72 lines
2.5 KiB
C
72 lines
2.5 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SOUNDCHARS_H
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#define SOUNDCHARS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define CHAR_STREAM '*' // as one of 1st 2 chars in name, indicates streaming wav data
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#define CHAR_USERVOX '?' // as one of 1st 2 chars in name, indicates user realtime voice data
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#define CHAR_SENTENCE '!' // as one of 1st 2 chars in name, indicates sentence wav
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#define CHAR_DRYMIX '#' // as one of 1st 2 chars in name, indicates wav bypasses dsp fx
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#define CHAR_DOPPLER '>' // as one of 1st 2 chars in name, indicates doppler encoded stereo wav: left wav (incomming) and right wav (outgoing).
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#define CHAR_DIRECTIONAL '<' // as one of 1st 2 chars in name, indicates stereo wav has direction cone: mix left wav (front facing) with right wav (rear facing) based on soundfacing direction
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#define CHAR_DISTVARIANT '^' // as one of 1st 2 chars in name, indicates distance variant encoded stereo wav (left is close, right is far)
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#define CHAR_OMNI '@' // as one of 1st 2 chars in name, indicates non-directional wav (default mono or stereo)
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#define CHAR_SPATIALSTEREO ')' // as one of 1st 2 chars in name, indicates spatialized stereo wav
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#define CHAR_DIRSTEREO '(' // as one of 1st 2 chars in name, indicates directional stereo wav (like doppler)
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#define CHAR_FAST_PITCH '}' // as one of 1st 2 chars in name, forces low quality, non-interpolated pitch shift
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#define CHAR_SUBTITLED '$' // as one of 1st 2 chars in name, indicates the subtitles are forced
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inline bool IsSoundChar(char c)
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{
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bool b;
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b = ( c == CHAR_STREAM || c == CHAR_USERVOX || c == CHAR_SENTENCE || c == CHAR_DRYMIX || c == CHAR_OMNI || c== CHAR_DIRSTEREO );
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b = b || ( c == CHAR_DOPPLER || c == CHAR_DIRECTIONAL || c == CHAR_DISTVARIANT || c == CHAR_SPATIALSTEREO || c == CHAR_FAST_PITCH );
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b = b || ( c == CHAR_SUBTITLED );
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return b;
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}
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// return pointer to first valid character in file name
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// by skipping over CHAR_STREAM...CHAR_DRYMIX
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inline char *PSkipSoundChars(const char *pch)
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{
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char *pcht = (char *)pch;
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while ( 1 )
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{
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if (!IsSoundChar(*pcht))
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break;
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pcht++;
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}
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return pcht;
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}
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inline bool TestSoundChar(const char *pch, char c)
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{
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char *pcht = (char *)pch;
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while ( 1 )
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{
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if (!IsSoundChar(*pcht))
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break;
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if (*pcht == c)
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return true;
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pcht++;
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}
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return false;
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}
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#endif // SOUNDCHARS_H
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