192 lines
4.8 KiB
C++
192 lines
4.8 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: area portal entity: toggles visibility areas on/off
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//
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// NOTE: These are not really brush entities. They are brush entities from a
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// designer/worldcraft perspective, but by the time they reach the game, the
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// brush model is gone and this is, in effect, a point entity.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "func_areaportalbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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enum areaportal_state
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{
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AREAPORTAL_CLOSED = 0,
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AREAPORTAL_OPEN = 1,
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};
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class CAreaPortal : public CFuncAreaPortalBase
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{
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public:
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DECLARE_CLASS( CAreaPortal, CFuncAreaPortalBase );
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CAreaPortal();
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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virtual int UpdateTransmitState();
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// Input handlers
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void InputOpen( inputdata_t &inputdata );
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void InputClose( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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virtual bool UpdateVisibility( const CUtlVector< Vector > &vecOrigins, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
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DECLARE_DATADESC();
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private:
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bool UpdateState( void );
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int m_state;
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};
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LINK_ENTITY_TO_CLASS( func_areaportal, CAreaPortal );
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BEGIN_DATADESC( CAreaPortal )
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DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ),
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DEFINE_FIELD( m_state, FIELD_INTEGER ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_VOID, "Open", InputOpen ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Close", InputClose ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
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// TODO: obsolete! remove
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputClose ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputOpen ),
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END_DATADESC()
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CAreaPortal::CAreaPortal()
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{
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m_state = AREAPORTAL_OPEN;
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}
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void CAreaPortal::Spawn( void )
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{
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AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
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Precache();
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}
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//-----------------------------------------------------------------------------
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// Purpose: notify the engine of the state at startup/restore
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//-----------------------------------------------------------------------------
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void CAreaPortal::Precache( void )
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{
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UpdateState();
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CAreaPortal::InputClose( inputdata_t &inputdata )
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{
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m_state = AREAPORTAL_CLOSED;
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UpdateState();
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CAreaPortal::InputOpen( inputdata_t &inputdata )
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{
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m_state = AREAPORTAL_OPEN;
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UpdateState();
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CAreaPortal::InputToggle( inputdata_t &inputdata )
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{
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m_state = ((m_state == AREAPORTAL_OPEN) ? AREAPORTAL_CLOSED : AREAPORTAL_OPEN);
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UpdateState();
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}
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bool CAreaPortal::UpdateVisibility( const CUtlVector< Vector > &vecOrigins, float fovDistanceAdjustFactor, bool &bIsOpenOnClient )
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{
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if ( m_state )
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{
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// We're not closed, so give the base class a chance to close it.
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return BaseClass::UpdateVisibility( vecOrigins, fovDistanceAdjustFactor, bIsOpenOnClient );
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}
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else
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{
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bIsOpenOnClient = false;
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return false;
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}
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}
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CAreaPortal::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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if ( useType == USE_ON )
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{
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m_state = AREAPORTAL_OPEN;
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}
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else if ( useType == USE_OFF )
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{
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m_state = AREAPORTAL_CLOSED;
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}
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else
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{
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return;
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}
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UpdateState();
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}
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bool CAreaPortal::KeyValue( const char *szKeyName, const char *szValue )
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{
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if( FStrEq( szKeyName, "StartOpen" ) )
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{
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m_state = (atoi(szValue) != 0) ? AREAPORTAL_OPEN : AREAPORTAL_CLOSED;
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return true;
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}
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else
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{
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return BaseClass::KeyValue( szKeyName, szValue );
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}
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}
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bool CAreaPortal::UpdateState()
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{
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engine->SetAreaPortalState( m_portalNumber, m_state );
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return !!m_state;
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}
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int CAreaPortal::UpdateTransmitState()
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{
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// Our brushes are kept around so don't transmit anything since we don't want to draw them.
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return SetTransmitState( FL_EDICT_DONTSEND );
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}
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