786 lines
23 KiB
C++
786 lines
23 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Material Modify control entity.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "ProxyEntity.h"
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#include "materialsystem/IMaterial.h"
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#include "materialsystem/IMaterialVar.h"
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#include "materialsystem/ITexture.h"
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#include "iviewrender.h"
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#include "texture_group_names.h"
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#include "BaseAnimatedTextureProxy.h"
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#include "imaterialproxydict.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MATERIAL_MODIFY_STRING_SIZE 255
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#define MATERIAL_MODIFY_ANIMATION_UNSET -1
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// Must match MaterialModifyControl.cpp
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enum MaterialModifyMode_t
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{
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MATERIAL_MODIFY_MODE_NONE = 0,
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MATERIAL_MODIFY_MODE_SETVAR = 1,
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MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2,
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MATERIAL_MODIFY_MODE_FLOAT_LERP = 3,
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};
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ConVar debug_materialmodifycontrol_client( "debug_materialmodifycontrol_client", "0" );
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struct materialanimcommands_t
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{
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int iFrameStart;
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int iFrameEnd;
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bool bWrap;
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float flFrameRate;
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};
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struct materialfloatlerpcommands_t
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{
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int flStartValue;
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int flEndValue;
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float flTransitionTime;
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};
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//------------------------------------------------------------------------------
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// FIXME: This really should inherit from something more lightweight
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//------------------------------------------------------------------------------
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class C_MaterialModifyControl : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_MaterialModifyControl, C_BaseEntity );
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C_MaterialModifyControl();
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void OnPreDataChanged( DataUpdateType_t updateType );
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void OnDataChanged( DataUpdateType_t updateType );
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bool ShouldDraw();
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IMaterial *GetMaterial( void ) { return m_pMaterial; }
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const char *GetMaterialVariableName( void ) { return m_szMaterialVar; }
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const char *GetMaterialVariableValue( void ) { return m_szMaterialVarValue; }
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DECLARE_CLIENTCLASS();
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// Animated texture and Float Lerp usage
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bool HasNewAnimationCommands( void ) { return m_bHasNewAnimationCommands; }
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void ClearAnimationCommands( void ) { m_bHasNewAnimationCommands = false; }
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// Animated texture usage
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void GetAnimationCommands( materialanimcommands_t *pCommands );
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// FloatLerp usage
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void GetFloatLerpCommands( materialfloatlerpcommands_t *pCommands );
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void SetAnimationStartTime( float flTime )
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{
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m_flAnimationStartTime = flTime;
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}
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float GetAnimationStartTime( void ) const
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{
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return m_flAnimationStartTime;
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}
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MaterialModifyMode_t GetModifyMode( void ) const
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{
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return ( MaterialModifyMode_t)m_nModifyMode;
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}
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private:
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char m_szMaterialName[MATERIAL_MODIFY_STRING_SIZE];
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char m_szMaterialVar[MATERIAL_MODIFY_STRING_SIZE];
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char m_szMaterialVarValue[MATERIAL_MODIFY_STRING_SIZE];
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IMaterial *m_pMaterial;
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bool m_bHasNewAnimationCommands;
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// Animation commands from the server
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int m_iFrameStart;
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int m_iFrameEnd;
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bool m_bWrap;
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float m_flFramerate;
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bool m_bNewAnimCommandsSemaphore;
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bool m_bOldAnimCommandsSemaphore;
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// Float lerp commands from the server
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float m_flFloatLerpStartValue;
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float m_flFloatLerpEndValue;
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float m_flFloatLerpTransitionTime;
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bool m_bFloatLerpWrap;
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float m_flAnimationStartTime;
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int m_nModifyMode;
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};
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IMPLEMENT_CLIENTCLASS_DT(C_MaterialModifyControl, DT_MaterialModifyControl, CMaterialModifyControl)
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RecvPropString( RECVINFO( m_szMaterialName ) ),
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RecvPropString( RECVINFO( m_szMaterialVar ) ),
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RecvPropString( RECVINFO( m_szMaterialVarValue ) ),
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RecvPropInt( RECVINFO(m_iFrameStart) ),
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RecvPropInt( RECVINFO(m_iFrameEnd) ),
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RecvPropInt( RECVINFO(m_bWrap) ),
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RecvPropFloat( RECVINFO(m_flFramerate) ),
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RecvPropInt( RECVINFO(m_bNewAnimCommandsSemaphore) ),
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RecvPropFloat( RECVINFO(m_flFloatLerpStartValue) ),
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RecvPropFloat( RECVINFO(m_flFloatLerpEndValue) ),
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RecvPropFloat( RECVINFO(m_flFloatLerpTransitionTime) ),
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RecvPropInt( RECVINFO(m_bFloatLerpWrap) ),
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RecvPropInt( RECVINFO(m_nModifyMode) ),
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END_RECV_TABLE()
