273 lines
7.7 KiB
C++
273 lines
7.7 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: implements various common send proxies
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "sendproxy.h"
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#include "basetypes.h"
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#include "baseentity.h"
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#include "team.h"
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#include "player.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void SendProxy_Color32ToInt( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
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{
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color32 *pIn = (color32*)pData;
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*((unsigned int*)&pOut->m_Int) = ((unsigned int)pIn->r << 24) | ((unsigned int)pIn->g << 16) | ((unsigned int)pIn->b << 8) | ((unsigned int)pIn->a);
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}
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void SendProxy_EHandleToInt( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID)
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{
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CBaseHandle *pHandle = (CBaseHandle*)pVarData;
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if ( pHandle && pHandle->Get() )
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{
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int iSerialNum = pHandle->GetSerialNumber() & (1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS) - 1;
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pOut->m_Int = pHandle->GetEntryIndex() | (iSerialNum << MAX_EDICT_BITS);
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}
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else
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{
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pOut->m_Int = INVALID_NETWORKED_EHANDLE_VALUE;
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}
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}
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void SendProxy_IntAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID)
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{
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int *pInt = (int *)pVarData;
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pOut->m_Int = (*pInt) + 1;
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}
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void SendProxy_ShortAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID)
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{
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short *pInt = (short *)pVarData;
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pOut->m_Int = (*pInt) + 1;
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}
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SendProp SendPropBool(
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char *pVarName,
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int offset,
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int sizeofVar )
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{
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Assert( sizeofVar == sizeof( bool ) );
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return SendPropInt( pVarName, offset, sizeofVar, 1, SPROP_UNSIGNED );
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}
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SendProp SendPropEHandle(
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char *pVarName,
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int offset,
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int flags,
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int sizeofVar,
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SendVarProxyFn proxyFn )
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{
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return SendPropInt( pVarName, offset, sizeofVar, NUM_NETWORKED_EHANDLE_BITS, SPROP_UNSIGNED|flags, proxyFn );
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}
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SendProp SendPropIntWithMinusOneFlag( char *pVarName, int offset, int sizeofVar, int nBits, SendVarProxyFn proxyFn )
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{
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return SendPropInt( pVarName, offset, sizeofVar, nBits, SPROP_UNSIGNED, proxyFn );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Proxy that only sends data to team members
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// Input : *pStruct -
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// *pData -
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// *pOut -
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// objectID -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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void* SendProxy_OnlyToTeam( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID )
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{
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CBaseEntity *pEntity = (CBaseEntity*)pStruct;
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if ( pEntity )
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{
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CTeam *pTeam = pEntity->GetTeam();
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if ( pTeam )
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{
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pRecipients->ClearAllRecipients();
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for ( int i=0; i < pTeam->GetNumPlayers(); i++ )
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pRecipients->SetRecipient( pTeam->GetPlayer( i )->GetClientIndex() );
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return (void*)pVarData;
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}
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}
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return NULL;
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}
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REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_OnlyToTeam );
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#define TIME_BITS 24
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// This table encodes edict data.
