293 lines
8.6 KiB
C
293 lines
8.6 KiB
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose: Defines game-specific data
|
|||
|
//
|
|||
|
// $Revision: $
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef GAMEBSPFILE_H
|
|||
|
#define GAMEBSPFILE_H
|
|||
|
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
#include "mathlib/vector.h"
|
|||
|
#include "basetypes.h"
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// This enumerations defines all the four-CC codes for the client lump names
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
enum
|
|||
|
{
|
|||
|
GAMELUMP_DETAIL_PROPS = 'dprp',
|
|||
|
GAMELUMP_DETAIL_PROP_LIGHTING = 'dplt',
|
|||
|
GAMELUMP_STATIC_PROPS = 'sprp',
|
|||
|
GAMELUMP_DETAIL_PROP_LIGHTING_HDR = 'dplh',
|
|||
|
};
|
|||
|
|
|||
|
// Versions...
|
|||
|
enum
|
|||
|
{
|
|||
|
GAMELUMP_DETAIL_PROPS_VERSION = 4,
|
|||
|
GAMELUMP_DETAIL_PROP_LIGHTING_VERSION = 0,
|
|||
|
GAMELUMP_STATIC_PROPS_MIN_VERSION = 4,
|
|||
|
GAMELUMP_STATIC_PROPS_VERSION = 9,
|
|||
|
GAMELUMP_STATIC_PROP_LIGHTING_VERSION = 0,
|
|||
|
GAMELUMP_DETAIL_PROP_LIGHTING_HDR_VERSION = 0,
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// This is the data associated with the GAMELUMP_DETAIL_PROPS lump
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
#define DETAIL_NAME_LENGTH 128
|
|||
|
|
|||
|
enum DetailPropOrientation_t
|
|||
|
{
|
|||
|
DETAIL_PROP_ORIENT_NORMAL = 0,
|
|||
|
DETAIL_PROP_ORIENT_SCREEN_ALIGNED,
|
|||
|
DETAIL_PROP_ORIENT_SCREEN_ALIGNED_VERTICAL,
|
|||
|
};
|
|||
|
|
|||
|
// NOTE: If DetailPropType_t enum changes, change CDetailModel::QuadsToDraw
|
|||
|
// in detailobjectsystem.cpp
|
|||
|
enum DetailPropType_t
|
|||
|
{
|
|||
|
DETAIL_PROP_TYPE_MODEL = 0,
|
|||
|
DETAIL_PROP_TYPE_SPRITE,
|
|||
|
DETAIL_PROP_TYPE_SHAPE_CROSS,
|
|||
|
DETAIL_PROP_TYPE_SHAPE_TRI,
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Model index when using studiomdls for detail props
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct DetailObjectDictLump_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
char m_Name[DETAIL_NAME_LENGTH]; // model name
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Information about the sprite to render
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct DetailSpriteDictLump_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
// NOTE: All detail prop sprites must lie in the material detail/detailsprites
|
|||
|
Vector2D m_UL; // Coordinate of upper left
|
|||
|
Vector2D m_LR; // Coordinate of lower right
|
|||
|
Vector2D m_TexUL; // Texcoords of upper left
|
|||
|
Vector2D m_TexLR; // Texcoords of lower left
|
|||
|
};
|
|||
|
|
|||
|
struct DetailObjectLump_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
Vector m_Origin;
|
|||
|
QAngle m_Angles;
|
|||
|
unsigned short m_DetailModel; // either index into DetailObjectDictLump_t or DetailPropSpriteLump_t
|
|||
|
unsigned short m_Leaf;
|
|||
|
ColorRGBExp32 m_Lighting;
|
|||
|
unsigned int m_LightStyles;
|
|||
|
unsigned char m_LightStyleCount;
|
|||
|
unsigned char m_SwayAmount; // how much do the details sway
|
|||
|
unsigned char m_ShapeAngle; // angle param for shaped sprites
|
|||
|
unsigned char m_ShapeSize; // size param for shaped sprites
|
|||
|
unsigned char m_Orientation; // See DetailPropOrientation_t
|
|||
|
unsigned char m_Padding2[3]; // FIXME: Remove when we rev the detail lump again..