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//------------------------------------------------------------------------------
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// Purpose:
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//------------------------------------------------------------------------------
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C_MaterialModifyControl::C_MaterialModifyControl()
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{
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m_pMaterial = NULL;
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m_bOldAnimCommandsSemaphore = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_MaterialModifyControl::OnPreDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnPreDataChanged( updateType );
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m_bOldAnimCommandsSemaphore = m_bNewAnimCommandsSemaphore;
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}
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//------------------------------------------------------------------------------
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// Purpose:
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//------------------------------------------------------------------------------
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void C_MaterialModifyControl::OnDataChanged( DataUpdateType_t updateType )
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{
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if( updateType == DATA_UPDATE_CREATED )
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{
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m_pMaterial = materials->FindMaterial( m_szMaterialName, TEXTURE_GROUP_OTHER );
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// Clear out our variables
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m_bHasNewAnimationCommands = true;
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}
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// Detect changes in the anim commands
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if ( m_bNewAnimCommandsSemaphore != m_bOldAnimCommandsSemaphore )
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{
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m_bHasNewAnimationCommands = true;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_MaterialModifyControl::GetAnimationCommands( materialanimcommands_t *pCommands )
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{
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pCommands->iFrameStart = m_iFrameStart;
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pCommands->iFrameEnd = m_iFrameEnd;
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pCommands->bWrap = m_bWrap;
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pCommands->flFrameRate = m_flFramerate;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_MaterialModifyControl::GetFloatLerpCommands( materialfloatlerpcommands_t *pCommands )
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{
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pCommands->flStartValue = m_flFloatLerpStartValue;
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pCommands->flEndValue = m_flFloatLerpEndValue;
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pCommands->flTransitionTime = m_flFloatLerpTransitionTime;
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}
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//------------------------------------------------------------------------------
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// Purpose: We don't draw.
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//------------------------------------------------------------------------------
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bool C_MaterialModifyControl::ShouldDraw()
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{
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return false;
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}
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//=============================================================================
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//
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// THE MATERIALMODIFYPROXY ITSELF
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//
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class CMaterialModifyProxy : public CBaseAnimatedTextureProxy
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{
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public:
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CMaterialModifyProxy();
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virtual ~CMaterialModifyProxy();
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pEntity );
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virtual IMaterial *GetMaterial();
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private:
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void OnBindSetVar( C_MaterialModifyControl *pControl );
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void OnBindAnimatedTexture( C_MaterialModifyControl *pControl );
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void OnBindFloatLerp( C_MaterialModifyControl *pControl );
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float GetAnimationStartTime( void* pArg );
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void AnimationWrapped( void* pArg );
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IMaterial *m_pMaterial;
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// texture animation stuff
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int m_iFrameStart;
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int m_iFrameEnd;
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bool m_bReachedEnd;
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bool m_bCustomWrap;
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float m_flCustomFramerate;
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// float lerp stuff
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IMaterialVar *m_pMaterialVar;
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int m_flStartValue;
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int m_flEndValue;
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float m_flStartTime;
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float m_flTransitionTime;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMaterialModifyProxy::CMaterialModifyProxy()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMaterialModifyProxy::~CMaterialModifyProxy()
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{
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}
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bool CMaterialModifyProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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// set var stuff
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m_pMaterial = pMaterial;
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// float lerp stuff
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m_flStartValue = MATERIAL_MODIFY_ANIMATION_UNSET;
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m_flEndValue = MATERIAL_MODIFY_ANIMATION_UNSET;
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// animated stuff
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// m_pMaterial = pMaterial;
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// m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET;
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// m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET;
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// m_bReachedEnd = false;
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// return CBaseAnimatedTextureProxy::Init( pMaterial, pKeyValues );
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return true;
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}
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void CMaterialModifyProxy::OnBind( void *pEntity )
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{
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// Get the modified material vars from the entity input
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IClientRenderable *pRend = (IClientRenderable *)pEntity;
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if ( pRend )
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{
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C_BaseEntity *pBaseEntity = pRend->GetIClientUnknown()->GetBaseEntity();
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if ( pBaseEntity )
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{
