106 lines
3.9 KiB
C
106 lines
3.9 KiB
C
|
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $Workfile: $
|
|||
|
// $Date: $
|
|||
|
// $NoKeywords: $
|
|||
|
//===========================================================================//
|
|||
|
|
|||
|
#ifndef SND_DEVICE_H
|
|||
|
#define SND_DEVICE_H
|
|||
|
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include "tier0/platform.h"
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// 4.28 fixed point stuff for real-time resampling
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
#define FIX_BITS 28
|
|||
|
#define FIX_SCALE (1 << FIX_BITS)
|
|||
|
#define FIX_MASK ((1 << FIX_BITS)-1)
|
|||
|
#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE))
|
|||
|
#define FIX(a) (((int)(a)) << FIX_BITS)
|
|||
|
#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS)
|
|||
|
#define FIX_FRACTION(a,b) (FIX(a)/(b))
|
|||
|
#define FIX_FRACPART(a) ((a) & FIX_MASK)
|
|||
|
|
|||
|
typedef unsigned int fixedint;
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// sound rate defines
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
#define SOUND_DMA_SPEED 44100 // hardware playback rate
|
|||
|
#define SOUND_11k 11025 // 11khz sample rate
|
|||
|
#define SOUND_22k 22050 // 22khz sample rate
|
|||
|
#define SOUND_44k 44100 // 44khz sample rate
|
|||
|
#define SOUND_ALL_RATES 1 // mix all sample rates
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Information about the channel
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct channel_t
|
|||
|
{
|
|||
|
int leftvol;
|
|||
|
int rightvol;
|
|||
|
float pitch;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// The audio device is responsible for mixing
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
abstract_class IAudioDevice
|
|||
|
{
|
|||
|
public:
|
|||
|
// This initializes the sound hardware. true on success, false on failure
|
|||
|
virtual bool Init( void ) = 0;
|
|||
|
|
|||
|
// This releases all sound hardware
|
|||
|
virtual void Shutdown( void ) = 0;
|
|||
|
|
|||
|
// device parameters
|
|||
|
virtual const char *DeviceName( void ) const = 0;
|
|||
|
virtual int DeviceChannels( void ) const = 0; // 1 = mono, 2 = stereo
|
|||
|
virtual int DeviceSampleBits( void ) const = 0; // bits per sample (8 or 16)
|
|||
|
virtual int DeviceSampleBytes( void ) const = 0; // above / 8
|
|||
|
virtual int DeviceSampleRate( void ) const = 0; // Actual DMA speed
|
|||
|
virtual int DeviceSampleCount( void ) const = 0; // Total samples in buffer
|
|||
|
|
|||
|
// Called each time a new paint buffer is mixed (may be multiple times per frame)
|
|||
|
virtual void MixBegin( void ) = 0;
|
|||
|
|
|||
|
// Main mixing routines
|
|||
|
virtual void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true ) = 0;
|
|||
|
virtual void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true ) = 0;
|
|||
|
virtual void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true ) = 0;
|
|||
|
virtual void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true ) = 0;
|
|||
|
|
|||
|
// Size of the paint buffer in samples
|
|||
|
virtual int PaintBufferSampleCount( void ) const = 0;
|
|||
|
|
|||
|
// Adds a mixer to be mixed
|
|||
|
virtual void AddSource( CAudioMixer *pSource ) = 0;
|
|||
|
|
|||
|
// Stops all sounds
|
|||
|
virtual void StopSounds( void ) = 0;
|
|||
|
|
|||
|
// Updates sound mixing
|
|||
|
virtual void Update( float time ) = 0;
|
|||
|
|
|||
|
// Resets the device
|
|||
|
virtual void Flush( void ) = 0;
|
|||
|
|
|||
|
virtual int FindSourceIndex( CAudioMixer *pSource ) = 0;
|
|||
|
virtual CAudioMixer *GetMixerForSource( CAudioSource *source ) = 0;
|
|||
|
virtual void FreeChannel( int channelIndex ) = 0;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
#endif // SND_DEVICE_H
|