55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
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//========= Copyright <20> 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A single behavior that handles running all of the NPC's add ons
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//
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//=====================================================================================//
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/*
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#include "cbase.h"
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#include "ai_behavior_addonhost.h"
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#include "ai_addon.h"
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#include "saverestore_utlvector.h"
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BEGIN_DATADESC(CAI_AddOnHostBehavior)
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DEFINE_UTLVECTOR(m_AddOns, FIELD_EHANDLE),
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END_DATADESC()
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//---------------------------------------------------------
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//---------------------------------------------------------
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CAI_AddOnHostBehavior::CAI_AddOnHostBehavior()
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{
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}
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//---------------------------------------------------------
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//---------------------------------------------------------
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void CAI_AddOnHostBehavior::GatherConditions()
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{
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BaseClass::GatherConditions();
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GatherConditionsCentral();
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}
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//---------------------------------------------------------
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//---------------------------------------------------------
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void CAI_AddOnHostBehavior::GatherConditionsNotActive()
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{
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BaseClass::GatherConditionsNotActive();
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GatherConditionsCentral();
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}
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//---------------------------------------------------------
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//---------------------------------------------------------
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void CAI_AddOnHostBehavior::GatherConditionsCentral()
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{
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// blah blah
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}
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//---------------------------------------------------------
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//---------------------------------------------------------
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void CAI_AddOnHostBehavior::RegisterAddOn( CAI_AddOn *pAddOn )
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{
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Assert( pAddOn != NULL );
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Assert( m_AddOns.Find(pAddOn) == -1 );
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m_AddOns.AddToTail( pAddOn );
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}
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*/
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