sqwarmed/sdk_src/game/server/swarm/asw_sentry_top_icer.h

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2024-08-29 19:18:30 -04:00
#ifndef _DEFINED_ASW_SENTRY_TOP_ICER_H
#define _DEFINED_ASW_SENTRY_TOP_ICER_H
#pragma once
#include "asw_sentry_top_flamer.h"
class CASW_Sentry_Top_Icer : public CASW_Sentry_Top_Flamer
{
public:
DECLARE_CLASS( CASW_Sentry_Top_Icer, CASW_Sentry_Top_Flamer );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CASW_Sentry_Top_Icer();
// virtual ~CASW_Sentry_Top_Icer();
/// dq enemies that are already frozen
virtual bool IsValidEnemy( CAI_BaseNPC *pNPC );
virtual void SetTopModel();
int GetSentryDamage();
virtual ITraceFilter *GetVisibilityTraceFilter();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_SENTRY_FREEZE; }
protected:
// helper function used by FindEnemy
virtual CAI_BaseNPC *SelectOptimalEnemy() ;
virtual void FireProjectiles( int numShotsToFire,
const Vector &vecSrc, const Vector &vecAiming, const AngularImpulse &rotSpeed = AngularImpulse(0,0,720) );
float m_flEnemyOverfreezePermittedUntil;
};
#endif /* _DEFINED_ASW_SENTRY_TOP_ICER_H */