2145 lines
62 KiB
C++
2145 lines
62 KiB
C++
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "filesystem.h"
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#include "sentence.h"
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#include "hud_closecaption.h"
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#include "engine/ivmodelinfo.h"
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#include "engine/ivdebugoverlay.h"
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#include "bone_setup.h"
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#include "soundinfo.h"
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#include "tools/bonelist.h"
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#include "KeyValues.h"
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#include "tier0/vprof.h"
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#include "toolframework/itoolframework.h"
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#include "choreoevent.h"
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#include "choreoscene.h"
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#include "choreoactor.h"
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#include "toolframework_client.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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bool UseHWMorphVCDs();
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ConVar g_CV_PhonemeDelay("phonemedelay", "0", 0, "Phoneme delay to account for sound system latency." );
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ConVar g_CV_PhonemeFilter("phonemefilter", "0.08", 0, "Time duration of box filter to pass over phonemes." );
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ConVar g_CV_FlexRules("flex_rules", "1", 0, "Allow flex animation rules to run." );
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ConVar g_CV_BlinkDuration("blink_duration", "0.2", 0, "How many seconds an eye blink will last." );
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ConVar g_CV_FlexSmooth("flex_smooth", "1", 0, "Applies smoothing/decay curve to flex animation controller changes." );
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#if defined( CBaseFlex )
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#undef CBaseFlex
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#endif
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static int g_iFlexCounter = 0;
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IMPLEMENT_CLIENTCLASS_DT(C_BaseFlex, DT_BaseFlex, CBaseFlex)
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RecvPropArray3( RECVINFO_ARRAY(m_flexWeight), RecvPropFloat(RECVINFO(m_flexWeight[0]))),
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RecvPropInt(RECVINFO(m_blinktoggle)),
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RecvPropVector(RECVINFO(m_viewtarget)),
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#ifdef HL2_CLIENT_DLL
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RecvPropFloat( RECVINFO(m_vecViewOffset[0]) ),
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RecvPropFloat( RECVINFO(m_vecViewOffset[1]) ),
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RecvPropFloat( RECVINFO(m_vecViewOffset[2]) ),
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RecvPropVector(RECVINFO(m_vecLean)),
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RecvPropVector(RECVINFO(m_vecShift)),
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#endif
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END_RECV_TABLE()
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BEGIN_PREDICTION_DATA( C_BaseFlex )
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/*
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// DEFINE_FIELD( C_BaseFlex, m_viewtarget, FIELD_VECTOR ),
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// DEFINE_ARRAY( C_BaseFlex, m_flexWeight, FIELD_FLOAT, 64 ),
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// DEFINE_FIELD( C_BaseFlex, m_blinktoggle, FIELD_INTEGER ),
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// DEFINE_FIELD( C_BaseFlex, m_blinktime, FIELD_FLOAT ),
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// DEFINE_FIELD( C_BaseFlex, m_prevviewtarget, FIELD_VECTOR ),
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// DEFINE_ARRAY( C_BaseFlex, m_prevflexWeight, FIELD_FLOAT, 64 ),
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// DEFINE_FIELD( C_BaseFlex, m_prevblinktoggle, FIELD_INTEGER ),
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// DEFINE_FIELD( C_BaseFlex, m_iBlink, FIELD_INTEGER ),
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// DEFINE_FIELD( C_BaseFlex, m_iEyeUpdown, FIELD_INTEGER ),
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// DEFINE_FIELD( C_BaseFlex, m_iEyeRightleft, FIELD_INTEGER ),
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// DEFINE_FIELD( C_BaseFlex, m_FileList, CUtlVector < CFlexSceneFile * > ),
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*/
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END_PREDICTION_DATA()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool GetHWMExpressionFileName( const char *pFilename, char *pHWMFilename )
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{
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// Are we even using hardware morph?
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if ( !UseHWMorphVCDs() )
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return false;
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// Do we have a valid filename?
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if ( !( pFilename && pFilename[0] ) )
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return false;
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// Check to see if we already have an player/hwm/* filename.
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if ( ( V_strstr( pFilename, "player/hwm" ) != NULL ) || ( V_strstr( pFilename, "player\\hwm" ) != NULL ) )
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{
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V_strcpy( pHWMFilename, pFilename );
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return true;
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}
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// Find the hardware morph scene name and pass that along as well.
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char szExpression[MAX_PATH];
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V_strcpy( szExpression, pFilename );
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char szExpressionHWM[MAX_PATH];
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szExpressionHWM[0] = '\0';
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char *pszToken = strtok( szExpression, "/\\" );
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while ( pszToken != NULL )
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{
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V_strcat( szExpressionHWM, pszToken, sizeof( szExpressionHWM ) );
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if ( !V_stricmp( pszToken, "player" ) )
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{
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V_strcat( szExpressionHWM, "\\hwm", sizeof( szExpressionHWM ) );
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}
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pszToken = strtok( NULL, "/\\" );
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if ( pszToken != NULL )
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{
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V_strcat( szExpressionHWM, "\\", sizeof( szExpressionHWM ) );
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}
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}
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V_strcpy( pHWMFilename, szExpressionHWM );
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return true;
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}
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C_BaseFlex::C_BaseFlex() :
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m_iv_viewtarget( "C_BaseFlex::m_iv_viewtarget" ),
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m_iv_flexWeight("C_BaseFlex:m_iv_flexWeight" ),
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#ifdef HL2_CLIENT_DLL
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m_iv_vecLean("C_BaseFlex:m_iv_vecLean" ),
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m_iv_vecShift("C_BaseFlex:m_iv_vecShift" ),
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#endif
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m_LocalToGlobal( 0, 0, FlexSettingLessFunc )
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{
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#ifdef _DEBUG
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((Vector&)m_viewtarget).Init();
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#endif
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AddVar( &m_viewtarget, &m_iv_viewtarget, LATCH_ANIMATION_VAR | INTERPOLATE_LINEAR_ONLY );
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AddVar( m_flexWeight, &m_iv_flexWeight, LATCH_ANIMATION_VAR );
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// Fill in phoneme class lookup
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SetupMappings( "phonemes" );
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m_flFlexDelayedWeight = NULL;
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m_iMostRecentFlexCounter = 0xFFFFFFFF;
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/// Make sure size is correct
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Assert( PHONEME_CLASS_STRONG + 1 == NUM_PHONEME_CLASSES );
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#ifdef HL2_CLIENT_DLL
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// Get general lean vector
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AddVar( &m_vecLean, &m_iv_vecLean, LATCH_ANIMATION_VAR );
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AddVar( &m_vecShift, &m_iv_vecShift, LATCH_ANIMATION_VAR );
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#endif
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}
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C_BaseFlex::~C_BaseFlex()
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{
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if ( m_flFlexDelayedWeight )
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{
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delete[] m_flFlexDelayedWeight;
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m_flFlexDelayedWeight = NULL;
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}
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m_SceneEvents.RemoveAll();
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m_LocalToGlobal.RemoveAll();
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}
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void C_BaseFlex::Spawn()
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{
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BaseClass::Spawn();
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InitPhonemeMappings();
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}
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// TF Player overrides all of these with class specific files
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void C_BaseFlex::InitPhonemeMappings()
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{
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SetupMappings( "phonemes" );
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}
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void C_BaseFlex::SetupMappings( char const *pchFileRoot )
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{
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// Fill in phoneme class lookup
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memset( m_PhonemeClasses, 0, sizeof( m_PhonemeClasses ) );
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Emphasized_Phoneme *normal = &m_PhonemeClasses[ PHONEME_CLASS_NORMAL ];
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Q_snprintf( normal->classname, sizeof( normal->classname ), "%s", pchFileRoot );
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normal->required = true;
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Emphasized_Phoneme *weak = &m_PhonemeClasses[ PHONEME_CLASS_WEAK ];
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Q_snprintf( weak->classname, sizeof( weak->classname ), "%s_weak", pchFileRoot );
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Emphasized_Phoneme *strong = &m_PhonemeClasses[ PHONEME_CLASS_STRONG ];
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Q_snprintf( strong->classname, sizeof( strong->classname ), "%s_strong", pchFileRoot );
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}
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//----------------------------------------------------------------------------
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// Hooks into the fast path render system
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//----------------------------------------------------------------------------
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IClientModelRenderable* C_BaseFlex::GetClientModelRenderable()
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{
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// Cannot participate if it has a render clip plane
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if ( !BaseClass::GetClientModelRenderable() )
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return NULL;
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// No flexes allowed for fast path atm
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CStudioHdr *hdr = GetModelPtr();
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if ( !hdr || ( hdr->numflexcontrollers() != 0 ) )
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return NULL;
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return this;
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}
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//-----------------------------------------------------------------------------
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// Purpose: initialize fast lookups when model changes
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//-----------------------------------------------------------------------------
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CStudioHdr *C_BaseFlex::OnNewModel()
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{
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CStudioHdr *hdr = BaseClass::OnNewModel();
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// init to invalid setting
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m_iBlink = -1;
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m_iEyeUpdown = LocalFlexController_t(-1);
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m_iEyeRightleft = LocalFlexController_t(-1);
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m_iMouthAttachment = 0;
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if ( m_flFlexDelayedWeight )
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{
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delete[] m_flFlexDelayedWeight;
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m_flFlexDelayedWeight = NULL;
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}
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if (hdr)
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{
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int nFlexDescCount = hdr->numflexdesc();
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m_CachedFlexWeights.SetCount( nFlexDescCount );
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m_CachedDelayedFlexWeights.SetCount( nFlexDescCount );
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if ( nFlexDescCount )
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{
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m_flFlexDelayedWeight = new float[ nFlexDescCount ];
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memset( m_flFlexDelayedWeight, 0, nFlexDescCount * sizeof(float) );
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memset( m_CachedFlexWeights.Base(), 0, nFlexDescCount * sizeof(float) );
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memset( m_CachedDelayedFlexWeights.Base(), 0, nFlexDescCount * sizeof(float) );
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}
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m_iv_flexWeight.SetMaxCount( gpGlobals->curtime, hdr->numflexcontrollers() );
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m_iMouthAttachment = LookupAttachment( "mouth" );
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// NOTE: Eye updown/right left controllers are *local*
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// blink is global
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m_iEyeUpdown = FindFlexController( "eyes_updown" );
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m_iEyeRightleft = FindFlexController( "eyes_rightleft" );
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m_iBlink = AddGlobalFlexController( "blink" );
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}
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return hdr;
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}
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void C_BaseFlex::StandardBlendingRules( CStudioHdr *hdr, Vector pos[], QuaternionAligned q[], float currentTime, int boneMask )
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{
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BaseClass::StandardBlendingRules( hdr, pos, q, currentTime, boneMask );
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#ifdef HL2_CLIENT_DLL
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// shift pelvis, rotate body
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if (hdr->GetNumIKChains() != 0 && (m_vecShift.x != 0.0 || m_vecShift.y != 0.0))
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{
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//CIKContext auto_ik;
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//auto_ik.Init( hdr, GetRenderAngles(), GetRenderOrigin(), currentTime, gpGlobals->framecount, boneMask );
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//auto_ik.AddAllLocks( pos, q );
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matrix3x4_t rootxform;
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AngleMatrix( GetRenderAngles(), GetRenderOrigin(), rootxform );
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Vector localShift;
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VectorIRotate( m_vecShift, rootxform, localShift );
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Vector localLean;
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VectorIRotate( m_vecLean, rootxform, localLean );
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Vector p0 = pos[0];
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float length = VectorNormalize( p0 );
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// shift the root bone, but keep the height off the origin the same
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Vector shiftPos = pos[0] + localShift;
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VectorNormalize( shiftPos );
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Vector leanPos = pos[0] + localLean;
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VectorNormalize( leanPos );
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pos[0] = shiftPos * length;
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// rotate the root bone based on how much it was "leaned"
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Vector p1;
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CrossProduct( p0, leanPos, p1 );
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float sinAngle = VectorNormalize( p1 );
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float cosAngle = DotProduct( p0, leanPos );
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float angle = atan2( sinAngle, cosAngle ) * 180 / M_PI;
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Quaternion q1;
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angle = clamp( angle, -45, 45 );
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AxisAngleQuaternion( p1, angle, q1 );
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QuaternionMult( q1, q[0], q[0] );
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QuaternionNormalize( q[0] );
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// DevMsgRT( " (%.2f) %.2f %.2f %.2f\n", angle, p1.x, p1.y, p1.z );
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// auto_ik.SolveAllLocks( pos, q );
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: place "voice" sounds on mouth
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//-----------------------------------------------------------------------------
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bool C_BaseFlex::GetSoundSpatialization( SpatializationInfo_t& info )
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{
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bool bret = BaseClass::GetSoundSpatialization( info );
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// Default things it's audible, put it at a better spot?