|
|||
|
unsigned char m_Type; // See DetailPropType_t
|
|||
|
unsigned char m_Padding3[3]; // FIXME: Remove when we rev the detail lump again..
|
|||
|
float m_flScale; // For sprites only currently
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// This is the data associated with the GAMELUMP_DETAIL_PROP_LIGHTING lump
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct DetailPropLightstylesLump_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
ColorRGBExp32 m_Lighting;
|
|||
|
unsigned char m_Style;
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// This is the data associated with the GAMELUMP_STATIC_PROPS lump
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
enum
|
|||
|
{
|
|||
|
STATIC_PROP_NAME_LENGTH = 128,
|
|||
|
|
|||
|
// Flags field
|
|||
|
// These are automatically computed
|
|||
|
STATIC_PROP_FLAG_FADES = 0x1,
|
|||
|
STATIC_PROP_USE_LIGHTING_ORIGIN = 0x2,
|
|||
|
STATIC_PROP_NO_DRAW = 0x4, // computed at run time based on dx level
|
|||
|
|
|||
|
// These are set in WC
|
|||
|
STATIC_PROP_IGNORE_NORMALS = 0x8,
|
|||
|
STATIC_PROP_NO_SHADOW = 0x10,
|
|||
|
STATIC_PROP_UNUSED = 0x20,
|
|||
|
|
|||
|
STATIC_PROP_NO_PER_VERTEX_LIGHTING = 0x40, // in vrad, compute lighting at
|
|||
|
// lighting origin, not for each vertex
|
|||
|
|
|||
|
STATIC_PROP_NO_SELF_SHADOWING = 0x80, // disable self shadowing in vrad
|
|||
|
|
|||
|
STATIC_PROP_WC_MASK = 0xd8, // all flags settable in hammer (?)
|
|||
|
};
|
|||
|
|
|||
|
enum
|
|||
|
{
|
|||
|
STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE = 0x20, // only keeping these here to be able to report errors
|
|||
|
};
|
|||
|
|
|||
|
struct StaticPropDictLump_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
char m_Name[STATIC_PROP_NAME_LENGTH]; // model name
|
|||
|
};
|
|||
|
|
|||
|
struct StaticPropLumpV4_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
Vector m_Origin;
|
|||
|
QAngle m_Angles;
|
|||
|
unsigned short m_PropType;
|
|||
|
unsigned short m_FirstLeaf;
|
|||
|
unsigned short m_LeafCount;
|
|||
|
unsigned char m_Solid;
|
|||
|
unsigned char m_Flags;
|
|||
|
int m_Skin;
|
|||
|
float m_FadeMinDist;
|
|||
|
float m_FadeMaxDist;
|
|||
|
Vector m_LightingOrigin;
|
|||
|
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
|
|||
|
};
|
|||
|
|
|||
|
struct StaticPropLumpV5_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
Vector m_Origin;
|
|||
|
QAngle m_Angles;
|
|||
|
unsigned short m_PropType;
|
|||
|
unsigned short m_FirstLeaf;
|
|||
|
unsigned short m_LeafCount;
|
|||
|
unsigned char m_Solid;
|
|||
|
unsigned char m_Flags;
|
|||
|
int m_Skin;
|
|||
|
float m_FadeMinDist;
|
|||
|
float m_FadeMaxDist;
|
|||
|
Vector m_LightingOrigin;
|
|||
|
float m_flForcedFadeScale;
|
|||
|
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
|
|||
|
};
|
|||
|
|
|||
|
struct StaticPropLumpV6_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
Vector m_Origin;
|
|||
|
QAngle m_Angles;
|
|||
|
unsigned short m_PropType;
|
|||
|
unsigned short m_FirstLeaf;
|
|||
|
