persist, const char *pSpriteName, float width, CBasePlayer *pOwner )
|
|||
|
{
|
|||
|
#if !defined( NO_ENTITY_PREDICTION )
|
|||
|
CBeam *pBeam = ( CBeam * )CBaseEntity::CreatePredictedEntityByName( "beam", module, line, persist );
|
|||
|
if ( pBeam )
|
|||
|
{
|
|||
|
pBeam->BeamInit( pSpriteName, width );
|
|||
|
pBeam->SetOwnerEntity( pOwner );
|
|||
|
pBeam->SetPlayerSimulated( pOwner );
|
|||
|
}
|
|||
|
|
|||
|
return pBeam;
|
|||
|
#else
|
|||
|
return NULL;
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::BeamInit( const char *pSpriteName, float width )
|
|||
|
{
|
|||
|
SetColor( 255, 255, 255 );
|
|||
|
SetBrightness( 255 );
|
|||
|
SetNoise( 0 );
|
|||
|
SetFrame( 0 );
|
|||
|
SetScrollRate( 0 );
|
|||
|
SetModelName( MAKE_STRING( pSpriteName ) );
|
|||
|
SetRenderMode( kRenderTransTexture );
|
|||
|
SetTexture( PrecacheModel( pSpriteName ) );
|
|||
|
SetWidth( width );
|
|||
|
SetEndWidth( width );
|
|||
|
SetFadeLength( 0 ); // No fade
|
|||
|
for (int i=0;i<MAX_BEAM_ENTS;i++)
|
|||
|
{
|
|||
|
m_hAttachEntity.Set( i, NULL );
|
|||
|
m_nAttachIndex.Set( i, 0 );
|
|||
|
}
|
|||
|
m_nHaloIndex = 0;
|
|||
|
m_fHaloScale = BEAM_DEFAULT_HALO_SCALE;
|
|||
|
m_nBeamType = 0;
|
|||
|
m_nBeamFlags = 0;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CBeam::PointsInit( const Vector &start, const Vector &end )
|
|||
|
{
|
|||
|
SetType( BEAM_POINTS );
|
|||
|
m_nNumBeamEnts = 2;
|
|||
|
SetStartPos( start );
|
|||
|
SetEndPos( end );
|
|||
|
SetStartAttachment( 0 );
|
|||
|
SetEndAttachment( 0 );
|
|||
|
RelinkBeam();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CBeam::HoseInit( const Vector &start, const Vector &direction )
|
|||
|
{
|
|||
|
SetType( BEAM_HOSE );
|
|||
|
m_nNumBeamEnts = 2;
|
|||
|
SetStartPos( start );
|
|||
|
SetEndPos( direction );
|
|||
|
SetStartAttachment( 0 );
|
|||
|
SetEndAttachment( 0 );
|
|||
|
RelinkBeam();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CBeam::PointEntInit( const Vector &start, CBaseEntity *pEndEntity )
|
|||
|
{
|
|||
|
SetType( BEAM_ENTPOINT );
|
|||
|
m_nNumBeamEnts = 2;
|
|||
|
SetStartPos( start );
|
|||
|
SetEndEntity( pEndEntity );
|
|||
|
SetStartAttachment( 0 );
|
|||
|
SetEndAttachment( 0 );
|
|||
|
RelinkBeam();
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::EntsInit( CBaseEntity *pStartEntity, CBaseEntity *pEndEntity )
|
|||
|
{
|
|||
|
SetType( BEAM_ENTS );
|
|||
|
m_nNumBeamEnts = 2;
|
|||
|
SetStartEntity( pStartEntity );
|
|||
|
SetEndEntity( pEndEntity );
|
|||
|
SetStartAttachment( 0 );
|
|||
|
SetEndAttachment( 0 );
|
|||
|
RelinkBeam();
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::LaserInit( CBaseEntity *pStartEntity, CBaseEntity *pEndEntity )
|
|||
|
{
|
|||
|
SetType( BEAM_LASER );
|
|||
|
m_nNumBeamEnts = 2;
|
|||
|
SetStartEntity( pStartEntity );
|
|||
|
SetEndEntity( pEndEntity );
|
|||
|
SetStartAttachment( 0 );
|
|||
|