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if ( bret )
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{
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if (info.info.nChannel == CHAN_VOICE && m_iMouthAttachment > 0)
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{
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Vector origin;
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QAngle angles;
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C_BaseAnimating::AutoAllowBoneAccess boneaccess( true, false );
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if (GetAttachment( m_iMouthAttachment, origin, angles ))
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{
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if (info.pOrigin)
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{
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*info.pOrigin = origin;
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}
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if (info.pAngles)
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{
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*info.pAngles = angles;
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}
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}
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}
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}
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return bret;
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}
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//-----------------------------------------------------------------------------
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// Purpose: run the interpreted FAC's expressions, converting flex_controller
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// values into FAC weights
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//-----------------------------------------------------------------------------
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void C_BaseFlex::RunFlexRules( CStudioHdr *hdr, const float *pGlobalFlexWeight, float *dest )
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{
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if ( !g_CV_FlexRules.GetInt() )
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return;
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if ( !hdr )
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return;
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/*
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// 0 means run them all
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int nFlexRulesToRun = 0;
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const char *pszExpression = flex_expression.GetString();
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if ( pszExpression )
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{
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nFlexRulesToRun = atoi(pszExpression); // 0 will be returned if not a numeric string
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}
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//*/
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hdr->RunFlexRules( pGlobalFlexWeight, dest );
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}
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class CFlexSceneFileManager : CAutoGameSystem
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{
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public:
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CFlexSceneFileManager() : CAutoGameSystem( "CFlexSceneFileManager" )
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{
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}
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virtual bool InitRecursive( const char *pFolder )
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{
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if ( pFolder == NULL )
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{
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pFolder = "expressions";
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}
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char directory[ MAX_PATH ];
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Q_snprintf( directory, sizeof( directory ), "%s/*.*", pFolder );
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FileFindHandle_t fh;
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const char *fn;
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for (fn = g_pFullFileSystem->FindFirst( directory, &fh ); fn; fn = g_pFullFileSystem->FindNext( fh ) )
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|||
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{
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if ( !stricmp( fn, ".") || !stricmp( fn, "..") )
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|||
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{
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continue;
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}
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|||
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if ( g_pFullFileSystem->FindIsDirectory( fh ) )
|
|||
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{
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char folderpath[MAX_PATH];
|
|||
|
Q_snprintf( folderpath, sizeof( folderpath ), "%s/%s", pFolder, fn );
|
|||
|
|
|||
|
InitRecursive( folderpath );
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
const char *pExt = Q_GetFileExtension( fn );
|
|||
|
if ( pExt && Q_stricmp( pExt, "vfe" ) )
|
|||
|
{
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
char fullFileName[MAX_PATH];
|
|||
|
Q_snprintf( fullFileName, sizeof(fullFileName), "%s/%s", pFolder, fn );
|
|||
|
|
|||
|
// strip default folder and extension
|
|||
|
int index = V_strlen( "expressions/" );
|
|||
|
char vfeName[ MAX_PATH ];
|
|||
|
V_StripExtension( &fullFileName[index], vfeName, sizeof( vfeName ) );
|
|||
|
V_FixSlashes( vfeName );
|
|||
|
|
|||
|
FindSceneFile( NULL, vfeName, true );
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
virtual bool Init()
|
|||
|
{
|
|||
|
// Trakcer 16692: Preload these at startup to avoid hitch first time we try to load them during actual gameplay
|
|||
|
FindSceneFile( NULL, "phonemes", true );
|
|||
|
FindSceneFile( NULL, "phonemes_weak", true );
|
|||
|
FindSceneFile(NULL, "phonemes_strong", true );
|
|||
|
|
|||
|
#if defined( HL2_CLIENT_DLL )
|
|||
|
FindSceneFile( NULL, "random", true );
|
|||
|
FindSceneFile( NULL, "randomAlert", true );
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
|
|||
|
InitRecursive( NULL );
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
// Tracker 14992: We used to load 18K of .vfes for every C_BaseFlex who lipsynced, but now we only load those files once globally.
|
|||
|
// Note, we could wipe these between levels, but they don't ever load more than the weak/normal/strong phoneme classes that I can tell
|
|||
|
// so I'll just leave them loaded forever for now
|
|||
|
virtual void Shutdown()
|
|||
|
{
|
|||
|
DeleteSceneFiles();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Sets up translations
|
|||
|
// Input : *instance -
|
|||
|
// *pSettinghdr -
|
|||
|
// Output : void
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void EnsureTranslations( C_BaseFlex *instance, const flexsettinghdr_t *pSettinghdr )
|
|||
|
{
|
|||
|
// The only time instance is NULL is in Init() above, where we're just loading the .vfe files off of the hard disk.
|
|||
|
if ( instance )
|
|||
|
{
|
|||
|
instance->EnsureTranslations( pSettinghdr );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
const void *FindSceneFile( C_BaseFlex *instance, const char *filename, bool allowBlockingIO )
|
|||
|
{
|
|||
|
char szFilename[MAX_PATH];
|
|||
|
Assert( V_strlen( filename ) < MAX_PATH );
|
|||
|
V_strcpy( szFilename, filename );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Q_FixSlashes( szFilename );
|
|||
|
|
|||
|
// See if it's already loaded
|
|||
|
int i;
|
|||
|
for ( i = 0; i < m_FileList.Count(); i++ )
|
|||
|
{
|
|||
|
CFlexSceneFile *file = m_FileList[ i ];
|
|||
|
if ( file && !V_stricmp( file->filename, szFilename ) )
|
|||
|
{
|
|||
|
// Make sure translations (local to global flex controller) are set up for this instance
|
|||
|
EnsureTranslations( instance, ( const flexsettinghdr_t * )file->buffer );
|
|||
|
return file->buffer;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( !allowBlockingIO )
|
|||
|
{
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
// Load file into memory
|
|||
|
void *buffer = NULL;
|
|||
|
int len = filesystem->ReadFileEx( VarArgs( "expressions/%s.vfe", szFilename ), "GAME", &buffer );
|
|||
|
|
|||
|
if ( !len )
|
|||
|
return NULL;
|
|||
|
|
|||
|
// Create scene entry
|
|||
|
CFlexSceneFile *pfile = new CFlexSceneFile;
|
|||
|
// Remember filename
|
|||
|
Q_strncpy( pfile->filename, szFilename, sizeof( pfile->filename ) );
|
|||
|
// Remember data pointer
|
|||
|
pfile->buffer = buffer;
|
|||
|
// Add to list
|
|||
|
m_FileList.AddToTail( pfile );
|
|||
|
|
|||
|
// Swap the entire file
|
|||
|
if ( IsX360() )
|
|||
|
{
|
|||
|
CByteswap swap;
|
|||
|
swap.ActivateByteSwapping( true );
|
|||
|
byte *pData = (byte*)buffer;
|
|||
|
flexsettinghdr_t *pHdr = (flexsettinghdr_t*)pData;
|
|||
|
swap.SwapFieldsToTargetEndian( pHdr );
|
|||
|
|
|||
|
// Flex Settings
|
|||
|
flexsetting_t *pFlexSetting = (flexsetting_t*)((byte*)pHdr + pHdr->flexsettingindex);
|
|||
|
for ( int i = 0; i < pHdr->numflexsettings; ++i, ++pFlexSetting )
|
|||
|
{
|
|||
|
swap.SwapFieldsToTargetEndian( pFlexSetting );
|
|||
|
|
|||
|
flexweight_t *pWeight = (flexweight_t*)(((byte*)pFlexSetting) + pFlexSetting->settingindex );
|
|||
|
for ( int j = 0; j < pFlexSetting->numsettings; ++j, ++pWeight )
|
|||
|
{
|
|||
|
swap.SwapFieldsToTargetEndian( pWeight );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// indexes
|
|||
|
pData = (byte*)pHdr + pHdr->indexindex;
|
|||
|
swap.SwapBufferToTargetEndian( (int*)pData, (int*)pData, pHdr->numindexes );
|
|||
|
|
|||
|
// keymappings
|
|||
|
pData = (byte*)pHdr + pHdr->keymappingindex;
|
|||
|
swap.SwapBufferToTargetEndian( (int*)pData, (int*)pData, pHdr->numkeys );
|
|||
|
|
|||
|
// keyname indices
|
|||
|
pData = (byte*)pHdr + pHdr->keynameindex;
|
|||
|
swap.SwapBufferToTargetEndian( (int*)pData, (int*)pData, pHdr->numkeys );
|
|||
|
}
|
|||
|
|
|||
|
// Fill in translation table
|
|||
|
EnsureTranslations( instance, ( const flexsettinghdr_t * )pfile->buffer );
|
|||
|
|
|||
|
// Return data
|
|||
|
return pfile->buffer;
|
|||
|
}
|
|||
|
|
|||
|
private:
|
|||
|
|
|||
|
void DeleteSceneFiles()
|
|||
|
{
|
|||
|
while ( m_FileList.Count() > 0 )
|
|||
|
{
|
|||
|
CFlexSceneFile *file = m_FileList[ 0 ];
|
|||
|
m_FileList.Remove( 0 );
|
|||
|
delete[] file->buffer;
|
|||
|
delete file;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CUtlVector< CFlexSceneFile * > m_FileList;
|
|||
|
};
|
|||
|
|
|||
|
CFlexSceneFileManager g_FlexSceneFileManager;
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *filename -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
const void *C_BaseFlex::FindSceneFile( const char *filename )
|
|||
|
{
|
|||
|
// Ask manager to get the globally cached scene instead.