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if( debug_materialmodifycontrol_client.GetBool() )
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{
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// DevMsg( 1, "%s\n", pBaseEntity->GetDebugName() );
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}
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int numChildren = 0;
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bool gotOne = false;
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for ( C_BaseEntity *pChild = pBaseEntity->FirstMoveChild(); pChild; pChild = pChild->NextMovePeer() )
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{
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numChildren++;
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C_MaterialModifyControl *pControl = dynamic_cast<C_MaterialModifyControl*>( pChild );
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if ( !pControl )
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continue;
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if( debug_materialmodifycontrol_client.GetBool() )
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{
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// DevMsg( 1, "pControl: 0x%p\n", pControl );
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}
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switch( pControl->GetModifyMode() )
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{
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case MATERIAL_MODIFY_MODE_NONE:
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break;
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case MATERIAL_MODIFY_MODE_SETVAR:
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gotOne = true;
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OnBindSetVar( pControl );
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break;
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case MATERIAL_MODIFY_MODE_ANIM_SEQUENCE:
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OnBindAnimatedTexture( pControl );
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break;
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case MATERIAL_MODIFY_MODE_FLOAT_LERP:
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OnBindFloatLerp( pControl );
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break;
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default:
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Assert( 0 );
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break;
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}
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}
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if( gotOne )
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{
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// DevMsg( 1, "numChildren: %d\n", numChildren );
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}
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}
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}
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}
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IMaterial *CMaterialModifyProxy::GetMaterial()
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{
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return m_pMaterial;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMaterialModifyProxy::OnBindSetVar( C_MaterialModifyControl *pControl )
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{
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IMaterial *pMaterial = pControl->GetMaterial();
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if( !pMaterial )
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{
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Assert( 0 );
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return;
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}
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if ( pMaterial != m_pMaterial )
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{
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// Warning( "\t%s!=%s\n", pMaterial->GetName(), m_pMaterial->GetName() );
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return;
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}
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bool bFound;
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IMaterialVar *pMaterialVar = pMaterial->FindVar( pControl->GetMaterialVariableName(), &bFound, false );
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if ( !bFound )
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return;
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if( Q_strcmp( pControl->GetMaterialVariableValue(), "" ) )
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{
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// const char *pMaterialName = m_pMaterial->GetName();
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// const char *pMaterialVarName = pMaterialVar->GetName();
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// const char *pMaterialVarValue = pControl->GetMaterialVariableValue();
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// if( debug_materialmodifycontrol_client.GetBool()
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// && Q_stristr( m_pMaterial->GetName(), "faceandhair" )
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// && Q_stristr( pMaterialVar->GetName(), "self" )
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// )
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// {
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// static int count = 0;
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// DevMsg( 1, "CMaterialModifyProxy::OnBindSetVar \"%s\" %s=%s %d pControl=0x%p\n",
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// m_pMaterial->GetName(), pMaterialVar->GetName(), pControl->GetMaterialVariableValue(), count++, pControl );
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// }
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pMaterialVar->SetValueAutodetectType( pControl->GetMaterialVariableValue() );
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}
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}
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//-----------------------------------------------------------------------------
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// Does the dirty deed
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//-----------------------------------------------------------------------------
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void CMaterialModifyProxy::OnBindAnimatedTexture( C_MaterialModifyControl *pControl )
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{
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assert ( m_AnimatedTextureVar );
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if( m_AnimatedTextureVar->GetType() != MATERIAL_VAR_TYPE_TEXTURE )
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return;
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ITexture *pTexture;
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pTexture = m_AnimatedTextureVar->GetTextureValue();
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if ( !pControl )
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return;
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if ( pControl->HasNewAnimationCommands() )
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{
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// Read the data from the modify entity
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materialanimcommands_t sCommands;
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pControl->GetAnimationCommands( &sCommands );
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m_iFrameStart = sCommands.iFrameStart;
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m_iFrameEnd = sCommands.iFrameEnd;
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m_bCustomWrap = sCommands.bWrap;
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m_flCustomFramerate = sCommands.flFrameRate;
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m_bReachedEnd = false;
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m_flStartTime = gpGlobals->curtime;
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pControl->ClearAnimationCommands();
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}
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|||
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// Init all the vars based on whether we're using the base material settings,
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|||
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// or the custom ones from the entity input.