SetEndAttachment( 0 );
|
|||
|
RelinkBeam();
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::SplineInit( int nNumEnts, CBaseEntity** pEntList, int *attachment )
|
|||
|
{
|
|||
|
if (nNumEnts < 2)
|
|||
|
{
|
|||
|
Msg("ERROR: Min of 2 ents required for spline beam.\n");
|
|||
|
}
|
|||
|
else if (nNumEnts > MAX_BEAM_ENTS)
|
|||
|
{
|
|||
|
Msg("ERROR: Max of %i ents allowed for spline beam.\n",MAX_BEAM_ENTS);
|
|||
|
}
|
|||
|
SetType( BEAM_SPLINE );
|
|||
|
|
|||
|
for (int i=0;i<nNumEnts;i++)
|
|||
|
{
|
|||
|
m_hAttachEntity.Set( i, pEntList[i] );
|
|||
|
m_nAttachIndex.Set( i, attachment[i] );
|
|||
|
}
|
|||
|
m_nNumBeamEnts = nNumEnts;
|
|||
|
RelinkBeam();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CBeam::RelinkBeam( void )
|
|||
|
{
|
|||
|
// FIXME: Why doesn't this just define the absbox too?
|
|||
|
// It seems that we don't need to recompute the absbox
|
|||
|
// in CBaseEntity::SetObjectCollisionBox, in fact the absbox
|
|||
|
// computed there seems way too big
|
|||
|
Vector startPos = GetAbsStartPos(), endPos = GetAbsEndPos();
|
|||
|
|
|||
|
Vector vecAbsExtra1, vecAbsExtra2;
|
|||
|
bool bUseExtraPoints = false;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// UNDONE: Should we do this to make the boxes smaller?
|
|||
|
//SetAbsOrigin( startPos );
|
|||
|
|
|||
|
Vector vecBeamMin, vecBeamMax;
|
|||
|
VectorMin( startPos, endPos, vecBeamMin );
|
|||
|
VectorMax( startPos, endPos, vecBeamMax );
|
|||
|
|
|||
|
if ( bUseExtraPoints )
|
|||
|
{
|
|||
|
VectorMin( vecBeamMin, vecAbsExtra1, vecBeamMin );
|
|||
|
VectorMin( vecBeamMin, vecAbsExtra2, vecBeamMin );
|
|||
|
VectorMax( vecBeamMax, vecAbsExtra1, vecBeamMax );
|
|||
|
VectorMax( vecBeamMax, vecAbsExtra2, vecBeamMax );
|
|||
|
}
|
|||
|
|
|||
|
SetCollisionBounds( vecBeamMin - GetAbsOrigin(), vecBeamMax - GetAbsOrigin() );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
CBaseEntity *CBeam::RandomTargetname( const char *szName )
|
|||
|
{
|
|||
|
#if !defined( CLIENT_DLL )
|
|||
|
int total = 0;
|
|||
|
|
|||
|
CBaseEntity *pEntity = NULL;
|
|||
|
CBaseEntity *pNewEntity = NULL;
|
|||
|
while ((pNewEntity = gEntList.FindEntityByName( pNewEntity, szName )) != NULL)
|
|||
|
{
|
|||
|
total++;
|
|||
|
if (random->RandomInt(0,total-1) < 1)
|
|||
|
pEntity = pNewEntity;
|
|||
|
}
|
|||
|
return pEntity;
|
|||
|
#else
|
|||
|
return NULL;
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CBeam::DoSparks( const Vector &start, const Vector &end )
|
|||
|
{
|
|||
|
#if !defined( CLIENT_DLL )
|
|||
|
if ( HasSpawnFlags(SF_BEAM_SPARKSTART|SF_BEAM_SPARKEND) )
|
|||
|
{
|
|||
|
if ( HasSpawnFlags( SF_BEAM_SPARKSTART ) )
|
|||
|
{
|
|||
|
g_pEffects->Sparks( start );
|
|||
|
}
|
|||
|
if ( HasSpawnFlags( SF_BEAM_SPARKEND ) )
|
|||
|
{
|
|||
|
g_pEffects->Sparks( end );
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Damages anything in the beam.