|
|||
|
|
|||
|
// hunt up the tree for the filename starting with our model name prepended as the path
|
|||
|
static char szExtendedPath[MAX_PATH];
|
|||
|
|
|||
|
const char *pModelName = NULL;
|
|||
|
CStudioHdr *pStudioHdr = GetModelPtr();
|
|||
|
if ( pStudioHdr )
|
|||
|
{
|
|||
|
pModelName = pStudioHdr->pszName();
|
|||
|
}
|
|||
|
if ( !pModelName )
|
|||
|
{
|
|||
|
return g_FlexSceneFileManager.FindSceneFile( this, filename, false );
|
|||
|
}
|
|||
|
|
|||
|
if ( StringHasPrefix( pModelName, "models" ) )
|
|||
|
{
|
|||
|
strcpy( szExtendedPath, StringAfterPrefix( pModelName, "models" ) + 1 );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
strcpy( szExtendedPath, pModelName );
|
|||
|
}
|
|||
|
V_StripExtension( szExtendedPath, szExtendedPath, sizeof( szExtendedPath ) );
|
|||
|
V_FixupPathName( szExtendedPath, sizeof( szExtendedPath ), szExtendedPath );
|
|||
|
|
|||
|
const void *pSceneFile = NULL;
|
|||
|
// FIXME: V_StripLastDir returns "./" path when it strips out the last one. That don't resolve on FindSceneFile
|
|||
|
while ( V_strlen( szExtendedPath ) > 2 )
|
|||
|
{
|
|||
|
static char szExtendedName[MAX_PATH];
|
|||
|
|
|||
|
V_ComposeFileName( szExtendedPath, filename, szExtendedName, sizeof( szExtendedName ) );
|
|||
|
|
|||
|
pSceneFile = g_FlexSceneFileManager.FindSceneFile( this, szExtendedName, false );
|
|||
|
|
|||
|
if ( pSceneFile )
|
|||
|
break;
|
|||
|
|
|||
|
if ( !V_StripLastDir( szExtendedPath, sizeof( szExtendedPath ) ) )
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if ( !pSceneFile )
|
|||
|
{
|
|||
|
// just ask for it by name
|
|||
|
pSceneFile = g_FlexSceneFileManager.FindSceneFile( this, filename, false );
|
|||
|
}
|
|||
|
|
|||
|
return pSceneFile;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: make sure the eyes are within 30 degrees of forward
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
Vector C_BaseFlex::SetViewTarget( CStudioHdr *pStudioHdr, const float *pGlobalFlexWeight )
|
|||
|
{
|
|||
|
if ( !pStudioHdr )
|
|||
|
return Vector( 0, 0, 0);
|
|||
|
|
|||
|
// aim the eyes
|
|||
|
Vector tmp = m_viewtarget;
|
|||
|
|
|||
|
if (m_iEyeAttachment > 0)
|
|||
|
{
|
|||
|
matrix3x4_t attToWorld;
|
|||
|
if (!GetAttachment( m_iEyeAttachment, attToWorld ))
|
|||
|
{
|
|||
|
return Vector( 0, 0, 0);
|
|||
|
}
|
|||
|
|
|||
|
Vector local;
|
|||
|
VectorITransform( tmp, attToWorld, local );
|
|||
|
|
|||
|
// FIXME: clamp distance to something based on eyeball distance
|
|||
|
if (local.x < 6)
|
|||
|
{
|
|||
|
local.x = 6;
|
|||
|
}
|
|||
|
float flDist = local.Length();
|
|||
|
VectorNormalize( local );
|
|||
|
|
|||
|
// calculate animated eye deflection
|
|||
|
Vector eyeDeflect;
|
|||
|
QAngle eyeAng( 0, 0, 0 );
|
|||
|
if ( m_iEyeUpdown != -1 )
|
|||
|
{
|
|||
|
mstudioflexcontroller_t *pflex = pStudioHdr->pFlexcontroller( m_iEyeUpdown );
|
|||
|
eyeAng.x = pGlobalFlexWeight[ pflex->localToGlobal ];
|
|||
|
}
|
|||
|
|
|||
|
if ( m_iEyeRightleft != -1 )
|
|||
|
{
|
|||
|
mstudioflexcontroller_t *pflex = pStudioHdr->pFlexcontroller( m_iEyeRightleft );
|
|||
|
eyeAng.y = pGlobalFlexWeight[ pflex->localToGlobal ];
|
|||
|
}
|
|||
|
|
|||
|
// debugoverlay->AddTextOverlay( GetAbsOrigin() + Vector( 0, 0, 64 ), 0, 0, "%5.3f %5.3f", eyeAng.x, eyeAng.y );
|
|||
|
|
|||
|
AngleVectors( eyeAng, &eyeDeflect );
|
|||
|
eyeDeflect.x = 0;
|
|||
|
|
|||
|
// reduce deflection the more the eye is off center
|
|||
|
// FIXME: this angles make no damn sense
|
|||
|
eyeDeflect = eyeDeflect * (local.x * local.x);
|
|||
|
local = local + eyeDeflect;
|
|||
|
VectorNormalize( local );
|
|||
|
|
|||
|
// check to see if the eye is aiming outside the max eye deflection
|
|||
|
float flMaxEyeDeflection = pStudioHdr->MaxEyeDeflection();
|
|||
|
if ( local.x < flMaxEyeDeflection )
|
|||
|
{
|
|||
|
// if so, clamp it to 30 degrees offset
|
|||
|
// debugoverlay->AddTextOverlay( GetAbsOrigin() + Vector( 0, 0, 64 ), 1, 0, "%5.3f %5.3f %5.3f", local.x, local.y, local.z );
|
|||
|
local.x = 0;
|
|||
|
float d = local.LengthSqr();
|
|||
|
if ( d > 0.0f )
|
|||
|
{
|
|||
|
d = sqrtf( ( 1.0f - flMaxEyeDeflection * flMaxEyeDeflection ) / ( local.y*local.y + local.z*local.z ) );
|
|||
|
local.x = flMaxEyeDeflection;
|
|||
|
local.y = local.y * d;
|
|||
|
local.z = local.z * d;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
local.x = 1.0;
|
|||
|
}
|
|||
|
}
|
|||
|
local = local * flDist;
|
|||
|
VectorTransform( local, attToWorld, tmp );
|
|||
|
}
|
|||
|
|
|||
|
modelrender->SetViewTarget( GetModelPtr(), GetBody(), tmp );
|
|||
|
|
|||
|
/*
|
|||
|
debugoverlay->AddTextOverlay( GetAbsOrigin() + Vector( 0, 0, 64 ), 0, 0, "%.2f %.2f %.2f : %.2f %.2f %.2f",
|
|||
|
m_viewtarget.x, m_viewtarget.y, m_viewtarget.z,
|
|||
|
m_prevviewtarget.x, m_prevviewtarget.y, m_prevviewtarget.z );
|
|||
|
*/
|
|||
|
|
|||
|
return tmp;
|
|||
|
}
|
|||
|
|
|||
|
#define STRONG_CROSSFADE_START 0.60f
|
|||
|
#define WEAK_CROSSFADE_START 0.40f
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Here's the formula
|
|||
|
// 0.5 is neutral 100 % of the default setting
|
|||
|
// Crossfade starts at STRONG_CROSSFADE_START and is full at STRONG_CROSSFADE_END
|
|||
|
// If there isn't a strong then the intensity of the underlying phoneme is fixed at 2 x STRONG_CROSSFADE_START
|
|||
|
// so we don't get huge numbers
|
|||
|
// Input : *classes -
|
|||
|
// emphasis_intensity -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::ComputeBlendedSetting( Emphasized_Phoneme *classes, float emphasis_intensity )
|
|||
|
{
|
|||
|
// See which blends are available for the current phoneme
|
|||
|
bool has_weak = classes[ PHONEME_CLASS_WEAK ].valid;
|
|||
|
bool has_strong = classes[ PHONEME_CLASS_STRONG ].valid;
|
|||
|
|
|||
|
// Better have phonemes in general
|
|||
|
Assert( classes[ PHONEME_CLASS_NORMAL ].valid );
|
|||
|
|
|||
|
if ( emphasis_intensity > STRONG_CROSSFADE_START )
|
|||
|
{
|
|||
|
if ( has_strong )
|
|||
|
{
|
|||
|
// Blend in some of strong
|
|||
|
float dist_remaining = 1.0f - emphasis_intensity;
|
|||
|
float frac = dist_remaining / ( 1.0f - STRONG_CROSSFADE_START );
|
|||
|
|
|||
|
classes[ PHONEME_CLASS_NORMAL ].amount = (frac) * 2.0f * STRONG_CROSSFADE_START;
|
|||
|
classes[ PHONEME_CLASS_STRONG ].amount = 1.0f - frac;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
emphasis_intensity = MIN( emphasis_intensity, STRONG_CROSSFADE_START );
|
|||
|
classes[ PHONEME_CLASS_NORMAL ].amount = 2.0f * emphasis_intensity;
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( emphasis_intensity < WEAK_CROSSFADE_START )
|
|||
|
{
|
|||
|
if ( has_weak )
|
|||
|
{
|
|||
|
// Blend in some weak
|
|||
|
float dist_remaining = WEAK_CROSSFADE_START - emphasis_intensity;
|
|||
|
float frac = dist_remaining / ( WEAK_CROSSFADE_START );
|
|||
|
|
|||
|
classes[ PHONEME_CLASS_NORMAL ].amount = (1.0f - frac) * 2.0f * WEAK_CROSSFADE_START;
|
|||
|
classes[ PHONEME_CLASS_WEAK ].amount = frac;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
emphasis_intensity = MAX( emphasis_intensity, WEAK_CROSSFADE_START );
|
|||
|
classes[ PHONEME_CLASS_NORMAL ].amount = 2.0f * emphasis_intensity;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Assume 0.5 (neutral) becomes a scaling of 1.0f
|
|||
|
classes[ PHONEME_CLASS_NORMAL ].amount = 2.0f * emphasis_intensity;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *classes -
|
|||
|
// phoneme -
|
|||
|
// scale -
|
|||
|
// newexpression -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::AddViseme( float *pGlobalFlexWeight, Emphasized_Phoneme *classes, float emphasis_intensity, int phoneme, float scale, bool newexpression )
|
|||
|
{
|
|||
|
int type;
|
|||
|
|
|||
|
// Setup weights for any emphasis blends
|
|||
|
bool skip = SetupEmphasisBlend( classes, phoneme );
|
|||
|
// Uh-oh, missing or unknown phoneme???