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|||
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int numFrames;
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|||
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bool bWrapAnimation;
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|||
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float flFrameRate;
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|||
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int iLastFrame;
|
|||
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|
|||
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// Do we have a custom frame section from the server?
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|||
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if ( m_iFrameStart != MATERIAL_MODIFY_ANIMATION_UNSET )
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|||
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{
|
|||
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if ( m_iFrameEnd == MATERIAL_MODIFY_ANIMATION_UNSET )
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|||
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{
|
|||
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m_iFrameEnd = pTexture->GetNumAnimationFrames();
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|||
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}
|
|||
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|
|||
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numFrames = (m_iFrameEnd - m_iFrameStart) + 1;
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|||
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bWrapAnimation = m_bCustomWrap;
|
|||
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flFrameRate = m_flCustomFramerate;
|
|||
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iLastFrame = (m_iFrameEnd - 1);
|
|||
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}
|
|||
|
else
|
|||
|
{
|
|||
|
numFrames = pTexture->GetNumAnimationFrames();
|
|||
|
bWrapAnimation = m_WrapAnimation;
|
|||
|
flFrameRate = m_FrameRate;
|
|||
|
iLastFrame = (numFrames - 1);
|
|||
|
}
|
|||
|
|
|||
|
// Have we already reached the end? If so, stay there.
|
|||
|
if ( m_bReachedEnd && !bWrapAnimation )
|
|||
|
{
|
|||
|
m_AnimatedTextureFrameNumVar->SetIntValue( iLastFrame );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// NOTE: Must not use relative time based methods here
|
|||
|
// because the bind proxy can be called many times per frame.
|
|||
|
// Prevent multiple Wrap callbacks to be sent for no wrap mode
|
|||
|
float startTime;
|
|||
|
if ( m_iFrameStart != MATERIAL_MODIFY_ANIMATION_UNSET )
|
|||
|
{
|
|||
|
startTime = m_flStartTime;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
startTime = GetAnimationStartTime(pControl);
|
|||
|
}
|
|||
|
float deltaTime = gpGlobals->curtime - startTime;
|
|||
|
float prevTime = deltaTime - gpGlobals->frametime;
|
|||
|
|
|||
|
// Clamp..
|
|||
|
if (deltaTime < 0.0f)
|
|||
|
deltaTime = 0.0f;
|
|||
|
if (prevTime < 0.0f)
|
|||
|
prevTime = 0.0f;
|
|||
|
|
|||
|
float frame = flFrameRate * deltaTime;
|
|||
|
float prevFrame = flFrameRate * prevTime;
|
|||
|
|
|||
|
int intFrame = ((int)frame) % numFrames;
|
|||
|
int intPrevFrame = ((int)prevFrame) % numFrames;
|
|||
|
|
|||
|
if ( m_iFrameStart != MATERIAL_MODIFY_ANIMATION_UNSET )
|
|||
|
{
|
|||
|
intFrame += m_iFrameStart;
|
|||
|
intPrevFrame += m_iFrameStart;
|
|||
|
}
|
|||
|
|
|||
|
// Report wrap situation...
|
|||
|
if (intPrevFrame > intFrame)
|
|||
|
{
|
|||
|
m_bReachedEnd = true;
|
|||
|
|
|||
|
if (bWrapAnimation)
|
|||
|
{
|
|||
|
AnimationWrapped( pControl );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Only sent the wrapped message once.
