sqwarmed/sdk_src/game/server/ai_npcstate.h

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef AI_NPCSTATE_H
#define AI_NPCSTATE_H
#if defined( _WIN32 )
#pragma once
#endif
enum NPC_STATE
{
NPC_STATE_INVALID = -1,
NPC_STATE_NONE = 0,
NPC_STATE_IDLE,
NPC_STATE_ALERT,
NPC_STATE_COMBAT,
NPC_STATE_SCRIPT,
NPC_STATE_PLAYDEAD,
NPC_STATE_PRONE, // When in clutches of barnacle
NPC_STATE_DEAD
};
#endif // AI_NPCSTATE_H