|
|||
|
if ( skip )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Compute blend weights
|
|||
|
ComputeBlendedSetting( classes, emphasis_intensity );
|
|||
|
|
|||
|
for ( type = 0; type < NUM_PHONEME_CLASSES; type++ )
|
|||
|
{
|
|||
|
Emphasized_Phoneme *info = &classes[ type ];
|
|||
|
if ( !info->valid || info->amount == 0.0f )
|
|||
|
continue;
|
|||
|
|
|||
|
const flexsettinghdr_t *actual_flexsetting_header = info->base;
|
|||
|
const flexsetting_t *pSetting = actual_flexsetting_header->pIndexedSetting( phoneme );
|
|||
|
if (!pSetting)
|
|||
|
{
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
flexweight_t *pWeights = NULL;
|
|||
|
|
|||
|
int truecount = pSetting->psetting( (byte *)actual_flexsetting_header, 0, &pWeights );
|
|||
|
if ( pWeights )
|
|||
|
{
|
|||
|
for ( int i = 0; i < truecount; i++)
|
|||
|
{
|
|||
|
// Translate to global controller number
|
|||
|
int j = FlexControllerLocalToGlobal( actual_flexsetting_header, pWeights->key );
|
|||
|
// Add scaled weighting in
|
|||
|
pGlobalFlexWeight[j] += info->amount * scale * pWeights->weight;
|
|||
|
// Go to next setting
|
|||
|
pWeights++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: A lot of the one time setup and also resets amount to 0.0f default
|
|||
|
// for strong/weak/normal tracks
|
|||
|
// Returning true == skip this phoneme
|
|||
|
// Input : *classes -
|
|||
|
// Output : Returns true on success, false on failure.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::SetupEmphasisBlend( Emphasized_Phoneme *classes, int phoneme )
|
|||
|
{
|
|||
|
int i;
|
|||
|
|
|||
|
bool skip = false;
|
|||
|
|
|||
|
for ( i = 0; i < NUM_PHONEME_CLASSES; i++ )
|
|||
|
{
|
|||
|
Emphasized_Phoneme *info = &classes[ i ];
|
|||
|
|
|||
|
// Assume it's bogus
|
|||
|
info->valid = false;
|
|||
|
info->amount = 0.0f;
|
|||
|
|
|||
|
// One time setup
|
|||
|
if ( !info->basechecked )
|
|||
|
{
|
|||
|
info->basechecked = true;
|
|||
|
info->base = (flexsettinghdr_t *)FindSceneFile( info->classname );
|
|||
|
}
|
|||
|
info->exp = NULL;
|
|||
|
if ( info->base )
|
|||
|
{
|
|||
|
Assert( info->base->id == ('V' << 16) + ('F' << 8) + ('E') );
|
|||
|
info->exp = info->base->pIndexedSetting( phoneme );
|
|||
|
}
|
|||
|
|
|||
|
if ( info->required && ( !info->base || !info->exp ) )
|
|||
|
{
|
|||
|
skip = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if ( info->exp )
|
|||
|
{
|
|||
|
info->valid = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return skip;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *classes -
|
|||
|
// *sentence -
|
|||
|
// t -
|
|||
|
// dt -
|
|||
|
// juststarted -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
ConVar g_CV_PhonemeSnap("phonemesnap", "2", 0, "Lod at level at which visemes stops always considering two phonemes, regardless of duration." );
|
|||
|
void C_BaseFlex::AddVisemesForSentence( float *pGlobalFlexWeight, Emphasized_Phoneme *classes, float emphasis_intensity, CSentence *sentence, float t, float dt, bool juststarted )
|
|||
|
{
|
|||
|
CStudioHdr *hdr = GetModelPtr();
|
|||
|
if ( !hdr )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
int pcount = sentence->GetRuntimePhonemeCount();
|
|||
|
for ( int k = 0; k < pcount; k++ )
|
|||
|
{
|
|||
|
const CBasePhonemeTag *phoneme = sentence->GetRuntimePhoneme( k );
|
|||
|
|
|||
|
if (t > phoneme->GetStartTime() && t < phoneme->GetEndTime())
|
|||
|
{
|
|||
|
bool bCrossfade = true;
|
|||
|
if ((hdr->flags() & STUDIOHDR_FLAGS_FORCE_PHONEME_CROSSFADE) == 0)
|
|||
|
{
|
|||
|
if (m_iAccumulatedBoneMask & BONE_USED_BY_VERTEX_LOD0)
|
|||
|
{
|
|||
|
bCrossfade = (g_CV_PhonemeSnap.GetInt() > 0);
|
|||
|
}
|
|||
|
else if (m_iAccumulatedBoneMask & BONE_USED_BY_VERTEX_LOD1)
|
|||
|
{
|
|||
|
bCrossfade = (g_CV_PhonemeSnap.GetInt() > 1);
|
|||
|
}
|
|||
|
else if (m_iAccumulatedBoneMask & BONE_USED_BY_VERTEX_LOD2)
|
|||
|
{
|
|||
|
bCrossfade = (g_CV_PhonemeSnap.GetInt() > 2);
|
|||
|
}
|
|||
|
else if (m_iAccumulatedBoneMask & BONE_USED_BY_VERTEX_LOD3)
|
|||
|
{
|
|||
|
bCrossfade = (g_CV_PhonemeSnap.GetInt() > 3);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
bCrossfade = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (bCrossfade)
|
|||
|
{
|
|||
|
if (k < pcount-1)
|
|||
|
{
|
|||
|
const CBasePhonemeTag *next = sentence->GetRuntimePhoneme( k + 1 );
|
|||
|
// if I have a neighbor
|
|||
|
if ( next )
|
|||
|
{
|
|||
|
// and they're touching
|
|||
|
if (next->GetStartTime() == phoneme->GetEndTime() )
|
|||
|
{
|
|||
|
// no gap, so increase the blend length to the end of the next phoneme, as long as it's not longer than the current phoneme
|
|||
|
dt = MAX( dt, MIN( next->GetEndTime() - t, phoneme->GetEndTime() - phoneme->GetStartTime() ) );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// dead space, so increase the blend length to the start of the next phoneme, as long as it's not longer than the current phoneme
|
|||
|
dt = MAX( dt, MIN( next->GetStartTime() - t, phoneme->GetEndTime() - phoneme->GetStartTime() ) );
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// last phoneme in list, increase the blend length to the length of the current phoneme
|
|||
|
dt = MAX( dt, phoneme->GetEndTime() - phoneme->GetStartTime() );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
float t1 = ( phoneme->GetStartTime() - t) / dt;
|
|||
|
float t2 = ( phoneme->GetEndTime() - t) / dt;
|
|||
|
|
|||
|
if (t1 < 1.0 && t2 > 0)
|
|||
|
{
|
|||
|
float scale;
|
|||
|
|
|||
|
// clamp
|
|||
|
if (t2 > 1)
|
|||
|
t2 = 1;
|
|||
|
if (t1 < 0)
|
|||
|
t1 = 0;
|
|||
|
|
|||
|
// FIXME: simple box filter. Should use something fancier
|
|||
|
scale = (t2 - t1);
|
|||
|
|
|||
|
AddViseme( pGlobalFlexWeight, classes, emphasis_intensity, phoneme->GetPhonemeCode(), scale, juststarted );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *classes -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::ProcessVisemes( Emphasized_Phoneme *classes, float *pGlobalFlexWeight )
|
|||
|
{
|
|||
|
// Any sounds being played?
|
|||
|
if ( !MouthInfo().IsActive() )
|
|||
|
return;
|
|||
|
|
|||
|
// Multiple phoneme tracks can overlap, look across all such tracks.
|
|||
|
for ( int source = 0 ; source < MouthInfo().GetNumVoiceSources(); source++ )
|
|||
|
{
|
|||
|
CVoiceData *vd = MouthInfo().GetVoiceSource( source );
|
|||
|
if ( !vd || vd->ShouldIgnorePhonemes() )
|
|||
|
continue;
|
|||
|
|
|||
|
CSentence *sentence = engine->GetSentence( vd->GetSource() );
|
|||
|
if ( !sentence )
|
|||
|
continue;
|
|||
|
|
|||
|
float sentence_length = engine->GetSentenceLength( vd->GetSource() );
|
|||
|
float timesincestart = vd->GetElapsedTime();
|
|||
|
|
|||
|
// This sound should be done...why hasn't it been removed yet???
|
|||
|
if ( timesincestart >= ( sentence_length + 2.0f ) )
|
|||
|
continue;
|
|||
|
|
|||
|
// Adjust actual time
|
|||
|
float t = timesincestart - g_CV_PhonemeDelay.GetFloat();
|
|||
|
|
|||
|
// Get box filter duration
|
|||
|
float dt = g_CV_PhonemeFilter.GetFloat();
|
|||
|
|
|||
|
// Streaming sounds get an additional delay...
|
|||
|
/*
|
|||
|
// Tracker 20534: Probably not needed any more with the async sound stuff that
|
|||
|
// we now have (we don't have a disk i/o hitch on startup which might have been
|
|||
|
// messing up the startup timing a bit )
|
|||
|
bool streaming = engine->IsStreaming( vd->m_pAudioSource );
|
|||
|
if ( streaming )
|
|||
|
{
|
|||
|
t -= g_CV_PhonemeDelayStreaming.GetFloat();
|
|||
|
}
|
|||
|
*/
|
|||
|
|
|||
|
// Assume sound has been playing for a while...