|
|||
|
// when we're in non-wrapping mode
|
|||
|
if (prevFrame < numFrames)
|
|||
|
AnimationWrapped( pControl );
|
|||
|
intFrame = numFrames - 1;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_AnimatedTextureFrameNumVar->SetIntValue( intFrame );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
float CMaterialModifyProxy::GetAnimationStartTime( void* pArg )
|
|||
|
{
|
|||
|
IClientRenderable *pRend = (IClientRenderable *)pArg;
|
|||
|
if (!pRend)
|
|||
|
return 0.0f;
|
|||
|
|
|||
|
C_BaseEntity* pEntity = pRend->GetIClientUnknown()->GetBaseEntity();
|
|||
|
if (pEntity)
|
|||
|
{
|
|||
|
return pEntity->GetTextureAnimationStartTime();
|
|||
|
}
|
|||
|
return 0.0f;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMaterialModifyProxy::AnimationWrapped( void* pArg )
|
|||
|
{
|
|||
|
IClientRenderable *pRend = (IClientRenderable *)pArg;
|
|||
|
if (!pRend)
|
|||
|
return;
|
|||
|
|
|||
|
C_BaseEntity* pEntity = pRend->GetIClientUnknown()->GetBaseEntity();
|
|||
|
if (pEntity)
|
|||
|
{
|
|||
|
pEntity->TextureAnimationWrapped();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Does the dirty deed
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMaterialModifyProxy::OnBindFloatLerp( C_MaterialModifyControl *pControl )
|
|||
|
{
|
|||
|
if ( !pControl )
|
|||
|
return;
|
|||
|
|
|||
|
if ( pControl->HasNewAnimationCommands() )
|
|||
|
{
|
|||
|
pControl->SetAnimationStartTime( gpGlobals->curtime );
|
|||
|
pControl->ClearAnimationCommands();
|
|||
|
}
|
|||
|
|
|||
|
// Read the data from the modify entity
|
|||
|
materialfloatlerpcommands_t sCommands;
|
|||
|
pControl->GetFloatLerpCommands( &sCommands );
|
|||
|
|
|||
|
m_flStartValue = sCommands.flStartValue;
|
|||
|
m_flEndValue = sCommands.flEndValue;
|
|||
|
m_flTransitionTime = sCommands.flTransitionTime;
|
|||
|
m_flStartTime = pControl->GetAnimationStartTime();
|
|||
|
bool bFound;
|
|||
|
m_pMaterialVar = m_pMaterial->FindVar( pControl->GetMaterialVariableName(), &bFound, false );
|
|||
|
|
|||
|
if( bFound )
|
|||
|
{
|
|||
|
float currentValue;
|
|||
|
if( m_flTransitionTime > 0.0f )
|
|||
|
{
|
|||
|
currentValue = m_flStartValue + ( m_flEndValue - m_flStartValue ) * clamp( ( ( gpGlobals->curtime - m_flStartTime ) / m_flTransitionTime ), 0.0f, 1.0f );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
currentValue = m_flEndValue;
|
|||
|
}
|
|||
|
|
|||
|
if( debug_materialmodifycontrol_client.GetBool() && Q_stristr( m_pMaterial->GetName(), "faceandhair" ) && Q_stristr( m_pMaterialVar->GetName(), "warp" ) )
|
|||
|
{
|
|||
|
static int count = 0;
|
|||
|
DevMsg( 1, "CMaterialFloatLerpProxy::OnBind \"%s\" %s=%f %d\n", m_pMaterial->GetName(), m_pMaterialVar->GetName(), currentValue, count++ );
|
|||
|
}
|
|||
|
m_pMaterialVar->SetFloatValue( currentValue );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
//
|
|||
|
// MATERIALMODIFYANIMATED PROXY
|
|||
|
//
|
|||
|
class CMaterialModifyAnimatedProxy : public CBaseAnimatedTextureProxy
|
|||
|
{
|
|||
|
public:
|
|||
|
CMaterialModifyAnimatedProxy() {};
|
|||
|
virtual ~CMaterialModifyAnimatedProxy() {};
|
|||
|
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
|
|||
|
virtual void OnBind( void *pEntity );
|
|||
|
|
|||
|
virtual float GetAnimationStartTime( void* pBaseEntity );
|