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static void SendProxy_Time( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID )
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{
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float clock_base = floor( gpGlobals->curtime );
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float t = *( float * )pVarData;
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float dt = t - clock_base;
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int addt = Floor2Int( 1000.0f * dt + 0.5f );
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// TIME_BITS bits gives us TIME_BITS-1 bits plus sign bit
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int maxoffset = 1 << ( TIME_BITS - 1);
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addt = clamp( addt, -maxoffset, maxoffset );
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pOut->m_Int = addt;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pVarName -
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// sizeofVar -
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// flags -
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// pId -
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// Output : SendProp
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//-----------------------------------------------------------------------------
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SendProp SendPropTime(
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char *pVarName,
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int offset,
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int sizeofVar )
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{
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// return SendPropInt( pVarName, offset, sizeofVar, TIME_BITS, 0, SendProxy_Time );
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// FIXME: Re-enable above when it doesn't cause lots of deltas
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return SendPropFloat( pVarName, offset, sizeofVar, -1, SPROP_NOSCALE );
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}
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#if !defined( NO_ENTITY_PREDICTION ) && defined( USE_PREDICTABLEID )
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#define PREDICTABLE_ID_BITS 31
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//-----------------------------------------------------------------------------
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// Purpose: Converts a predictable Id to an integer
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// Input : *pStruct -
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// *pVarData -
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// *pOut -
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// iElement -
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// objectID -
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//-----------------------------------------------------------------------------
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static void SendProxy_PredictableIdToInt( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID )
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{
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CPredictableId* pId = ( CPredictableId * )pVarData;
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if ( pId )
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{
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pOut->m_Int = pId->GetRaw();
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}
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else
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{
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pOut->m_Int = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pVarName -
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// sizeofVar -
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// flags -
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// pId -
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// Output : SendProp
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//-----------------------------------------------------------------------------
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SendProp SendPropPredictableId(
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char *pVarName,
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int offset,
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int sizeofVar )
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{
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return SendPropInt( pVarName, offset, sizeofVar, PREDICTABLE_ID_BITS, SPROP_UNSIGNED, SendProxy_PredictableIdToInt );
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}
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#endif
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void SendProxy_StringT_To_String( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID )
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{
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string_t &str = *((string_t*)pVarData);
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pOut->m_pString = (char*)STRING( str );
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}
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SendProp SendPropStringT( char *pVarName, int offset, int sizeofVar )
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{
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// Make sure it's the right type.
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Assert( sizeofVar == sizeof( string_t ) );
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return SendPropString( pVarName, offset, DT_MAX_STRING_BUFFERSIZE, 0, SendProxy_StringT_To_String );
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}
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void CSendProxyRecipients::SetRecipient( int iClient )
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{
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m_Bits.Set( iClient );
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}
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void CSendProxyRecipients::ClearRecipient( int iClient )
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{
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m_Bits.Clear( iClient );
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}
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void CSendProxyRecipients::SetOnly( int iClient )
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{
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m_Bits.ClearAll();
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SetRecipient( iClient );
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CBaseEntity *pEntity = CBaseEntity::Instance( iClient + 1 );
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if ( pEntity && pEntity->IsPlayer() )
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{
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CBasePlayer *pPlayer = static_cast< CBasePlayer * >( pEntity );
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if ( pPlayer->IsSplitScreenPlayer() )
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{
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if ( pPlayer->GetSplitScreenPlayerOwner() )
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{
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SetRecipient( pPlayer->GetSplitScreenPlayerOwner()->entindex() - 1 );
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}
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else
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{
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AssertOnce( !"CSendProxyRecipients::SetOnly: NULL pPlayer->GetSplitScreenPlayerOwner()" );
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}
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}
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else
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{
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CUtlVector< CHandle< CBasePlayer> > &list = pPlayer->GetSplitScreenPlayers();
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for ( int i = 0; i < list.Count(); ++i )
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{
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if ( !list[ i ] )
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continue;
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int iEntIndex = list[ i ]->entindex();
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SetRecipient( iEntIndex - 1 );
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}
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}
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}
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}
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void CSendProxyRecipients::ExcludeOnly( int iClient )
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{
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m_Bits.SetAll();
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ClearRecipient( iClient );
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CBaseEntity *pEntity = CBaseEntity::Instance( iClient + 1 );
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if ( pEntity && pEntity->IsPlayer() )
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{
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CBasePlayer *pPlayer = static_cast< CBasePlayer * >( pEntity );
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if ( pPlayer->IsSplitScreenPlayer() )
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{
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if ( pPlayer->GetSplitScreenPlayerOwner() )
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{
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ClearRecipient( pPlayer->GetSplitScreenPlayerOwner()->entindex() - 1 );
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}
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}
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else
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{
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CUtlVector< CHandle< CBasePlayer> > &list = pPlayer->GetSplitScreenPlayers();
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for ( int i = 0; i < list.Count(); ++i )
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{
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if ( !list[ i ] )
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continue;
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int iEntIndex = list[ i ]->entindex();
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ClearRecipient( iEntIndex - 1 );
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}
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}
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}
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}
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