|
|||
|
bool juststarted = false;
|
|||
|
|
|||
|
// Get intensity setting for this time (from spline)
|
|||
|
float emphasis_intensity = sentence->GetIntensity( t, sentence_length );
|
|||
|
|
|||
|
// Blend and add visemes together
|
|||
|
AddVisemesForSentence( pGlobalFlexWeight, classes, emphasis_intensity, sentence, t, dt, juststarted );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: fill keyvalues message with flex state
|
|||
|
// Input :
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::GetToolRecordingState( KeyValues *msg )
|
|||
|
{
|
|||
|
if ( !ToolsEnabled() )
|
|||
|
return;
|
|||
|
|
|||
|
VPROF_BUDGET( "C_BaseFlex::GetToolRecordingState", VPROF_BUDGETGROUP_TOOLS );
|
|||
|
|
|||
|
BaseClass::GetToolRecordingState( msg );
|
|||
|
|
|||
|
CStudioHdr *hdr = GetModelPtr();
|
|||
|
if ( !hdr )
|
|||
|
return;
|
|||
|
|
|||
|
if ( hdr->numflexcontrollers() == 0 )
|
|||
|
return;
|
|||
|
|
|||
|
LocalFlexController_t i;
|
|||
|
|
|||
|
ProcessSceneEvents( true, NULL );
|
|||
|
|
|||
|
// FIXME: shouldn't this happen at runtime?
|
|||
|
// initialize the models local to global flex controller mappings
|
|||
|
if (hdr->pFlexcontroller( LocalFlexController_t(0) )->localToGlobal == -1)
|
|||
|
{
|
|||
|
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
|
|||
|
{
|
|||
|
int j = AddGlobalFlexController( hdr->pFlexcontroller( i )->pszName() );
|
|||
|
hdr->pFlexcontroller( i )->localToGlobal = j;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
memset( s_pGlobalFlexWeight, 0, g_numflexcontrollers * sizeof( float ) );
|
|||
|
|
|||
|
// blend weights from server
|
|||
|
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
|
|||
|
{
|
|||
|
mstudioflexcontroller_t *pflex = hdr->pFlexcontroller( i );
|
|||
|
|
|||
|
// rescale
|
|||
|
s_pGlobalFlexWeight[pflex->localToGlobal] = m_flexWeight[i] * (pflex->max - pflex->min) + pflex->min;
|
|||
|
}
|
|||
|
|
|||
|
ProcessSceneEvents( false, s_pGlobalFlexWeight );
|
|||
|
|
|||
|
// check for blinking
|
|||
|
if (m_blinktoggle != m_prevblinktoggle)
|
|||
|
{
|
|||
|
m_prevblinktoggle = m_blinktoggle;
|
|||
|
m_blinktime = gpGlobals->curtime + g_CV_BlinkDuration.GetFloat();
|
|||
|
}
|
|||
|
|
|||
|
if (m_iBlink == -1)
|
|||
|
{
|
|||
|
m_iBlink = AddGlobalFlexController( "blink" );
|
|||
|
}
|
|||
|
s_pGlobalFlexWeight[m_iBlink] = 0;
|
|||
|
|
|||
|
// FIXME: this needs a better algorithm
|
|||
|
// blink the eyes
|
|||
|
float t = (m_blinktime - gpGlobals->curtime) * M_PI * 0.5 * (1.0/g_CV_BlinkDuration.GetFloat());
|
|||
|
if (t > 0)
|
|||
|
{
|
|||
|
// do eyeblink falloff curve
|
|||
|
t = cos(t);
|
|||
|
if (t > 0)
|
|||
|
{
|
|||
|
s_pGlobalFlexWeight[m_iBlink] = sqrtf( t ) * 2;
|
|||
|
if (s_pGlobalFlexWeight[m_iBlink] > 1)
|
|||
|
{
|
|||
|
s_pGlobalFlexWeight[m_iBlink] = 2.0 - s_pGlobalFlexWeight[m_iBlink];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Drive the mouth from .wav file playback...
|
|||
|
ProcessVisemes( m_PhonemeClasses, s_pGlobalFlexWeight );
|
|||
|
|
|||
|
// Necessary???
|
|||
|
SetViewTarget( hdr, s_pGlobalFlexWeight );
|
|||
|
|
|||
|
Vector viewtarget = m_viewtarget; // Use the unfiltered value
|
|||
|
|
|||
|
// HACK HACK: Unmap eyes right/left amounts
|
|||
|
if (m_iEyeUpdown != -1 && m_iEyeRightleft != -1)
|
|||
|
{
|
|||
|
mstudioflexcontroller_t *flexupdown = hdr->pFlexcontroller( m_iEyeUpdown );
|
|||
|
mstudioflexcontroller_t *flexrightleft = hdr->pFlexcontroller( m_iEyeRightleft );
|
|||
|
|
|||
|
if ( flexupdown->localToGlobal != -1 && flexrightleft->localToGlobal != -1 )
|
|||
|
{
|
|||
|
float updown = s_pGlobalFlexWeight[ flexupdown->localToGlobal ];
|
|||
|
float rightleft = s_pGlobalFlexWeight[ flexrightleft->localToGlobal ];
|
|||
|
|
|||
|
if ( flexupdown->min != flexupdown->max )
|
|||
|
{
|
|||
|
updown = RemapVal( updown, flexupdown->min, flexupdown->max, 0.0f, 1.0f );
|
|||
|
}
|
|||
|
if ( flexrightleft->min != flexrightleft->max )
|
|||
|
{
|
|||
|
rightleft = RemapVal( rightleft, flexrightleft->min, flexrightleft->max, 0.0f, 1.0f );
|
|||
|
}
|
|||
|
|
|||
|
s_pGlobalFlexWeight[ flexupdown->localToGlobal ] = updown;
|
|||
|
s_pGlobalFlexWeight[ flexrightleft->localToGlobal ] = rightleft;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Convert back to normalized weights
|
|||
|
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
|
|||
|
{
|
|||
|
mstudioflexcontroller_t *pflex = hdr->pFlexcontroller( i );
|
|||
|
|
|||
|
// rescale
|
|||
|
if ( pflex->max != pflex->min )
|
|||
|
{
|
|||
|
s_pGlobalFlexWeight[pflex->localToGlobal] = ( s_pGlobalFlexWeight[pflex->localToGlobal] - pflex->min ) / ( pflex->max - pflex->min );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
static BaseFlexRecordingState_t state;
|
|||
|
state.m_nFlexCount = g_numflexcontrollers;
|
|||
|
state.m_pDestWeight = s_pGlobalFlexWeight;
|
|||
|
state.m_vecViewTarget = viewtarget;
|
|||
|
msg->SetPtr( "baseflex", &state );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::OnThreadedDrawSetup()
|
|||
|
{
|
|||
|
if (m_iEyeAttachment < 0)
|
|||
|
return;
|
|||
|
|
|||
|
CStudioHdr *hdr = GetModelPtr();
|
|||
|
if ( !hdr )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
CalcAttachments();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Should we use delayed flex weights?
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::UsesFlexDelayedWeights()
|
|||
|
{
|
|||
|
return ( m_flFlexDelayedWeight && g_CV_FlexSmooth.GetBool() );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void C_BaseFlex::InvalidateFlexCaches()
|
|||
|
{
|
|||
|
g_iFlexCounter++;
|
|||
|
}
|
|||
|
|
|||
|
bool C_BaseFlex::IsFlexCacheValid() const
|
|||
|
{
|
|||
|
return m_iMostRecentFlexCounter == g_iFlexCounter;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Use the local bone positions to set flex control weights
|
|||
|
// via boneflexdrivers specified in the model
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::BuildTransformations( CStudioHdr *pStudioHdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed )
|
|||
|
{
|
|||
|
const int nBoneFlexDriverCount = pStudioHdr->BoneFlexDriverCount();
|
|||
|
|
|||
|
for ( int i = 0; i < nBoneFlexDriverCount; ++i )
|
|||
|
{
|
|||
|
const mstudioboneflexdriver_t *pBoneFlexDriver = pStudioHdr->BoneFlexDriver( i );
|
|||
|
const Vector &position = pos[ pBoneFlexDriver->m_nBoneIndex ];
|
|||
|
|
|||
|
const int nControllerCount = pBoneFlexDriver->m_nControlCount;
|
|||
|
for ( int j = 0; j < nControllerCount; ++j )
|
|||
|
{
|
|||
|
const mstudioboneflexdrivercontrol_t *pController = pBoneFlexDriver->pBoneFlexDriverControl( j );
|
|||
|
Assert( pController->m_nFlexControllerIndex >= 0 && pController->m_nFlexControllerIndex < pStudioHdr->numflexcontrollers() );
|
|||
|
Assert( pController->m_nBoneComponent >= 0 && pController->m_nBoneComponent <= 2 );
|
|||
|
SetFlexWeight( static_cast< LocalFlexController_t >( pController->m_nFlexControllerIndex ), RemapValClamped( position[pController->m_nBoneComponent], pController->m_flMin, pController->m_flMax, 0.0f, 1.0f ) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
BaseClass::BuildTransformations( pStudioHdr, pos, q, cameraTransform, boneMask, boneComputed );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights )
|
|||
|
{
|
|||
|
CStudioHdr *hdr = GetModelPtr();
|
|||
|
if ( !hdr )
|
|||
|
return;
|
|||
|
|
|||
|
// FIXME: this should assert then, it's too complex a class for the model
|
|||
|
if ( hdr->numflexcontrollers() == 0 )
|
|||
|
{
|
|||
|
int nSizeInBytes = nFlexWeightCount * sizeof( float );
|
|||
|
memset( pFlexWeights, 0, nSizeInBytes );
|
|||
|
if ( pFlexDelayedWeights )
|
|||
|
{
|
|||
|
memset( pFlexDelayedWeights, 0, nSizeInBytes );
|
|||
|
}
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
int nFlexDescCount = hdr->numflexdesc();
|
|||
|
Assert( nFlexDescCount == m_CachedFlexWeights.Count() );
|
|||
|
if ( IsFlexCacheValid() )
|
|||
|
{
|
|||
|
int nCount = MIN( nFlexWeightCount, nFlexDescCount );
|
|||
|
memcpy( pFlexWeights, m_CachedFlexWeights.Base(), nCount * sizeof(float) );
|
|||
|
if ( pFlexDelayedWeights )
|
|||
|
{
|
|||
|
memcpy( pFlexDelayedWeights, m_CachedDelayedFlexWeights.Base(), nCount * sizeof(float) );
|
|||
|
}
|
|||
|
|
|||
|
modelrender->SetViewTarget( GetModelPtr(), GetBody(), m_CachedViewTarget );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
Assert( nFlexWeightCount >= nFlexDescCount );
|
|||
|
|
|||
|
LocalFlexController_t i;
|
|||
|
|
|||
|
ProcessSceneEvents( true, NULL );
|
|||
|
|
|||
|
// FIXME: shouldn't this happen at runtime?
