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<H1>Weapons Factory Server Setup</H1>
<br>
<font size = +1><b>
<a href="#download">How To Download the 4.2 Server Software</a><br>
<a href="#whatsnew">See What's New for 4.2</a><br>
</b>
</font>
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<p>These instructions will show you how to set up a Weapons Factory server. You should
also follow these instructions if you are setting up a single player game to use the
Weapons Factory eraser bots. </p>
<h2>Setting up a Basic Weapons Factory Server</h2>
<p>Before you can set up a Weapons Factory server, you should first understand how to set up
a normal Q2 server. It is important to understand that there two types of Q2 servers. For
both server types, you need to download and install the Weapons Factory server software.</p>
<ul>
<li><b>Listen -</b> A listen server uses the normal Q2 game. In this mode, of the players acts as the "host"
and lets other players connect to their Q2 game. You also need to follow these instructions
if you want to play WF as a single player game with WF eraser bots.
<p>To run a listen server, you start Q2 just as you would if you were going to play. You then
use the Q2 menus to start a server. Before you do that though, you need to add an option to your
Q2 startup icon to make it use the Weapons Factory mod. So here are the steps to set up a listen server:
<ul>
<li>Make sure you have the latest Q2 patches from id Software. Q2 updates can be found at <a
href="ftp://ftp.cdrom.com/pub/idgames/idstuff/quake2">ftp://ftp.cdrom.com/pub/idgames/idstuff/quake2</a></li>
<li>Download and install the latest <a href="wf.software.html">WF client files</a> into your quake2\wf directory if needed</li>
<li>Download and install the latest <a href="#download">WF server files</a> into your quake2\wf directory</li>
<li>Make sure the team10.class file has been unzipped into your quake2\wf directory</li>
<li>Download and install map files you wish to use into your quake2\wf\maps directory</li>
<li>Change your Q2 startup icon. Go to the icon properties, select the "Shortcut" tab,
and edit the "Target" field to add this at the end of the line: "+set game wf +set deathmatch 1"</li>
<li>Start Q2 using the modified Q2 icon</li>
<li>Bring up the Q2 menu and select "Multiplayer". Then select "Start network server".</li>
<li>You can fill in a number of server settings, including the initial map. Unfortunately, you
can't pick any of the WF maps from this screen. Don't worry about it - just select the
"begin" option.</li>
<li>Join a team and pick a class.</li>
<li>If you want to change maps, type "gamemap 2fort8wf" in the console (or whatever map you want). You are now
running as a WF listen server.</li>
<li>Have other people connect to your game by giving them your IP address. They can
connect to your server by typing "connect <ip address>" in their console window.</li>
</ul>
</li>
<li><b>Dedicated - </b> Dedicated servers are the most common way to set up a public server. In
dedicated mode, a separate machine acts as the server, and players connect to it
from separate machines. The key difference between listen servers and dedicated servers
is that dedicated servers only show the console window - you can't play as the
server administrator. Also, dedicated servers are the only kind of server that can
register with the Q2 master servers to be visible from GameSpy. To set up a dedicated WF
server, do the following:
<ul>
<li>Make sure you have the latest Q2 patches from id Software. Q2 updates can be found at <a
href="ftp://ftp.cdrom.com/pub/idgames/idstuff/quake2">ftp://ftp.cdrom.com/pub/idgames/idstuff/quake2</a></li>
<li>Download and install the latest <a href="wf.software.html">WF client files</a> into your quake2\wf directory if needed</li>
<li>Download and install the latest <a href="#download">WF server files</a> into your quake2\wf directory</li>
<li>Make sure the team10.class file has been unzipped into your quake2\wf directory</li>
<li>Download and install map files you wish to use into your quake2\wf\maps directory</li>
<li>Start a dedicated server by using this command line (or from an icon):<br>
quake2.exe +set dedicated 1 +set game wf +set deathmatch 1
</li>
<li>Join a team and pick a class.</li>
<li>If you want to change maps, type "gamemap 2fort8wf" in the console (or whatever map you want). </li>
<li>Have other people connect to your game by giving them your IP address. They can
connect to your server by typing "connect <ip address>" in their console window.</li>
</ul>
</li>
</ul>
<p>If you need some more information on how to set up a Q2 server, visit <a
href="http://www.planetquake.com/q2s-faq">http://www.planetquake.com/q2s-faq</a>.
Admins using Linux may want to check <a href="http://www.linuxquake.com">http://www.linuxquake.com</a>.
