230 lines
7.1 KiB
C
230 lines
7.1 KiB
C
|
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//===========================================================================//
|
|||
|
|
|||
|
#ifndef BUTTON_H
|
|||
|
#define BUTTON_H
|
|||
|
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include <vgui/VGUI.h>
|
|||
|
#include <vgui/Dar.h>
|
|||
|
#include <Color.h>
|
|||
|
#include <vgui_controls/Label.h>
|
|||
|
#include "vgui/MouseCode.h"
|
|||
|
#include "dmxloader/dmxelement.h"
|
|||
|
|
|||
|
namespace vgui
|
|||
|
{
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class Button : public Label
|
|||
|
{
|
|||
|
DECLARE_CLASS_SIMPLE( Button, Label );
|
|||
|
DECLARE_DMXELEMENT_UNPACK_NAMESPACE(vgui);
|
|||
|
|
|||
|
public:
|
|||
|
// You can optionally pass in the panel to send the click message to and the name of the command to send to that panel.
|
|||
|
Button(Panel *parent, const char *panelName, const char *text, Panel *pActionSignalTarget=NULL, const char *pCmd=NULL);
|
|||
|
Button(Panel *parent, const char *panelName, const wchar_t *text, Panel *pActionSignalTarget=NULL, const char *pCmd=NULL);
|
|||
|
~Button();
|
|||
|
private:
|
|||
|
void Init();
|
|||
|
public:
|
|||
|
// Set armed state.
|
|||
|
virtual void SetArmed(bool state);
|
|||
|
// Check armed state
|
|||
|
virtual bool IsArmed( void );
|
|||
|
|
|||
|
// Check depressed state
|
|||
|
virtual bool IsDepressed();
|
|||
|
// Set button force depressed state.
|
|||
|
virtual void ForceDepressed(bool state);
|
|||
|
// Set button depressed state with respect to the force depressed state.
|
|||
|
virtual void RecalculateDepressedState( void );
|
|||
|
|
|||
|
// Set button selected state.
|
|||
|
virtual void SetSelected(bool state);
|
|||
|
// Check selected state
|
|||
|
virtual bool IsSelected( void );
|
|||
|
|
|||
|
virtual void SetBlink(bool state);
|
|||
|
virtual bool IsBlinking( void );
|
|||
|
|
|||
|
//Set whether or not the button captures all mouse input when depressed.
|
|||
|
virtual void SetUseCaptureMouse( bool state );
|
|||
|
// Check if mouse capture is enabled.
|
|||
|
virtual bool IsUseCaptureMouseEnabled( void );
|
|||
|
|
|||
|
// Activate a button click.
|
|||
|
MESSAGE_FUNC( DoClick, "PressButton" );
|
|||
|
MESSAGE_FUNC( OnHotkey, "Hotkey" )
|
|||
|
{
|
|||
|
DoClick();
|
|||
|
}
|
|||
|
|
|||
|
// Set button to be mouse clickable or not.
|
|||
|
virtual void SetMouseClickEnabled( MouseCode code, bool state );
|
|||
|
// Check if button is mouse clickable
|
|||
|
virtual bool IsMouseClickEnabled( MouseCode code );
|
|||
|
// sets the how this button activates
|
|||
|
enum ActivationType_t
|
|||
|
{
|
|||
|
ACTIVATE_ONPRESSEDANDRELEASED, // normal button behaviour
|
|||
|
ACTIVATE_ONPRESSED, // menu buttons, toggle buttons
|
|||
|
ACTIVATE_ONRELEASED, // menu items
|
|||
|
};
|
|||
|
virtual void SetButtonActivationType(ActivationType_t activationType);
|
|||
|
|
|||
|
// Message targets that the button has been pressed
|
|||
|
virtual void FireActionSignal( void );
|
|||
|
// Perform graphical layout of button
|
|||
|
virtual void PerformLayout();
|
|||
|
|
|||
|
virtual bool RequestInfo(KeyValues *data);
|
|||
|
|
|||
|
virtual bool CanBeDefaultButton(void);
|
|||
|
|
|||
|
// Set this button to be the button that is accessed by default when the user hits ENTER or SPACE
|
|||
|
MESSAGE_FUNC_INT( SetAsDefaultButton, "SetAsDefaultButton", state );
|
|||
|
// Set this button to be the button that is currently accessed by default when the user hits ENTER or SPACE
|
|||
|
MESSAGE_FUNC_INT( SetAsCurrentDefaultButton, "SetAsCurrentDefaultButton", state );
|
|||
|
|
|||
|
// Respond when key focus is received
|
|||
|
virtual void OnSetFocus();
|
|||
|
// Respond when focus is killed
|
|||
|
virtual void OnKillFocus();
|
|||
|
|
|||
|
// Set button border attribute enabled, controls display of button.
|
|||
|
virtual void SetButtonBorderEnabled( bool state );
|
|||
|
|
|||
|
// Set default button colors.
|
|||
|
virtual void SetDefaultColor(Color fgColor, Color bgColor);
|
|||
|
// Set armed button colors
|
|||
|
virtual void SetArmedColor(Color fgColor, Color bgColor);
|
|||
|
// Set depressed button colors
|
|||
|
virtual void SetDepressedColor(Color fgColor, Color bgColor);
|
|||
|
// Set blink button color
|
|||
|
virtual void SetBlinkColor(Color fgColor);
|
|||
|
|
|||
|
// Get button foreground color
|
|||
|
virtual Color GetButtonFgColor();
|
|||
|
// Get button background color
|
|||
|
virtual Color GetButtonBgColor();
|
|||
|
|
|||
|
// Set default button border attributes.