|
|||
|
// initialize the models local to global flex controller mappings
|
|||
|
if ( hdr->pFlexcontroller( LocalFlexController_t(0) )->localToGlobal == -1 )
|
|||
|
{
|
|||
|
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
|
|||
|
{
|
|||
|
int j = AddGlobalFlexController( hdr->pFlexcontroller( i )->pszName() );
|
|||
|
hdr->pFlexcontroller( i )->localToGlobal = j;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
memset( s_pGlobalFlexWeight, 0, g_numflexcontrollers * sizeof(float) );
|
|||
|
|
|||
|
// get the networked flexweights and convert them from 0..1 to real dynamic range
|
|||
|
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
|
|||
|
{
|
|||
|
mstudioflexcontroller_t *pflex = hdr->pFlexcontroller( i );
|
|||
|
|
|||
|
// rescale
|
|||
|
s_pGlobalFlexWeight[pflex->localToGlobal] = m_flexWeight[i] * (pflex->max - pflex->min) + pflex->min;
|
|||
|
}
|
|||
|
|
|||
|
ProcessSceneEvents( false, s_pGlobalFlexWeight );
|
|||
|
|
|||
|
// check for blinking
|
|||
|
if (m_blinktoggle != m_prevblinktoggle)
|
|||
|
{
|
|||
|
m_prevblinktoggle = m_blinktoggle;
|
|||
|
m_blinktime = gpGlobals->curtime + g_CV_BlinkDuration.GetFloat();
|
|||
|
}
|
|||
|
|
|||
|
// FIXME: this needs a better algorithm
|
|||
|
// blink the eyes
|
|||
|
float flBlinkDuration = g_CV_BlinkDuration.GetFloat();
|
|||
|
float flOOBlinkDuration = ( flBlinkDuration > 0 ) ? 1.0f / flBlinkDuration : 0.0f;
|
|||
|
float t = ( m_blinktime - gpGlobals->curtime ) * M_PI * 0.5 * flOOBlinkDuration;
|
|||
|
if (t > 0)
|
|||
|
{
|
|||
|
// do eyeblink falloff curve
|
|||
|
t = cos(t);
|
|||
|
if (t > 0.0f && t < 1.0f)
|
|||
|
{
|
|||
|
t = sqrtf( t ) * 2.0f;
|
|||
|
if (t > 1.0f)
|
|||
|
t = 2.0f - t;
|
|||
|
t = clamp( t, 0.0f, 1.0f );
|
|||
|
// add it to whatever the blink track is doing
|
|||
|
s_pGlobalFlexWeight[m_iBlink] = clamp( s_pGlobalFlexWeight[m_iBlink] + t, 0.0, 1.0 );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Drive the mouth from .wav file playback...
|
|||
|
ProcessVisemes( m_PhonemeClasses, s_pGlobalFlexWeight );
|
|||
|
|
|||
|
// convert the flex controllers into actual flex values
|
|||
|
RunFlexRules( hdr, s_pGlobalFlexWeight, pFlexWeights );
|
|||
|
|
|||
|
// aim the eyes
|
|||
|
m_CachedViewTarget = SetViewTarget( hdr, s_pGlobalFlexWeight );
|
|||
|
|
|||
|
// process the delayed version of the flexweights
|
|||
|
float d = 1.0f;
|
|||
|
if ( gpGlobals->frametime != 0 )
|
|||
|
{
|
|||
|
d = ExponentialDecay( 0.8f, 0.033f, gpGlobals->frametime );
|
|||
|
}
|
|||
|
|
|||
|
for ( i = LocalFlexController_t(0); i < nFlexDescCount; i++ )
|
|||
|
{
|
|||
|
m_flFlexDelayedWeight[i] = m_flFlexDelayedWeight[i] * d + pFlexWeights[i] * (1 - d);
|
|||
|
}
|
|||
|
|
|||
|
if ( pFlexDelayedWeights )
|
|||
|
{
|
|||
|
memcpy( pFlexDelayedWeights, m_flFlexDelayedWeight, nFlexDescCount * sizeof(float) );
|
|||
|
}
|
|||
|
|
|||
|
// Cache off results
|
|||
|
m_iMostRecentFlexCounter = g_iFlexCounter;
|
|||
|
memcpy( m_CachedFlexWeights.Base(), pFlexWeights, nFlexDescCount * sizeof(float) );
|
|||
|
memcpy( m_CachedDelayedFlexWeights.Base(), m_flFlexDelayedWeight, nFlexDescCount * sizeof(float) );
|
|||
|
|
|||
|
/*
|
|||
|
for (i = 0; i < hdr->numflexdesc; i++)
|
|||
|
{
|
|||
|
debugoverlay->AddTextOverlay( GetAbsOrigin() + Vector( 0, 0, 64 ), i-hdr->numflexcontrollers, 0, "%2d:%s : %3.2f", i, hdr->pFlexdesc( i )->pszFACS(), pFlexWeights[i] );
|
|||
|
}
|
|||
|
*/
|
|||
|
|
|||
|
/*
|
|||
|
for (i = 0; i < g_numflexcontrollers; i++)
|
|||
|
{
|
|||
|
int j = hdr->pFlexcontroller( i )->link;
|
|||
|
debugoverlay->AddTextOverlay( GetAbsOrigin() + Vector( 0, 0, 64 ), -i, 0, "%s %3.2f", g_flexcontroller[i], s_pGlobalFlexWeight[j] );
|
|||
|
}
|
|||
|
*/
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int C_BaseFlex::g_numflexcontrollers;
|
|||
|
char * C_BaseFlex::g_flexcontroller[MAXSTUDIOFLEXCTRL*4];
|
|||
|
float C_BaseFlex::s_pGlobalFlexWeight[MAXSTUDIOFLEXCTRL*4];
|
|||
|
|
|||
|
int C_BaseFlex::AddGlobalFlexController( char *szName )
|
|||
|
{
|
|||
|
int i;
|
|||
|
for (i = 0; i < g_numflexcontrollers; i++)
|
|||
|
{
|
|||
|
if (Q_stricmp( g_flexcontroller[i], szName ) == 0)
|
|||
|
{
|
|||
|
return i;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( g_numflexcontrollers < MAXSTUDIOFLEXCTRL * 4 )
|
|||
|
{
|
|||
|
g_flexcontroller[g_numflexcontrollers++] = strdup( szName );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// FIXME: missing runtime error condition
|
|||
|
}
|
|||
|
return i;
|
|||
|
}
|
|||
|
|
|||
|
char const *C_BaseFlex::GetGlobalFlexControllerName( int idx )
|
|||
|
{
|
|||
|
if ( idx < 0 || idx >= g_numflexcontrollers )
|
|||
|
{
|
|||
|
return "";
|
|||
|
}
|
|||
|
|
|||
|
return g_flexcontroller[ idx ];
|
|||
|
}
|
|||
|
|
|||
|
const flexsetting_t *C_BaseFlex::FindNamedSetting( const flexsettinghdr_t *pSettinghdr, const char *expr )
|
|||
|
{
|
|||
|
int i;
|
|||
|
const flexsetting_t *pSetting = NULL;
|
|||
|
|
|||
|
for ( i = 0; i < pSettinghdr->numflexsettings; i++ )
|
|||
|
{
|
|||
|
pSetting = pSettinghdr->pSetting( i );
|
|||
|
if ( !pSetting )
|
|||
|
continue;
|
|||
|
|
|||
|
const char *name = pSetting->pszName();
|
|||
|
|
|||
|
if ( !stricmp( name, expr ) )
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if ( i>=pSettinghdr->numflexsettings )
|
|||
|
{
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
return pSetting;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::StartChoreoScene( CChoreoScene *scene )
|
|||
|
{
|
|||
|
if ( m_ActiveChoreoScenes.Find( scene ) != m_ActiveChoreoScenes.InvalidIndex() )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
m_ActiveChoreoScenes.AddToTail( scene );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::RemoveChoreoScene( CChoreoScene *scene )
|
|||
|
{
|
|||
|
// Assert( m_ActiveChoreoScenes.Find( scene ) != m_ActiveChoreoScenes.InvalidIndex() );
|
|||
|
|
|||
|
m_ActiveChoreoScenes.FindAndRemove( scene );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Remove all active SceneEvents
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::ClearSceneEvents( CChoreoScene *scene, bool canceled )
|
|||
|
{
|
|||
|
if ( !scene )
|
|||
|
{
|
|||
|
m_SceneEvents.RemoveAll();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
for ( int i = m_SceneEvents.Count() - 1; i >= 0; i-- )
|
|||
|
{
|
|||
|
CSceneEventInfo *info = &m_SceneEvents[ i ];
|
|||
|
|
|||
|
Assert( info );
|
|||
|
Assert( info->m_pScene );
|
|||
|
Assert( info->m_pEvent );
|
|||
|
|
|||
|
if ( info->m_pScene != scene )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( !ClearSceneEvent( info, false, canceled ))
|
|||
|
{
|
|||
|
// unknown expression to clear!!
