sqwarmed/sdk_src/public/ihandleentity.h

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IHANDLEENTITY_H
#define IHANDLEENTITY_H
#ifdef _WIN32
#pragma once
#endif
class CBaseHandle;
// An IHandleEntity-derived class can go into an entity list and use ehandles.
class IHandleEntity
{
public:
virtual ~IHandleEntity() {}
virtual void SetRefEHandle( const CBaseHandle &handle ) = 0;
virtual const CBaseHandle& GetRefEHandle() const = 0;
#ifdef _X360
IHandleEntity() :
m_bIsStaticProp( false )
{
}
bool m_bIsStaticProp;
#endif
};
#endif // IHANDLEENTITY_H