56 lines
1.7 KiB
C
56 lines
1.7 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which draws a viewcone
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VIEWCONEIMAGE_H
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#define VIEWCONEIMAGE_H
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#include "shareddefs.h"
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#include "VGUI_BitmapImage.h"
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namespace vgui
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{
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class Panel;
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}
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class C_BaseEntity;
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class KeyValues;
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//-----------------------------------------------------------------------------
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// A bitmap that renders a view cone based on angles
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//-----------------------------------------------------------------------------
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class CViewConeImage
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{
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public:
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// initialization
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bool Init( vgui::Panel *pParent, KeyValues* pInitData );
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// Paint the sucka
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void Paint( float yaw );
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void SetColor( int r, int g, int b );
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private:
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BitmapImage m_Image;
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};
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//-----------------------------------------------------------------------------
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// Helper method to initialize a view cone image from KeyValues data..
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// KeyValues contains the bitmap data, pSectionName, if it exists,
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// indicates which subsection of pInitData should be looked at to get at the
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// image data. The final argument is the bitmap image to initialize.
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// The function returns true if it succeeded.
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//
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// NOTE: This function looks for the key values 'material' and 'color'
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// and uses them to set up the material + modulation color of the image
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//-----------------------------------------------------------------------------
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bool InitializeViewConeImage( KeyValues *pInitData, const char* pSectionName,
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vgui::Panel *pParent, CViewConeImage* pViewConeImage );
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#endif // VIEWCONEIMAGE_H
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