126 lines
5.1 KiB
C++
126 lines
5.1 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose: Implementation for CBaseClientRenderTargets class.
|
|||
|
// Provides Init functions for common render textures used by the engine.
|
|||
|
// Mod makers can inherit from this class, and call the Create functions for
|
|||
|
// only the render textures the want for their mod.
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#include "cbase.h"
|
|||
|
#include "baseclientrendertargets.h" // header
|
|||
|
#include "materialsystem/imaterialsystemhardwareconfig.h" // Hardware config checks
|
|||
|
#include "materialsystem/itexture.h" // Hardware config checks
|
|||
|
#include "tier0/icommandline.h"
|
|||
|
#ifdef GAMEUI_UISYSTEM2_ENABLED
|
|||
|
#include "gameui.h"
|
|||
|
#endif
|
|||
|
|
|||
|
// NOTE: This has to be the last file included!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
ConVar cl_disable_water_render_targets( "cl_disable_water_render_targets", "0" );
|
|||
|
|
|||
|
ITexture* CBaseClientRenderTargets::CreateWaterReflectionTexture( IMaterialSystem* pMaterialSystem, int iSize )
|
|||
|
{
|
|||
|
iSize = CommandLine()->ParmValue( "-reflectionTextureSize", iSize );
|
|||
|
return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
|
|||
|
"_rt_WaterReflection",
|
|||
|
iSize, iSize, RT_SIZE_PICMIP,
|
|||
|
pMaterialSystem->GetBackBufferFormat(),
|
|||
|
MATERIAL_RT_DEPTH_SHARED,
|
|||
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
|
|||
|
CREATERENDERTARGETFLAGS_HDR );
|
|||
|
}
|
|||
|
|
|||
|
ITexture* CBaseClientRenderTargets::CreateWaterRefractionTexture( IMaterialSystem* pMaterialSystem, int iSize )
|
|||
|
{
|
|||
|
iSize = CommandLine()->ParmValue( "-reflectionTextureSize", iSize );
|
|||
|
return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
|
|||
|
"_rt_WaterRefraction",
|
|||
|
iSize, iSize, RT_SIZE_PICMIP,
|
|||
|
// This is different than reflection because it has to have alpha for fog factor.
|
|||
|
IMAGE_FORMAT_RGBA8888,
|
|||
|
MATERIAL_RT_DEPTH_SHARED,
|
|||
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
|
|||
|
CREATERENDERTARGETFLAGS_HDR );
|
|||
|
}
|
|||
|
|
|||
|
ITexture* CBaseClientRenderTargets::CreateCameraTexture( IMaterialSystem* pMaterialSystem, int iSize )
|
|||
|
{
|
|||
|
iSize = CommandLine()->ParmValue( "-monitorTextureSize", iSize );
|
|||
|
return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
|
|||
|
"_rt_Camera",
|
|||
|
iSize, iSize, RT_SIZE_DEFAULT,
|
|||
|
pMaterialSystem->GetBackBufferFormat(),
|
|||
|
MATERIAL_RT_DEPTH_SHARED,
|
|||
|
0,
|
|||
|
CREATERENDERTARGETFLAGS_HDR );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Called by the engine in material system init and shutdown.
|
|||
|
// Clients should override this in their inherited version, but the base
|
|||
|
// is to init all standard render targets for use.
|
|||
|
// Input : pMaterialSystem - the engine's material system (our singleton is not yet inited at the time this is called)
|
|||
|
// pHardwareConfig - the user hardware config, useful for conditional render target setup
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBaseClientRenderTargets::SetupClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig, int iWaterTextureSize, int iCameraTextureSize )
|
|||
|
{
|
|||
|
IMaterialSystem *pSave = materials;
|
|||
|
|
|||
|
// Make sure our config is loaded before we try to init rendertargets
|
|||
|
ConfigureCurrentSystemLevel();
|
|||
|
|
|||
|
// Water effects
|
|||
|
materials = pMaterialSystem; // in case not initted yet for mat system util
|
|||
|
g_pMaterialSystem = pMaterialSystem;
|
|||
|
g_pMaterialSystemHardwareConfig = pHardwareConfig;
|
|||
|
if ( iWaterTextureSize && !cl_disable_water_render_targets.GetBool() )
|
|||
|
{
|
|||
|
m_WaterReflectionTexture.Init( CreateWaterReflectionTexture( pMaterialSystem, iWaterTextureSize ) );
|
|||
|
m_WaterRefractionTexture.Init( CreateWaterRefractionTexture( pMaterialSystem, iWaterTextureSize ) );
|
|||
|
}
|
|||
|
|
|||
|
// Monitors
|
|||
|
if ( iCameraTextureSize )
|
|||
|
m_CameraTexture.Init( CreateCameraTexture( pMaterialSystem, iCameraTextureSize ) );
|
|||
|
|
|||
|
ITexture *pGlintTexture = pMaterialSystem->CreateNamedRenderTargetTextureEx2(
|
|||
|
"_rt_eyeglint", 32, 32, RT_SIZE_NO_CHANGE, IMAGE_FORMAT_BGRA8888, MATERIAL_RT_DEPTH_NONE );
|
|||
|
pGlintTexture->IncrementReferenceCount();
|
|||
|
g_pClientShadowMgr->InitRenderTargets();
|
|||
|
#ifdef GAMEUI_UISYSTEM2_ENABLED
|
|||
|
g_pGameUIGameSystem->InitRenderTargets();
|
|||
|
#endif
|
|||
|
|
|||
|
materials = pSave;
|
|||
|
}
|
|||
|
|
|||
|
void CBaseClientRenderTargets::InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig )
|
|||
|
{
|
|||
|
SetupClientRenderTargets( pMaterialSystem, pHardwareConfig );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Shut down each CTextureReference we created in InitClientRenderTargets.
|
|||
|
// Called by the engine in material system shutdown.
|
|||
|
// Input : -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBaseClientRenderTargets::ShutdownClientRenderTargets()
|
|||
|
{
|
|||
|
// Water effects
|
|||
|
m_WaterReflectionTexture.Shutdown();
|
|||
|
m_WaterRefractionTexture.Shutdown();
|
|||
|
|
|||
|
// Monitors
|
|||
|
m_CameraTexture.Shutdown();
|
|||
|
|
|||
|
g_pClientShadowMgr->ShutdownRenderTargets();
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
static CBaseClientRenderTargets g_BaseClientRenderTargets;
|
|||
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CBaseClientRenderTargets, IClientRenderTargets,
|
|||
|
CLIENTRENDERTARGETS_INTERFACE_VERSION, g_BaseClientRenderTargets );
|