248 lines
5.2 KiB
Makefile
248 lines
5.2 KiB
Makefile
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######################################################################
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# Makefile for WF for Quake2
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#
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# Note: If you developed your source files on a Win32 machine, type
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# "make stripcr" to get rid of any stray carriage returns that
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# may be lurking in your files or make sure that you use ASCII
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# mode to transfer via FTP.
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#
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######################################################################
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######################################################################
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# C_OBJS (Custom Objects): You should use this group below to
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# specify any custom files required by you that are not
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# included in id's sources. e.g. if your mod requires the addition
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# of custom files "foo.c" and "bar.c", you'd add:
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#
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# C_OBJS = foo.o bar.o
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#
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######################################################################
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C_OBJS = alarm.o \
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b_biosentry.o \
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b_healingdepot.o \
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b_missile.o \
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b_supplydepot.o \
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b_turret.o \
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bot_ai.o \
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bot_die.o \
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bot_items.o \
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bot_misc.o \
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bot_nav.o \
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bot_spawn.o \
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bot_wpns.o \
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camclient.o \
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debug.o \
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dwm.o \
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g_ai.o \
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g_chase.o \
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g_cmds.o \
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g_combat.o \
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g_ctf.o \
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g_ent.o \
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g_func.o \
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g_items.o \
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g_main.o \
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g_misc.o \
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g_monster.o \
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g_phys.o \
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g_save.o \
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g_spawn.o \
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g_svcmds.o \
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g_target.o \
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g_trigger.o \
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g_utils.o \
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g_weapon.o \
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grapple.o \
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j_diesease.o \
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j_fire.o \
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j_kamikaze.o \
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m_flash.o \
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m_move.o \
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p_client.o \
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p_hud.o \
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p_menu.o \
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p_trail.o \
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p_view.o \
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p_weapon.o \
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q_devels.o \
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q_shared.o \
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r_weap.o \
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remotecam.o \
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stdlog.o \
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throwup.o \
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w_ak47.o \
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w_armordart.o \
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w_boltedblaster.o \
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w_cgprojectilelauncher.o \
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w_clustermissiles.o \
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w_concussion.o \
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w_flamethrower.o \
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w_flare.o \
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w_flaregun.o \
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w_gasgrenade.o \
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w_infectdartlauncher.o \
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w_lasercutter.o \
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w_lasersight.o \
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w_laserweapons.o \
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w_lightninggun.o \
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w_magnotron.o \
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w_mbpc.o \
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w_megachaingun.o \
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w_nag.o \
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w_nailgun.o \
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w_napalm.o \
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w_napalmmissiles.o \
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w_needler.o \
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w_other.o \
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w_pelletmissile.o \
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w_pistol.o \
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w_plague.o \
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w_plaguetime.o \
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w_plasmabomb.o \
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w_poisondart.o \
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w_sentrykiller.o \
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w_shc.o \
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w_shock.o \
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w_shrapnal.o \
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w_slowgrenade.o \
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w_sniperrifle.o \
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w_stinger.o \
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w_telsacoil.o \
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w_tranquilizer.o \
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wf_classmgr.o \
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wf_cluster.o \
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wf_config.o \
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wf_decoy.o \
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wf_earthquake.o \
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wf_feign.o \
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wf_fileio.o \
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wf_flagcap.o \
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wf_flame.o \
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wf_flash.o \
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wf_freezer.o \
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wf_friends.o \
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wf_goodyear.o \
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wf_ipban.o \
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wf_jet.o \
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wf_knife.o \
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wf_laserball.o \
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wf_maplist.o \
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wf_misc.o \
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wf_napalm.o \
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wf_pipebomb.o \
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wf_proximity.o \
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wf_quake.o \
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wf_referee.o \
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wf_scanner.o \
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wf_tempents.o \
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wf_turret.o \
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x_weap.o
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# g_unzip.o
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# g_zip.o
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# Game-related objects
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G_OBJS =
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# Monster-related objects
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M_OBJS =
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# Player-related objects
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P_OBJS =
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# Quake2-related objects
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Q_OBJS =
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# This will compile the original C_OBJS along with any extra files that
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# you defined above
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#
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OBJS = $(C_OBJS) $(G_OBJS) $(M_OBJS) $(P_OBJS) $(Q_OBJS)
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######################################################################
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# UNCOMMENT BELOW LINES FOR WF DEPENDING ON OS
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######################################################################
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# Uncomment for Linux
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TARGET = gamei386.so
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# Uncomment for Solaris
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#TARGET = gamesparc.so
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CC = gcc
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# CC = cc
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SHELL = /bin/sh
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# This #define saves us from having to change stricmp() to
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# strcasecmp() in the actual sources, which means we can leave
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# the source code as portable as possible (Win32 doesn't like
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# strcasecmp() any more than Linux likes stricmp()). By doing
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# it this way the same source code can be built under both
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# platforms unchanged.
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#
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BASE_CFLAGS = -Dstricmp=strcasecmp
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# These build objects optimized for speed rather than size on Linux.
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#CFLAGS = $(BASE_CFLAGS) -O2 -DC_ONLY -ffast-math -funroll-loops \
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# -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
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# -malign-jumps=2 -malign-functions=2 -fno-strength-reduce -Wall
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#CFLAGS = $(BASE_CFLAGS) -O3 -DC_ONLY -ffast-math \
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# -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
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# -malign-jumps=2 -malign-functions=2 -fno-strength-reduce -Wall
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# -fverbose-asm -S -g
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# This builds optimized for speed under Solaris
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#CFLAGS = $(BASE_CFLAGS) -O2 -DC_ONLY -ffast-math -funroll-loops \
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# -fomit-frame-pointer -fexpensive-optimizations \
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# -fno-strength-reduce -Wall
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# Use this for testing/debugging under Linux or Solaris
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CFLAGS = $(BASE_CFLAGS) -O2 -g -DC_ONLY
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# Linker flags for building a shared library (*.so).
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#
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# Redhat Linux users don't need -ldl or -lm...
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LDFLAGS =
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# but Slackware people do
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#LDFLAGS = -ldl -lm
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SHLIBCFLAGS = -fPIC
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SHLIBLDFLAGS = -shared
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######################################################################
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# Targets
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######################################################################
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all: $(TARGET)
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.c.o:
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$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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$(TARGET): $(OBJS)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(OBJS) $(LDFLAGS)
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# strip $(TARGET)
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dep:
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@echo "Updating dependencies..."
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@$(CC) -MM $(OBJS:.o=.c) > .depend
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stripcr: .
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@echo "Stripping carriage returns from source files..."
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@for f in *.[ch]; do \
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cat $$f | tr -d '\015' > .stripcr; \
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mv .stripcr $$f; \
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done; \
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rm -f .stripcr
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clean:
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@echo "Deleting WF temporary and compiled files..."
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@rm -f $(OBJS) *.orig ~* core *.so
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@echo "Restoring p_trail.o..."
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@cp p_trail.o.sav p_trail.o
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distclean: clean
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@echo "Deleting everything that can be rebuilt..."
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@rm -f $(TARGET) .depend
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