|||
|
virtual void AnimationWrapped( void* pC_BaseEntity );
|
|||
|
|
|||
|
private:
|
|||
|
IMaterial *m_pMaterial;
|
|||
|
int m_iFrameStart;
|
|||
|
int m_iFrameEnd;
|
|||
|
bool m_bReachedEnd;
|
|||
|
float m_flStartTime;
|
|||
|
bool m_bCustomWrap;
|
|||
|
float m_flCustomFramerate;
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CMaterialModifyAnimatedProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
|
|||
|
{
|
|||
|
m_pMaterial = pMaterial;
|
|||
|
m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET;
|
|||
|
m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET;
|
|||
|
m_bReachedEnd = false;
|
|||
|
return CBaseAnimatedTextureProxy::Init( pMaterial, pKeyValues );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Does the dirty deed
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMaterialModifyAnimatedProxy::OnBind( void *pEntity )
|
|||
|
{
|
|||
|
assert ( m_AnimatedTextureVar );
|
|||
|
if( m_AnimatedTextureVar->GetType() != MATERIAL_VAR_TYPE_TEXTURE )
|
|||
|
return;
|
|||
|
|
|||
|
ITexture *pTexture;
|
|||
|
pTexture = m_AnimatedTextureVar->GetTextureValue();
|
|||
|
|
|||
|
// Get the modified material vars from the entity input
|
|||
|
IClientRenderable *pRend = (IClientRenderable *)pEntity;
|
|||
|
if ( pRend )
|
|||
|
{
|
|||
|
C_BaseEntity *pBaseEntity = pRend->GetIClientUnknown()->GetBaseEntity();
|
|||
|
if ( pBaseEntity )
|
|||
|
{
|
|||
|
for ( C_BaseEntity *pChild = pBaseEntity->FirstMoveChild(); pChild; pChild = pChild->NextMovePeer() )
|
|||
|
{
|
|||
|
C_MaterialModifyControl *pControl = dynamic_cast<C_MaterialModifyControl*>( pChild );
|
|||
|
if ( !pControl )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( !pControl->HasNewAnimationCommands() )
|
|||
|
continue;
|
|||
|
|
|||
|
// Read the data from the modify entity
|
|||
|
materialanimcommands_t sCommands;
|
|||
|
pControl->GetAnimationCommands( &sCommands );
|
|||
|
|
|||
|
m_iFrameStart = sCommands.iFrameStart;
|
|||
|
m_iFrameEnd = sCommands.iFrameEnd;
|
|||
|
m_bCustomWrap = sCommands.bWrap;
|
|||
|
m_flCustomFramerate = sCommands.flFrameRate;
|
|||
|
m_bReachedEnd = false;
|
|||
|
|
|||
|
m_flStartTime = gpGlobals->curtime;
|
|||
|
|
|||
|
pControl->ClearAnimationCommands();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Init all the vars based on whether we're using the base material settings,
|
|||
|
// or the custom ones from the entity input.
|
|||
|
int numFrames;
|
|||
|
bool bWrapAnimation;
|
|||
|
float flFrameRate;
|
|||
|
int iLastFrame;
|
|||
|
|
|||
|
// Do we have a custom frame section from the server?
|
|||
|
if ( m_iFrameStart != MATERIAL_MODIFY_ANIMATION_UNSET )
|
|||
|
{
|
|||
|
if ( m_iFrameEnd == MATERIAL_MODIFY_ANIMATION_UNSET )
|
|||
|
{
|
|||
|
m_iFrameEnd = pTexture->GetNumAnimationFrames();
|
|||
|
}
|
|||
|
|
|||
|
numFrames = (m_iFrameEnd - m_iFrameStart) + 1;
|
|||
|
bWrapAnimation = m_bCustomWrap;
|
|||
|
flFrameRate = m_flCustomFramerate;
|
|||
|
iLastFrame = (m_iFrameEnd - 1);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
numFrames = pTexture->GetNumAnimationFrames();
|
|||
|
bWrapAnimation = m_WrapAnimation;
|
|||
|
flFrameRate = m_FrameRate;
|
|||
|
iLastFrame = (numFrames - 1);
|
|||
|
}
|
|||
|
|
|||
|
// Have we already reached the end? If so, stay there.