|
|||
|
// Input : ptr -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBeam::BeamDamage( trace_t *ptr )
|
|||
|
{
|
|||
|
RelinkBeam();
|
|||
|
#if !defined( CLIENT_DLL )
|
|||
|
if ( ptr->fraction != 1.0 && ptr->m_pEnt != NULL )
|
|||
|
{
|
|||
|
CBaseEntity *pHit = ptr->m_pEnt;
|
|||
|
if ( pHit )
|
|||
|
{
|
|||
|
ClearMultiDamage();
|
|||
|
Vector dir = ptr->endpos - GetAbsOrigin();
|
|||
|
VectorNormalize( dir );
|
|||
|
int nDamageType = DMG_ENERGYBEAM;
|
|||
|
|
|||
|
if (m_nDissolveType == 0)
|
|||
|
{
|
|||
|
nDamageType = DMG_DISSOLVE;
|
|||
|
}
|
|||
|
else if ( m_nDissolveType > 0 )
|
|||
|
{
|
|||
|
nDamageType = DMG_DISSOLVE | DMG_SHOCK;
|
|||
|
}
|
|||
|
|
|||
|
CTakeDamageInfo info( this, this, m_flDamage * (gpGlobals->curtime - m_flFireTime), nDamageType );
|
|||
|
CalculateMeleeDamageForce( &info, dir, ptr->endpos );
|
|||
|
pHit->DispatchTraceAttack( info, dir, ptr );
|
|||
|
ApplyMultiDamage();
|
|||
|
if ( HasSpawnFlags( SF_BEAM_DECALS ) )
|
|||
|
{
|
|||
|
if ( pHit->IsBSPModel() )
|
|||
|
{
|
|||
|
UTIL_DecalTrace( ptr, GetDecalName() );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
m_flFireTime = gpGlobals->curtime;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBeam::TurnOn( void )
|
|||
|
{
|
|||
|
AddEffects( EF_NODRAW );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBeam::TurnOff( void )
|
|||
|
{
|
|||
|
RemoveEffects( EF_NODRAW );
|
|||
|
}
|
|||
|
|
|||
|
#if !defined( CLIENT_DLL )
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Input handler for the beam width. Sets the end width based on the
|
|||
|
// beam width.
|
|||
|
// Input : Beam width in tenths of world units.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBeam::InputWidth( inputdata_t &inputdata )
|
|||
|
{
|
|||
|
SetWidth( inputdata.value.Float() );
|
|||
|
SetEndWidth( inputdata.value.Float() );
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::InputColorRedValue( inputdata_t &inputdata )
|
|||
|
{
|
|||
|
int nNewColor = clamp( inputdata.value.Float(), 0, 255 );
|
|||
|
SetColor( nNewColor, m_clrRender->g, m_clrRender->b );
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::InputColorGreenValue( inputdata_t &inputdata )
|
|||
|
{
|
|||
|
int nNewColor = clamp( inputdata.value.Float(), 0, 255 );
|
|||
|
SetColor( m_clrRender->r, nNewColor, m_clrRender->b );
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::InputColorBlueValue( inputdata_t &inputdata )
|
|||
|
{
|
|||
|
int nNewColor = clamp( inputdata.value.Float(), 0, 255 );
|
|||
|
SetColor( m_clrRender->r, m_clrRender->g, nNewColor );
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::InputNoise( inputdata_t &inputdata )
|
|||
|
{
|
|||
|
SetNoise( inputdata.value.Float() );
|
|||
|
}
|
|||
|
|
|||
|
int CBeam::UpdateTransmitState( void )
|
|||
|
{
|
|||
|
// we must call ShouldTransmit() if we have a move parent
|
|||
|
if ( GetMoveParent() )
|
|||
|
return SetTransmitState( FL_EDICT_FULLCHECK );
|
|||
|
|
|||
|
return BaseClass::UpdateTransmitState( );
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
|
|||
|
{
|
|||
|
// Are we already marked for transmission?