|
|||
|
Assert( 0 );
|
|||
|
}
|
|||
|
|
|||
|
// Free this slot
|
|||
|
info->m_pEvent = NULL;
|
|||
|
info->m_pScene = NULL;
|
|||
|
info->m_bStarted = false;
|
|||
|
|
|||
|
m_SceneEvents.Remove( i );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Stop specifics of expression
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
|
|||
|
bool C_BaseFlex::ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled )
|
|||
|
{
|
|||
|
Assert( info );
|
|||
|
Assert( info->m_pScene );
|
|||
|
Assert( info->m_pEvent );
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Add string indexed scene/expression/duration to list of active SceneEvents
|
|||
|
// Input : scenefile -
|
|||
|
// expression -
|
|||
|
// duration -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::AddSceneEvent( CChoreoScene *scene, CChoreoEvent *event, CBaseEntity *pTarget, bool bClientSide, C_SceneEntity *pSceneEntity )
|
|||
|
{
|
|||
|
if ( !scene || !event )
|
|||
|
{
|
|||
|
Msg( "C_BaseFlex::AddSceneEvent: scene or event was NULL!!!\n" );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
CChoreoActor *actor = event->GetActor();
|
|||
|
if ( !actor )
|
|||
|
{
|
|||
|
Msg( "C_BaseFlex::AddSceneEvent: event->GetActor() was NULL!!!\n" );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
CSceneEventInfo info;
|
|||
|
|
|||
|
memset( (void *)&info, 0, sizeof( info ) );
|
|||
|
|
|||
|
info.m_pEvent = event;
|
|||
|
info.m_pScene = scene;
|
|||
|
info.m_hTarget = pTarget;
|
|||
|
info.m_bStarted = false;
|
|||
|
info.m_bClientSide = bClientSide;
|
|||
|
info.m_hSceneEntity = pSceneEntity;
|
|||
|
|
|||
|
if (StartSceneEvent( &info, scene, event, actor, pTarget ))
|
|||
|
{
|
|||
|
m_SceneEvents.AddToTail( info );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
scene->SceneMsg( "C_BaseFlex::AddSceneEvent: event failed\n" );
|
|||
|
// Assert( 0 ); // expression failed to start
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget )
|
|||
|
{
|
|||
|
switch ( event->GetType() )
|
|||
|
{
|
|||
|
default:
|
|||
|
break;
|
|||
|
|
|||
|
case CChoreoEvent::FLEXANIMATION:
|
|||
|
info->InitWeight( this );
|
|||
|
return true;
|
|||
|
|
|||
|
case CChoreoEvent::EXPRESSION:
|
|||
|
return true;
|
|||
|
|
|||
|
case CChoreoEvent::SEQUENCE:
|
|||
|
if ( info->m_bClientSide )
|
|||
|
{
|
|||
|
return RequestStartSequenceSceneEvent( info, scene, event, actor, pTarget );
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
case CChoreoEvent::SPEAK:
|
|||
|
if ( info->m_bClientSide )
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::RequestStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget )
|
|||
|
{
|
|||
|
info->m_nSequence = LookupSequence( event->GetParameters() );
|
|||
|
|
|||
|
// make sure sequence exists
|
|||
|
if ( info->m_nSequence < 0 )
|
|||
|
return false;
|
|||
|
|
|||
|
info->m_pActor = actor;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Remove expression
|
|||
|
// Input : scenefile -
|
|||
|
// expression -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::RemoveSceneEvent( CChoreoScene *scene, CChoreoEvent *event, bool fastKill )
|
|||
|
{
|
|||
|
Assert( event );
|
|||
|
|
|||
|
for ( int i = 0 ; i < m_SceneEvents.Count(); i++ )
|
|||
|
{
|
|||
|
CSceneEventInfo *info = &m_SceneEvents[ i ];
|
|||
|
|
|||
|
Assert( info );
|
|||
|
Assert( info->m_pEvent );
|
|||
|
|
|||
|
if ( info->m_pScene != scene )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( info->m_pEvent != event)
|
|||
|
continue;
|
|||
|
|
|||
|
if (ClearSceneEvent( info, fastKill, false ))
|
|||
|
{
|
|||
|
// Free this slot
|
|||
|
info->m_pEvent = NULL;
|
|||
|
info->m_pScene = NULL;
|
|||
|
info->m_bStarted = false;
|
|||
|
|
|||
|
m_SceneEvents.Remove( i );
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// many events refuse to start due to bogus parameters
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Checks to see if the event should be considered "completed"
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::CheckSceneEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event )
|
|||
|
{
|
|||
|
for ( int i = 0 ; i < m_SceneEvents.Count(); i++ )
|
|||
|
{
|
|||
|
CSceneEventInfo *info = &m_SceneEvents[ i ];
|
|||
|
|
|||
|
Assert( info );
|
|||
|
Assert( info->m_pEvent );
|
|||
|
|
|||
|
if ( info->m_pScene != scene )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( info->m_pEvent != event)
|
|||
|
continue;
|
|||
|
|
|||
|
return CheckSceneEventCompletion( info, currenttime, scene, event );
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
bool C_BaseFlex::CheckSceneEventCompletion( CSceneEventInfo *info, float currenttime, CChoreoScene *scene, CChoreoEvent *event )
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
void C_BaseFlex::SetFlexWeight( LocalFlexController_t index, float value )
|
|||
|
{
|
|||
|
if (index >= 0 && index < GetNumFlexControllers())
|
|||
|
{
|
|||
|
CStudioHdr *pstudiohdr = GetModelPtr( );
|
|||
|
if (! pstudiohdr)
|
|||
|
return;
|
|||
|
|
|||
|
mstudioflexcontroller_t *pflexcontroller = pstudiohdr->pFlexcontroller( index );
|
|||
|
|
|||
|
if (pflexcontroller->max != pflexcontroller->min)
|
|||
|
{
|
|||
|
value = (value - pflexcontroller->min) / (pflexcontroller->max - pflexcontroller->min);
|
|||
|
value = clamp( value, 0.0, 1.0 );
|
|||
|
}
|
|||
|
|
|||
|
Assert( IsFinite( value ) );
|
|||
|
m_flexWeight[ index ] = value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
float C_BaseFlex::GetFlexWeight( LocalFlexController_t index )
|
|||
|
{
|
|||
|
if (index >= 0 && index < GetNumFlexControllers())
|
|||
|
{
|
|||
|
CStudioHdr *pstudiohdr = GetModelPtr( );
|
|||
|
if (! pstudiohdr)
|
|||
|
return 0;
|
|||
|
|
|||
|
mstudioflexcontroller_t *pflexcontroller = pstudiohdr->pFlexcontroller( index );
|
|||
|
|
|||
|
if (pflexcontroller->max != pflexcontroller->min)
|
|||
|
{
|
|||
|
return m_flexWeight[index] * (pflexcontroller->max - pflexcontroller->min) + pflexcontroller->min;
|
|||
|
}
|
|||
|
|
|||
|
return m_flexWeight[index];
|
|||
|
}
|
|||
|
return 0.0;
|
|||
|
}
|
|||
|
|
|||
|
LocalFlexController_t C_BaseFlex::FindFlexController( const char *szName )
|
|||
|
{
|
|||
|
for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++)
|
|||
|
{
|
|||
|
if ( !Q_stricmp( GetFlexControllerName( i ), szName ) )
|
|||
|
return i;
|
|||
|
}
|
|||
|
|
|||
|
// AssertMsg( 0, UTIL_VarArgs( "flexcontroller %s couldn't be mapped!!!\n", szName ) );
|
|||
|
return LocalFlexController_t(-1);
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Default implementation
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::ProcessSceneEvents( bool bFlexEvents, float *pGlobalFlexWeight )
|
|||
|
{
|
|||
|
CStudioHdr *hdr = GetModelPtr();
|
|||
|
if ( !hdr )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// slowly decay to netural expression
|
|||
|
|
|||
|
if ( bFlexEvents )
|
|||
|
{
|
|||
|
for ( LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++)
|
|||
|
{
|
|||
|
SetFlexWeight( i, GetFlexWeight( i ) * 0.95 );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Iterate SceneEvents and look for active slots
|
|||
|
for ( int i = 0; i < m_SceneEvents.Count(); i++ )
|
|||
|
{
|
|||
|
CSceneEventInfo *info = &m_SceneEvents[ i ];
|
|||
|
Assert( info );
|
|||
|
|
|||
|
// FIXME: Need a safe handle to m_pEvent in case of memory deletion?
|
|||
|
CChoreoEvent *event = info->m_pEvent;
|
|||
|
Assert( event );
|
|||
|
|
|||
|
CChoreoScene *scene = info->m_pScene;
|
|||
|
Assert( scene );
|
|||
|
|
|||
|
if ( ProcessSceneEvent( pGlobalFlexWeight, bFlexEvents, info, scene, event ) )
|
|||
|
{
|
|||
|
info->m_bStarted = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Various methods to process facial SceneEvents:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::ProcessFlexAnimationSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event )
|
|||
|
{
|
|||
|
Assert( event->HasEndTime() );
|
|||
|
if ( event->HasEndTime() )
|
|||
|
{
|
|||
|
AddFlexAnimation( info );
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
bool C_BaseFlex::ProcessFlexSettingSceneEvent( float *pGlobalFlexWeight, CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event )
|
|||
|
{
|
|||
|
// Flexanimations have to have an end time!!!
|
|||
|
if ( !event->HasEndTime() )
|
|||
|
return true;
|
|||
|
|
|||
|
VPROF( "C_BaseFlex::ProcessFlexSettingSceneEvent" );
|
|||
|
|
|||
|
// Look up the actual strings
|
|||
|
const char *scenefile = event->GetParameters();
|
|||
|
const char *name = event->GetParameters2();
|
|||
|
|
|||
|
// Have to find both strings
|
|||
|
if ( scenefile && name )
|
|||
|
{
|
|||
|
if ( info->m_pExpHdr == NULL)
|
|||
|
{
|
|||
|
info->m_pExpHdr = ( const flexsettinghdr_t * )FindSceneFile( scenefile );
|
|||
|
}
|
|||
|
|
|||
|
if ( info->m_pExpHdr )
|
|||
|
{
|
|||
|
float scenetime = scene->GetTime();
|
|||
|
|
|||
|
float scale = event->GetIntensity( scenetime );
|
|||
|
|
|||
|
// Add the named expression
|
|||
|
AddFlexSetting( pGlobalFlexWeight, name, scale, info->m_pExpHdr, !info->m_bStarted );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Each CBaseFlex maintains a UtlRBTree of mappings, one for each loaded flex scene file it uses. This is used to
|
|||
|
// sort the entries in the RBTree
|
|||
|
// Input : lhs -
|
|||
|
// rhs -
|
|||
|
// Output : Returns true on success, false on failure.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::FlexSettingLessFunc( const FS_LocalToGlobal_t& lhs, const FS_LocalToGlobal_t& rhs )
|
|||
|
{
|
|||
|
return lhs.m_Key < rhs.m_Key;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Since everyone shared a pSettinghdr now, we need to set up the localtoglobal mapping per entity, but
|
|||
|
// we just do this in memory with an array of integers (could be shorts, I suppose)
|
|||
|
// Input : *pSettinghdr -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::EnsureTranslations( const flexsettinghdr_t *pSettinghdr )
|
|||
|
{
|
|||
|
Assert( pSettinghdr );
|
|||
|
|
|||
|
FS_LocalToGlobal_t entry( pSettinghdr );
|
|||
|
|
|||
|
unsigned short idx = m_LocalToGlobal.Find( entry );
|
|||
|
if ( idx != m_LocalToGlobal.InvalidIndex() )
|
|||
|
return;
|
|||
|
|
|||
|
entry.SetCount( pSettinghdr->numkeys );
|
|||
|
|
|||
|
for ( int i = 0; i < pSettinghdr->numkeys; ++i )
|
|||
|
{
|
|||
|
entry.m_Mapping[ i ] = AddGlobalFlexController( pSettinghdr->pLocalName( i ) );
|
|||
|
}
|
|||
|
|
|||
|
m_LocalToGlobal.Insert( entry );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Look up instance specific mapping
|
|||
|
// Input : *pSettinghdr -
|
|||
|
// key -
|
|||
|
// Output : int
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
int C_BaseFlex::FlexControllerLocalToGlobal( const flexsettinghdr_t *pSettinghdr, int key )
|
|||
|
{
|
|||
|
FS_LocalToGlobal_t entry( pSettinghdr );
|
|||
|
|
|||
|
int idx = m_LocalToGlobal.Find( entry );
|
|||
|
if ( idx == m_LocalToGlobal.InvalidIndex() )
|
|||
|
{
|
|||
|
// This should never happen!!!