|
|||
|
if ( m_bReachedEnd && !bWrapAnimation )
|
|||
|
{
|
|||
|
m_AnimatedTextureFrameNumVar->SetIntValue( iLastFrame );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// NOTE: Must not use relative time based methods here
|
|||
|
// because the bind proxy can be called many times per frame.
|
|||
|
// Prevent multiple Wrap callbacks to be sent for no wrap mode
|
|||
|
float startTime;
|
|||
|
if ( m_iFrameStart != MATERIAL_MODIFY_ANIMATION_UNSET )
|
|||
|
{
|
|||
|
startTime = m_flStartTime;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
startTime = GetAnimationStartTime(pEntity);
|
|||
|
}
|
|||
|
float deltaTime = gpGlobals->curtime - startTime;
|
|||
|
float prevTime = deltaTime - gpGlobals->frametime;
|
|||
|
|
|||
|
// Clamp..
|
|||
|
if (deltaTime < 0.0f)
|
|||
|
deltaTime = 0.0f;
|
|||
|
if (prevTime < 0.0f)
|
|||
|
prevTime = 0.0f;
|
|||
|
|
|||
|
float frame = flFrameRate * deltaTime;
|
|||
|
float prevFrame = flFrameRate * prevTime;
|
|||
|
|
|||
|
int intFrame = ((int)frame) % numFrames;
|
|||
|
int intPrevFrame = ((int)prevFrame) % numFrames;
|
|||
|
|
|||
|
if ( m_iFrameStart != MATERIAL_MODIFY_ANIMATION_UNSET )
|
|||
|
{
|
|||
|
intFrame += m_iFrameStart;
|
|||
|
intPrevFrame += m_iFrameStart;
|
|||
|
}
|
|||
|
|
|||
|
// Report wrap situation...
|
|||
|
if (intPrevFrame > intFrame)
|
|||
|
{
|
|||
|
m_bReachedEnd = true;
|
|||
|
|
|||
|
if (bWrapAnimation)
|
|||
|
{
|
|||
|
AnimationWrapped( pEntity );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Only sent the wrapped message once.
|
|||
|
// when we're in non-wrapping mode
|
|||
|
if (prevFrame < numFrames)
|
|||
|
AnimationWrapped( pEntity );
|
|||
|
intFrame = numFrames - 1;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_AnimatedTextureFrameNumVar->SetIntValue( intFrame );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
float CMaterialModifyAnimatedProxy::GetAnimationStartTime( void* pArg )
|
|||
|
{
|
|||
|
IClientRenderable *pRend = (IClientRenderable *)pArg;
|
|||
|
if (!pRend)
|
|||
|
return 0.0f;
|
|||
|
|
|||
|
C_BaseEntity* pEntity = pRend->GetIClientUnknown()->GetBaseEntity();
|
|||
|
if (pEntity)
|
|||
|
{
|
|||
|
return pEntity->GetTextureAnimationStartTime();
|
|||
|
}
|
|||
|
return 0.0f;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMaterialModifyAnimatedProxy::AnimationWrapped( void* pArg )
|
|||
|
{
|
|||
|
IClientRenderable *pRend = (IClientRenderable *)pArg;
|
|||
|
if (!pRend)
|
|||
|
return;
|
|||
|
|
|||
|
C_BaseEntity* pEntity = pRend->GetIClientUnknown()->GetBaseEntity();
|
|||
|
if (pEntity)
|
|||
|
{
|
|||
|
pEntity->TextureAnimationWrapped();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
EXPOSE_MATERIAL_PROXY( CMaterialModifyProxy, MaterialModify );
|
|||
|
EXPOSE_MATERIAL_PROXY( CMaterialModifyAnimatedProxy, MaterialModifyAnimated );
|