|
|||
|
if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
|
|||
|
return;
|
|||
|
|
|||
|
BaseClass::SetTransmit( pInfo, bAlways );
|
|||
|
|
|||
|
// Force our attached entities to go too...
|
|||
|
for ( int i=0; i < MAX_BEAM_ENTS; ++i )
|
|||
|
{
|
|||
|
if ( m_hAttachEntity[i].Get() )
|
|||
|
{
|
|||
|
m_hAttachEntity[i]->SetTransmit( pInfo, bAlways );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
int CBeam::ShouldTransmit( const CCheckTransmitInfo *pInfo )
|
|||
|
{
|
|||
|
if ( IsEffectActive( EF_NODRAW ) )
|
|||
|
return FL_EDICT_DONTSEND;
|
|||
|
|
|||
|
// Transmit us with the same rules as our move parent
|
|||
|
if ( GetMoveParent() )
|
|||
|
{
|
|||
|
return GetMoveParent()->ShouldTransmit( pInfo );
|
|||
|
}
|
|||
|
|
|||
|
return BaseClass::ShouldTransmit( pInfo );
|
|||
|
}
|
|||
|
|
|||
|
#endif
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Draw any debug text overlays.
|
|||
|
// Output : Returns the new text offset from the top.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
int CBeam::DrawDebugTextOverlays(void)
|
|||
|
{
|
|||
|
#if !defined( CLIENT_DLL )
|
|||
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|||
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|||
|
{
|
|||
|
// Print state
|
|||
|
char tempstr[512];
|
|||
|
Q_snprintf(tempstr, sizeof(tempstr), "start: (%.2f,%.2f,%.2f)", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
|
|||
|
EntityText(text_offset,tempstr,0);
|
|||
|
text_offset++;
|
|||
|
|
|||
|
Q_snprintf(tempstr, sizeof(tempstr), "end : (%.2f,%.2f,%.2f)", m_vecEndPos.GetX(), m_vecEndPos.GetY(), m_vecEndPos.GetZ());
|
|||
|
EntityText(text_offset,tempstr,0);
|
|||
|
text_offset++;
|
|||
|
}
|
|||
|
|
|||
|
return text_offset;
|
|||
|
#else
|
|||
|
return 0;
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
#if defined( CLIENT_DLL )
|
|||
|
|
|||
|
// Purpose:
|
|||
|
// Input : isbeingremoved -
|
|||
|
// *predicted -
|
|||
|
// Output : Returns true on success, false on failure.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CBeam::OnPredictedEntityRemove( bool isbeingremoved, C_BaseEntity *predicted )
|
|||
|
{
|
|||
|
BaseClass::OnPredictedEntityRemove( isbeingremoved, predicted );
|
|||
|
|
|||
|
CBeam *beam = dynamic_cast< CBeam * >( predicted );
|
|||
|
if ( !beam )
|
|||
|
{
|
|||
|
// Hrm, we didn't link up to correct type!!!