unsigned short m_LeafCount;
|
|||
|
unsigned char m_Solid;
|
|||
|
unsigned char m_Flags;
|
|||
|
int m_Skin;
|
|||
|
float m_FadeMinDist;
|
|||
|
float m_FadeMaxDist;
|
|||
|
Vector m_LightingOrigin;
|
|||
|
float m_flForcedFadeScale;
|
|||
|
unsigned short m_nMinDXLevel;
|
|||
|
unsigned short m_nMaxDXLevel;
|
|||
|
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
|
|||
|
};
|
|||
|
|
|||
|
struct StaticPropLumpV7_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
Vector m_Origin;
|
|||
|
QAngle m_Angles;
|
|||
|
unsigned short m_PropType;
|
|||
|
unsigned short m_FirstLeaf;
|
|||
|
unsigned short m_LeafCount;
|
|||
|
unsigned char m_Solid;
|
|||
|
unsigned char m_Flags;
|
|||
|
int m_Skin;
|
|||
|
float m_FadeMinDist;
|
|||
|
float m_FadeMaxDist;
|
|||
|
Vector m_LightingOrigin;
|
|||
|
float m_flForcedFadeScale;
|
|||
|
unsigned short m_nMinDXLevel;
|
|||
|
unsigned short m_nMaxDXLevel;
|
|||
|
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
|
|||
|
color32 m_DiffuseModulation; // per instance color and alpha modulation
|
|||
|
};
|
|||
|
|
|||
|
struct StaticPropLumpV8_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
Vector m_Origin;
|
|||
|
QAngle m_Angles;
|
|||
|
unsigned short m_PropType;
|
|||
|
unsigned short m_FirstLeaf;
|
|||
|
unsigned short m_LeafCount;
|
|||
|
unsigned char m_Solid;
|
|||
|
unsigned char m_Flags;
|
|||
|
int m_Skin;
|
|||
|
float m_FadeMinDist;
|
|||
|
float m_FadeMaxDist;
|
|||
|
Vector m_LightingOrigin;
|
|||
|
float m_flForcedFadeScale;
|
|||
|
unsigned char m_nMinCPULevel;
|
|||
|
unsigned char m_nMaxCPULevel;
|
|||
|
unsigned char m_nMinGPULevel;
|
|||
|
unsigned char m_nMaxGPULevel;
|
|||
|
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
|
|||
|
color32 m_DiffuseModulation; // per instance color and alpha modulation
|
|||
|
};
|
|||
|
|
|||
|
struct StaticPropLump_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
Vector m_Origin;
|
|||
|
QAngle m_Angles;
|
|||
|
unsigned short m_PropType;
|
|||
|
unsigned short m_FirstLeaf;
|
|||
|
unsigned short m_LeafCount;
|
|||
|
unsigned char m_Solid;
|
|||
|
unsigned char m_Flags;
|
|||
|
int m_Skin;
|
|||
|
float m_FadeMinDist;
|
|||
|
float m_FadeMaxDist;
|
|||
|
Vector m_LightingOrigin;
|
|||
|
float m_flForcedFadeScale;
|
|||
|
unsigned char m_nMinCPULevel;
|
|||
|
unsigned char m_nMaxCPULevel;
|
|||
|
unsigned char m_nMinGPULevel;
|
|||
|
unsigned char m_nMaxGPULevel;
|
|||
|
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
|
|||
|
color32 m_DiffuseModulation; // per instance color and alpha modulation
|
|||
|
bool m_bDisableX360;
|
|||
|
};
|
|||
|
|
|||
|
struct StaticPropLeafLump_t
|
|||
|
{
|
|||
|
DECLARE_BYTESWAP_DATADESC();
|
|||
|
unsigned short m_Leaf;
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// This is the data associated with the GAMELUMP_STATIC_PROP_LIGHTING lump
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct StaticPropLightstylesLump_t
|
|||
|
{
|
|||
|
ColorRGBExp32 m_Lighting;
|
|||
|
};
|
|||
|
|
|||
|
#endif // GAMEBSPFILE_H
|