|
|||
|
virtual void SetDefaultBorder(IBorder *border);
|
|||
|
// Set depressed button border attributes.
|
|||
|
virtual void SetDepressedBorder(IBorder *border);
|
|||
|
// Set key focused button border attributes.
|
|||
|
virtual void SetKeyFocusBorder(IBorder *border);
|
|||
|
|
|||
|
// Set the command to send when the button is pressed
|
|||
|
// Set the panel to send the command to with AddActionSignalTarget()
|
|||
|
virtual void SetCommand( const char *command );
|
|||
|
// Set the message to send when the button is pressed
|
|||
|
virtual void SetCommand( KeyValues *message );
|
|||
|
|
|||
|
// sound handling
|
|||
|
void SetArmedSound(const char *sound);
|
|||
|
void SetDepressedSound(const char *sound);
|
|||
|
void SetReleasedSound(const char *sound);
|
|||
|
|
|||
|
/* CUSTOM MESSAGE HANDLING
|
|||
|
"PressButton" - makes the button act as if it had just been pressed by the user (just like DoClick())
|
|||
|
input: none
|
|||
|
*/
|
|||
|
|
|||
|
virtual void OnCursorEntered();
|
|||
|
virtual void OnCursorExited();
|
|||
|
virtual void SizeToContents();
|
|||
|
|
|||
|
virtual KeyValues *GetCommand();
|
|||
|
|
|||
|
bool IsDrawingFocusBox();
|
|||
|
void DrawFocusBox( bool bEnable );
|
|||
|
|
|||
|
bool ShouldPaint(){ return _paint; }
|
|||
|
void SetShouldPaint( bool paint ){ _paint = paint; }
|
|||
|
|
|||
|
virtual void NavigateTo();
|
|||
|
virtual void NavigateFrom();
|
|||
|
|
|||
|
virtual void ApplySettings( KeyValues *inResourceData );
|
|||
|
|
|||
|
virtual void GetSizerMinimumSize(int &wide, int &tall);
|
|||
|
|
|||
|
protected:
|
|||
|
virtual void DrawFocusBorder(int tx0, int ty0, int tx1, int ty1);
|
|||
|
|
|||
|
// Paint button on screen
|
|||
|
virtual void Paint(void);
|
|||
|
// Get button border attributes.
|
|||
|
virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
|
|||
|
|
|||
|
virtual void ApplySchemeSettings(IScheme *pScheme);
|
|||
|
MESSAGE_FUNC_INT( OnSetState, "SetState", state );
|
|||
|
|
|||
|
virtual void OnMousePressed(MouseCode code);
|
|||
|
virtual void OnMouseDoublePressed(MouseCode code);
|
|||
|
virtual void OnMouseReleased(MouseCode code);
|
|||
|
virtual void OnKeyCodePressed(KeyCode code);
|
|||
|
virtual void OnKeyCodeReleased(KeyCode code);
|
|||
|
|
|||
|
// Get control settings for editing
|
|||
|
virtual void GetSettings( KeyValues *outResourceData );
|
|||
|
virtual const char *GetDescription( void );
|
|||
|
|
|||
|
KeyValues *GetActionMessage();
|
|||
|
void PlayButtonReleasedSound();
|
|||
|
|
|||
|
private:
|
|||
|
enum ButtonFlags_t
|
|||
|
{
|
|||
|
ARMED = 0x0001,
|
|||
|
DEPRESSED = 0x0002,
|
|||
|
FORCE_DEPRESSED = 0x0004,
|
|||
|
BUTTON_BORDER_ENABLED = 0x0008,
|
|||
|
USE_CAPTURE_MOUSE = 0x0010,
|
|||
|
BUTTON_KEY_DOWN = 0x0020,
|
|||
|
DEFAULT_BUTTON = 0x0040,
|
|||
|
SELECTED = 0x0080,
|
|||
|
DRAW_FOCUS_BOX = 0x0100,
|
|||
|
BLINK = 0x0200,
|
|||
|
ALL_FLAGS = 0xFFFF,
|
|||
|
};
|
|||
|
|
|||
|
static inline int MouseCodeToMask( MouseCode code );
|
|||
|
|
|||
|
CUtlFlags< unsigned short > _buttonFlags; // see ButtonFlags_t
|
|||
|
int _mouseClickMask;
|
|||
|
KeyValues *_actionMessage;
|
|||
|
ActivationType_t _activationType;
|
|||
|
|
|||
|
IBorder *_defaultBorder;
|
|||
|
IBorder *_depressedBorder;
|
|||
|
IBorder *_keyFocusBorder;
|
|||
|
|
|||
|
Color _defaultFgColor, _defaultBgColor;
|
|||
|
Color _armedFgColor, _armedBgColor;
|
|||
|
Color _depressedFgColor, _depressedBgColor;
|
|||
|
Color _keyboardFocusColor;
|
|||
|
Color _blinkFgColor;
|
|||
|
|
|||
|
bool _paint;
|
|||
|
|
|||
|
unsigned short m_sArmedSoundName, m_sDepressedSoundName, m_sReleasedSoundName;
|
|||
|
bool m_bSelectionStateSaved;
|
|||
|
};
|
|||
|
|
|||
|
} // namespace vgui
|
|||
|
|
|||
|
#endif // BUTTON_H
|