|
|||
|
Assert( 0 );
|
|||
|
// Delete right away since it's fucked up
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
if ( beam->IsEFlagSet( EFL_KILLME ) )
|
|||
|
{
|
|||
|
// Don't delete right away
|
|||
|
AddEFlags( EFL_KILLME );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// Go ahead and delete if it's not short-lived
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
extern bool g_bRenderingScreenshot;
|
|||
|
extern ConVar r_drawviewmodel;
|
|||
|
|
|||
|
int CBeam::DrawModel( int flags, const RenderableInstance_t &instance )
|
|||
|
{
|
|||
|
if ( !m_bReadyToDraw )
|
|||
|
return 0;
|
|||
|
|
|||
|
if ( IsMarkedForDeletion() )
|
|||
|
return 0;
|
|||
|
|
|||
|
if ( CurrentViewID() == VIEW_SHADOW_DEPTH_TEXTURE )
|
|||
|
return 0;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// Tracker 16432: If rendering a savegame screenshot don't draw beams
|
|||
|
// who have viewmodels as their attached entity
|
|||
|
if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() )
|
|||
|
{
|
|||
|
// If the beam is attached
|
|||
|
for (int i=0;i<MAX_BEAM_ENTS;i++)
|
|||
|
{
|
|||
|
C_BaseViewModel *vm = ToBaseViewModel(m_hAttachEntity[i].Get());
|
|||
|
if ( vm )
|
|||
|
{
|
|||
|
return 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
beams->DrawBeam( this, instance );
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
void CBeam::OnDataChanged( DataUpdateType_t updateType )
|
|||
|
{
|
|||
|
MarkMessageReceived();
|
|||
|
|
|||
|
// Make sure that the correct model is referenced for this entity
|
|||
|
SetModelPointer( modelinfo->GetModel( GetModelIndex() ) );
|
|||
|
|
|||
|
// Convert weapon world models to viewmodels if they're weapons being carried by the local player
|
|||
|
for (int i=0;i<MAX_BEAM_ENTS;i++)
|
|||
|
{
|
|||
|
C_BaseEntity *pEnt = m_hAttachEntity[i].Get();
|
|||
|
if ( pEnt )
|
|||
|
{
|
|||
|
C_BaseCombatWeapon *pWpn = pEnt->MyCombatWeaponPointer();
|
|||
|
if ( pWpn && pWpn->IsCarriedByLocalPlayer() )
|
|||
|
{
|
|||
|
C_BasePlayer *player = ToBasePlayer( pWpn->GetOwner() );
|
|||
|
|
|||
|
C_BaseViewModel *pViewModel = player ? player->GetViewModel( 0 ) : NULL;
|
|||
|
if ( pViewModel )
|
|||
|
{
|
|||
|
// Get the viewmodel and use it instead
|
|||
|
m_hAttachEntity.Set( i, pViewModel );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Compute the bounds here...
|
|||
|
Vector mins, maxs;
|
|||
|
ComputeBounds( mins, maxs );
|
|||
|
SetCollisionBounds( mins, maxs );
|
|||
|
AddToEntityList( ENTITY_LIST_SIMULATE );
|
|||
|
}
|
|||
|
|
|||
|
RenderableTranslucencyType_t CBeam::ComputeTranslucencyType()
|
|||
|
{
|
|||
|
return RENDERABLE_IS_TRANSLUCENT;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Adds to beam entity list
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CBeam::Simulate( void )
|
|||
|
{
|
|||
|
bool bRet = false;
|
|||
|
// If set to invisible, skip. Do this before resetting the entity pointer so it has
|
|||
|
// valid data to decide whether it's visible.
|
|||
|
if ( ShouldDraw() )
|
|||
|
{
|
|||
|
|
|||
|
//FIXME: If we're hooked up to an attachment point, then recompute our bounds every frame
|
|||
|
if ( m_hAttachEntity[0].Get() || m_hAttachEntity[1].Get() )
|
|||
|
{
|
|||
|
// Compute the bounds here...
