sqwarmed/sdk_src/game/client/vgui_bitmappanel.cpp

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#pragma warning (disable: 4514)
#include "vgui_bitmappanel.h"
#include <KeyValues.h>
#include "panelmetaclassmgr.h"
#include "vgui_BitmapImage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CBitmapPanel::CBitmapPanel( ) : BaseClass( NULL, "CBitmapPanel" ), m_pImage(0)
{
SetPaintBackgroundEnabled( false );
m_szMouseOverText[ 0 ] = 0;
m_r = m_g = m_b = m_a = 255;
m_bOwnsImage = true;
}
CBitmapPanel::CBitmapPanel( vgui::Panel *pParent, const char *pName ) :
BaseClass( pParent, pName ), m_pImage(0)
{
SetPaintBackgroundEnabled( false );
m_szMouseOverText[ 0 ] = 0;
m_r = m_g = m_b = m_a = 255;
m_bOwnsImage = true;
}
CBitmapPanel::~CBitmapPanel()
{
if (m_pImage && m_bOwnsImage)
{
delete m_pImage;
m_pImage = NULL;
}
}
//-----------------------------------------------------------------------------
// initialization
//-----------------------------------------------------------------------------
bool CBitmapPanel::Init( KeyValues* pInitData )
{
Assert( pInitData );
// modulation color
if (!ParseRGBA( pInitData, "color", m_r, m_g, m_b, m_a ))
return false;
int x, y, w, h;
if (!ParseRect( pInitData, "position", x, y, w, h ))
return false;
const char *mouseover = pInitData->GetString( "mousehint", "" );
if ( mouseover && mouseover[ 0 ] )
{
Q_strncpy( m_szMouseOverText, mouseover, sizeof( m_szMouseOverText ) );
}
// Set the size...
SetPos( x, y );
SetSize( w, h );
char const* pClassImage = pInitData->GetString( "material" );
if ( !pClassImage || !pClassImage[ 0 ] )
return false;
// hook in the bitmap
m_pImage = new BitmapImage( GetVPanel(), pClassImage );
m_bOwnsImage = true;
return true;
}
//-----------------------------------------------------------------------------
// initialization from build-mode dialog style .res files
//-----------------------------------------------------------------------------
void CBitmapPanel::ApplySettings(KeyValues *pInitData)
{
BaseClass::ApplySettings(pInitData);
if (m_pImage && m_bOwnsImage)
{
delete m_pImage;
m_pImage = NULL;
}
// modulation color. Can't use ParseRGBA since this uses a vgui::KeyValues (feh)
m_r = m_g = m_b = m_a = 255;
const char *pColorString = pInitData->GetString( "color", "255 255 255 255" );
if ( pColorString && pColorString[ 0 ] )
{
// Try and scan them in
int r, g, b, a;
int scanned;
scanned = sscanf( pColorString, "%i %i %i %i", &r, &g, &b, &a );
if ( scanned == 4 )
{
m_r = r; m_g = g; m_b = b; m_a = a;
}
else
{
Warning( "Couldn't scan four color values from %s\n", pColorString );
}
}
m_szMouseOverText[0] = 0;
char const* pClassImage = pInitData->GetString( "material" );
if ( pClassImage && pClassImage[ 0 ] && m_bOwnsImage )
{
// hook in the bitmap
m_pImage = new BitmapImage( GetVPanel(), pClassImage );
}
}
//-----------------------------------------------------------------------------
// Draws the puppy
//-----------------------------------------------------------------------------
void CBitmapPanel::Paint( void )
{
if ( !m_pImage )
return;
Color color;
color.SetColor( m_r, m_g, m_b, m_a );
m_pImage->SetColor( color );
m_pImage->DoPaint( GetVPanel() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBitmapPanel::OnCursorEntered()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBitmapPanel::OnCursorExited()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
const char *CBitmapPanel::GetMouseOverText( void )
{
return m_szMouseOverText;
}
//-----------------------------------------------------------------------------
// Purpose: Sets up the panel
// Used by panels that aren't created by the commander overlay factory (i.e. aren't parsed from a keyvalues file)
//-----------------------------------------------------------------------------
void CBitmapPanel::SetImage( BitmapImage *pImage )
{
m_pImage = pImage;
m_bOwnsImage = (pImage == NULL);
// Get the color from the image
if ( m_pImage )
{
m_pImage->GetColor( m_r, m_g, m_b, m_a );
}
}