|
|||
|
Assert( 0 );
|
|||
|
Warning( "Unable to find mapping for flexcontroller %i, settings %p on %i/%s\n", key, pSettinghdr, entindex(), GetClassname() );
|
|||
|
EnsureTranslations( pSettinghdr );
|
|||
|
idx = m_LocalToGlobal.Find( entry );
|
|||
|
if ( idx == m_LocalToGlobal.InvalidIndex() )
|
|||
|
{
|
|||
|
Error( "CBaseFlex::FlexControllerLocalToGlobal failed!\n" );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
FS_LocalToGlobal_t& result = m_LocalToGlobal[ idx ];
|
|||
|
// Validate lookup
|
|||
|
Assert( result.m_nCount != 0 && key < result.m_nCount );
|
|||
|
int index = result.m_Mapping[ key ];
|
|||
|
return index;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *expr -
|
|||
|
// scale -
|
|||
|
// *pSettinghdr -
|
|||
|
// newexpression -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::AddFlexSetting( float *pGlobalFlexWeight, const char *expr, float scale,
|
|||
|
const flexsettinghdr_t *pSettinghdr, bool newexpression )
|
|||
|
{
|
|||
|
int i;
|
|||
|
const flexsetting_t *pSetting = NULL;
|
|||
|
|
|||
|
// Find the named setting in the base
|
|||
|
for ( i = 0; i < pSettinghdr->numflexsettings; i++ )
|
|||
|
{
|
|||
|
pSetting = pSettinghdr->pSetting( i );
|
|||
|
if ( !pSetting )
|
|||
|
continue;
|
|||
|
|
|||
|
const char *name = pSetting->pszName();
|
|||
|
|
|||
|
if ( !stricmp( name, expr ) )
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if ( i >= pSettinghdr->numflexsettings )
|
|||
|
return;
|
|||
|
|
|||
|
flexweight_t *pWeights = NULL;
|
|||
|
int truecount = pSetting->psetting( (byte *)pSettinghdr, 0, &pWeights );
|
|||
|
if ( !pWeights )
|
|||
|
return;
|
|||
|
|
|||
|
for (i = 0; i < truecount; i++, pWeights++)
|
|||
|
{
|
|||
|
// Translate to local flex controller
|
|||
|
// this is translating from the settings's local index to the models local index
|
|||
|
int index = FlexControllerLocalToGlobal( pSettinghdr, pWeights->key );
|
|||
|
|
|||
|
// blend scaled weighting in to total
|
|||
|
float s = clamp( scale * pWeights->influence, 0.0f, 1.0f );
|
|||
|
pGlobalFlexWeight[index] = pGlobalFlexWeight[index] * (1.0f - s) + pWeights->weight * s;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::ProcessSceneEvent( float *pGlobalFlexWeight, bool bFlexEvents, CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event )
|
|||
|
{
|
|||
|
switch ( event->GetType() )
|
|||
|
{
|
|||
|
default:
|
|||
|
break;
|
|||
|
case CChoreoEvent::FLEXANIMATION:
|
|||
|
if ( bFlexEvents )
|
|||
|
{
|
|||
|
return ProcessFlexAnimationSceneEvent( info, scene, event );
|
|||
|
}
|
|||
|
return true;
|
|||
|
|
|||
|
case CChoreoEvent::EXPRESSION:
|
|||
|
if ( !bFlexEvents )
|
|||
|
{
|
|||
|
return ProcessFlexSettingSceneEvent( pGlobalFlexWeight, info, scene, event );
|
|||
|
}
|
|||
|
return true;
|
|||
|
|
|||
|
case CChoreoEvent::SEQUENCE:
|
|||
|
if ( info->m_bClientSide )
|
|||
|
{
|
|||
|
if ( !bFlexEvents )
|
|||
|
{
|
|||
|
return ProcessSequenceSceneEvent( info, scene, event );
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
case CChoreoEvent::SPEAK:
|
|||
|
if ( info->m_bClientSide )
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *actor -
|
|||
|
// *parameters -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool C_BaseFlex::ProcessSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event )
|
|||
|
{
|
|||
|
if ( !info || !event || !scene )
|
|||
|
return false;
|
|||
|
|
|||
|
SetSequence( info->m_nSequence );
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *event -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void C_BaseFlex::AddFlexAnimation( CSceneEventInfo *info )
|
|||
|
{
|
|||
|
if ( !info )
|
|||
|
return;
|
|||
|
|
|||
|
CChoreoEvent *event = info->m_pEvent;
|
|||
|
if ( !event )
|
|||
|
return;
|
|||
|
|
|||
|
CChoreoScene *scene = info->m_pScene;
|
|||
|
if ( !scene )
|
|||
|
return;
|
|||
|
|
|||
|
if ( !event->GetTrackLookupSet() )
|
|||
|
{
|
|||
|
// Create lookup data
|
|||
|
for ( int i = 0; i < event->GetNumFlexAnimationTracks(); i++ )
|
|||
|
{
|
|||
|
CFlexAnimationTrack *track = event->GetFlexAnimationTrack( i );
|
|||
|
if ( !track )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( track->IsComboType() )
|
|||
|
{
|
|||
|
char name[ 512 ];
|
|||
|
Q_strncpy( name, "right_" ,sizeof(name));
|
|||
|
Q_strncat( name, track->GetFlexControllerName(),sizeof(name), COPY_ALL_CHARACTERS );
|
|||
|
|
|||
|
track->SetFlexControllerIndex( MAX( FindFlexController( name ), LocalFlexController_t(0) ), 0, 0 );
|
|||
|
|
|||
|
Q_strncpy( name, "left_" ,sizeof(name));
|
|||
|
Q_strncat( name, track->GetFlexControllerName(),sizeof(name), COPY_ALL_CHARACTERS );
|
|||
|
|
|||
|
track->SetFlexControllerIndex( MAX( FindFlexController( name ), LocalFlexController_t(0) ), 0, 1 );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
track->SetFlexControllerIndex( MAX( FindFlexController( (char *)track->GetFlexControllerName() ), LocalFlexController_t(0)), 0 );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
event->SetTrackLookupSet( true );
|
|||
|
}
|
|||
|
|
|||
|
if ( !scene_clientflex.GetBool() )
|
|||
|
return;
|
|||
|
|
|||
|
float scenetime = scene->GetTime();
|
|||
|
|
|||
|
float weight = event->GetIntensity( scenetime );
|
|||
|
|
|||
|
// decay if this is a background scene and there's other flex animations playing
|
|||
|
weight = weight * info->UpdateWeight( this );
|
|||
|
|
|||
|
// Compute intensity for each track in animation and apply
|
|||
|
// Iterate animation tracks
|
|||
|
for ( int i = 0; i < event->GetNumFlexAnimationTracks(); i++ )
|
|||
|
{
|
|||
|
CFlexAnimationTrack *track = event->GetFlexAnimationTrack( i );
|
|||
|
if ( !track )
|
|||
|
continue;
|
|||
|
|
|||
|
// Disabled
|
|||
|
if ( !track->IsTrackActive() )
|
|||
|
continue;
|
|||
|
|
|||
|
// Map track flex controller to global name
|
|||
|
if ( track->IsComboType() )
|
|||
|
{
|
|||
|
for ( int side = 0; side < 2; side++ )
|
|||
|
{
|
|||
|
LocalFlexController_t controller = track->GetRawFlexControllerIndex( side );
|
|||
|
|
|||
|
// Get spline intensity for controller
|
|||
|
float flIntensity = track->GetIntensity( scenetime, side );
|
|||
|
if ( controller >= LocalFlexController_t(0) )
|
|||
|
{
|
|||
|
float orig = GetFlexWeight( controller );
|
|||
|
float value = orig * (1 - weight) + flIntensity * weight;
|
|||
|
SetFlexWeight( controller, value );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
LocalFlexController_t controller = track->GetRawFlexControllerIndex( 0 );
|
|||
|
|
|||
|
// Get spline intensity for controller
|
|||
|
float flIntensity = track->GetIntensity( scenetime, 0 );
|
|||
|
if ( controller >= LocalFlexController_t(0) )
|
|||
|
{
|
|||
|
float orig = GetFlexWeight( controller );
|
|||
|
float value = orig * (1 - weight) + flIntensity * weight;
|
|||
|
SetFlexWeight( controller, value );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
info->m_bStarted = true;
|
|||
|
}
|
|||
|
|
|||
|
void CSceneEventInfo::InitWeight( C_BaseFlex *pActor )
|
|||
|
{
|
|||
|
m_flWeight = 1.0;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: update weight for background events. Only call once per think
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
|
|||
|
float CSceneEventInfo::UpdateWeight( C_BaseFlex *pActor )
|
|||
|
{
|
|||
|
m_flWeight = MIN( m_flWeight + 0.1, 1.0 );
|
|||
|
return m_flWeight;
|
|||
|
}
|
|||
|
|
|||
|
BEGIN_BYTESWAP_DATADESC( flexsettinghdr_t )
|
|||
|
DEFINE_FIELD( id, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( version, FIELD_INTEGER ),
|
|||
|
DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ),
|
|||
|
DEFINE_FIELD( length, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( numflexsettings, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( flexsettingindex, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( nameindex, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( numindexes, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( indexindex, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( numkeys, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( keynameindex, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( keymappingindex, FIELD_INTEGER ),
|
|||
|
END_BYTESWAP_DATADESC()
|
|||
|
|
|||
|
BEGIN_BYTESWAP_DATADESC( flexsetting_t )
|
|||
|
DEFINE_FIELD( nameindex, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( obsolete1, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( numsettings, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( index, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( obsolete2, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( settingindex, FIELD_INTEGER ),
|
|||
|
END_BYTESWAP_DATADESC()
|
|||
|
|
|||
|
BEGIN_BYTESWAP_DATADESC( flexweight_t )
|
|||
|
DEFINE_FIELD( key, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( weight, FIELD_FLOAT ),
|
|||
|
DEFINE_FIELD( influence, FIELD_FLOAT ),
|
|||
|
END_BYTESWAP_DATADESC()
|
|||
|
|