|
|||
|
Vector mins, maxs;
|
|||
|
ComputeBounds( mins, maxs );
|
|||
|
SetCollisionBounds( mins, maxs );
|
|||
|
bRet = true;
|
|||
|
}
|
|||
|
|
|||
|
MoveToLastReceivedPosition();
|
|||
|
}
|
|||
|
BaseClass::Simulate();
|
|||
|
return bRet;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Computes the bounding box of a beam local to the origin of the beam
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBeam::ComputeBounds( Vector& mins, Vector& maxs )
|
|||
|
{
|
|||
|
Vector vecAbsStart = GetAbsStartPos();
|
|||
|
Vector vecAbsEnd = GetAbsEndPos();
|
|||
|
|
|||
|
// May need extra points for creating the min/max bounds
|
|||
|
bool bUseExtraPoints = false;
|
|||
|
Vector vecAbsExtra1, vecAbsExtra2;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
switch( GetType() )
|
|||
|
{
|
|||
|
case BEAM_LASER:
|
|||
|
case BEAM_ENTS:
|
|||
|
case BEAM_SPLINE:
|
|||
|
case BEAM_ENTPOINT:
|
|||
|
{
|
|||
|
// Compute the bounds here...
|
|||
|
Vector attachmentPoint( 0, 0, 0 );
|
|||
|
mins.Init( 99999, 99999, 99999 );
|
|||
|
maxs.Init( -99999, -99999, -99999 );
|
|||
|
for (int i = 0; i < m_nNumBeamEnts; ++i )
|
|||
|
{
|
|||
|
C_BaseEntity *pTestEnt = m_hAttachEntity[i].Get();
|
|||
|
if ( pTestEnt )
|
|||
|
{
|
|||
|
if ( pTestEnt == this )
|
|||
|
{
|
|||
|
mins = maxs = GetAbsOrigin();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// We do this so we don't have to calculate attachments (and do expensive bone-setup calculations) on our attachments.
|
|||
|
Vector attMins, attMaxs;
|
|||
|
m_hAttachEntity[i]->GetRenderBoundsWorldspace( attMins, attMaxs );
|
|||
|
|
|||
|
mins = mins.Min( attMins );
|
|||
|
mins = mins.Min( attMaxs );
|
|||
|
|
|||
|
maxs = maxs.Max( attMins );
|
|||
|
maxs = maxs.Max( attMaxs );
|
|||
|
}
|
|||
|
|
|||
|
//ASSERT_COORD( mins );
|
|||
|
//ASSERT_COORD( maxs );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (i == 0)
|
|||
|
{
|
|||
|
VectorCopy( vecAbsStart, attachmentPoint );
|
|||
|
}
|
|||
|
else if (i == 1)
|
|||
|
{
|
|||
|
VectorCopy( vecAbsEnd, attachmentPoint );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Assert(0);
|
|||
|
}
|
|||
|
|
|||
|
mins = mins.Min( attachmentPoint );
|
|||
|
maxs = maxs.Max( attachmentPoint );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
case BEAM_POINTS:
|
|||
|
default:
|
|||
|
{
|
|||
|
for (int i = 0; i < 3; ++i)
|
|||
|
{
|
|||
|
if (vecAbsStart[i] < vecAbsEnd[i])
|
|||
|
{
|
|||
|
mins[i] = vecAbsStart[i];
|
|||
|
maxs[i] = vecAbsEnd[i];
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
mins[i] = vecAbsEnd[i];
|
|||
|
maxs[i] = vecAbsStart[i];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if ( bUseExtraPoints )
|
|||
|
{
|
|||
|
mins = mins.Min( vecAbsExtra1 );
|
|||
|
mins = mins.Min( vecAbsExtra2 );
|
|||
|
maxs = maxs.Max( vecAbsExtra1 );
|
|||
|
maxs = maxs.Max( vecAbsExtra2 );
|
|||
|
}
|
|||
|
|
|||
|
// bloat the bounding box by the width of the beam
|
|||
|
float rad = 0.5f * MAX( m_fWidth.Get(), m_fEndWidth.Get() );
|
|||
|
Vector vecRad( rad, rad, rad );
|
|||
|
mins -= vecRad;
|
|||
|
maxs += vecRad;
|
|||
|
|
|||
|
// Make sure the bounds are measured in *relative coords*
|
|||
|
Vector vecAbsOrigin = GetAbsOrigin();
|
|||
|
mins -= vecAbsOrigin;
|
|||
|
maxs -= vecAbsOrigin;
|
|||
|
}
|
|||
|
#endif
|