We also recommend the news group &quot;rec.games.computer.quake.servers&quot;. Here you can
post server questions and seek answers. You can also subscribe to the <a
href="http://list.gamespy.com/scripts/lyris.pl?enter=q2servers">Q2 server mailing
list</a>.</p>
<p>At this point, you should have a basic WF server up and running. The remainder of the document describes all of the
various WF server options.</p>
<h2>Setting up a LAN Network</h2>
<P>For basic information on how to set up a Local Area Network, check out <A href="http://www.gamers.com/quake2/server-lan.asp" target="_top">Gamers.com</A>.</P>
<h2>Special Linux/Unix Installation Instructions</h2>
<p>A few additional steps are required to get Weapons Factory working under Linux or
Solaris. You'll get the best results by running your server under the root login. If you are upgrading, be sure to copy your server config file and
wfserver.ini file to a safe location, or they will be overwritten. </p>
<ul>
<li>As with NT, you must first get and configure a standard Quake2 server Be sure to install the binaries
that include the CTF option.</li>
<li> Make a &quot;wf&quot; subdirectory off your Quake2 directory. </li>
<li>Download the WF server and Client files. The server files come in both *.tar.gz and *.tar.Z flavors.</li>
<li>Uncompress the server files by copying the archive into the Quake2 directory.&nbsp; Type the following command to uncompress the binaries into the
WF directory:&nbsp;&nbsp; zcat wfserver42.tar.gz | tar xvf -</li>
<li>Now, copy the Client files into the WF directory. Uncompress the archive by typing:&nbsp; unzip wfclient42.zip</li>
<li>Now that the files are uncompressed, change the ownership of the files to the root user.&nbsp; Change to the WF directory, and type:
&nbsp; chown root.root *</li>
<li>Check to be sure all files are named with lower case letters.</li>
</ul></p>
<a name="download"><h2>Downloading the Weapons Factory server software</h2></a>
<p><b>NOTE!!!</b> If you are upgrading from an older version, make sure you create a backup version of your server.cfg and
wfserver.ini files. This version will replace those files.</p>
<p><b>Download problems?</b> If you have any trouble downloading from the links below, go
to this site: <a
href="ftp://ftp.cdrom.com/pub/idgames2/planetquake/captured/weaponsfactory/">ftp://ftp.cdrom.com/pub/idgames2/planetquake/captured/weaponsfactory/
</a>. You'll have to make a note and download the individual files that you need.</p>
<blockquote>
<table width="540" cellspacing="5" cellpadding="5">
<tr>
<td width = 150 valign="top" bgcolor="#62570C"><b><a
href="http://asp.planetquake.com/dl/dl.asp?captured/weaponsfactory/wfserver42-nt.zip">wfserver42-nt.zip</a></b></td>
<td valign="top" bgcolor="#62570C">Win 95/NT - Version 4.2 Server Files. (You must also
download wfclient42.zip from the <a
href="http://www.captured.com/weaponsfactory/wf.software.html">downloads</a> page)</td>
</tr>
<tr>
<td valign="top" bgcolor="#62570C"><b><a
href="http://asp.planetquake.com/dl/dl.asp?captured/weaponsfactory/wfserver42-unix.tar.gz">wfserver42-unix.tar.gz<B></a></b></td>
<td valign="top" bgcolor="#62570C">Combined Linux/Solaris server for WF 4.2. Includes
updated documentation and installation instructions for WF 4.2. .tar.gz version. (You must
also download wfclient42.zip from the <a
href="http://www.captured.com/weaponsfactory/wf.software.html">downloads</a> page)</td>
</tr>
<tr>
<td valign="top" bgcolor="#62570C"><b><a
href="http://asp.planetquake.com/dl/dl.asp?captured/weaponsfactory/wfserver42-unix.tar.z">wfserver42-unix.tar.z<B></a></b></td>
<td valign="top" bgcolor="#62570C">Combined Linux/Solaris server for WF 4.2. Includes
updated documentation and installation instructions for WF 4.2. .tar.Z version for people
who don't have gzip. (You must also download wfclient42.zip from the <a
href="http://www.captured.com/weaponsfactory/wf.software.html">downloads</a> page)</td>
</tr>
</table>
</blockquote>
<h2>Quick Start Dedicated WF Server</h2></a>
<p>Once you've downloaded the WF server files, you can start a dedicated WF
server by starting Q2 like this:
<blockquote>
quake2.exe +set dedicated 1 +set deathmatch 1 +set game wf +set gamedir wf
</blockquote>
Thats all there is to it. The rest of this document describes all of the
various server options.</p>
<a name="whatsnew"><h2>What's New in 4.2?</h2></a>
Just about everything! We've made some major changes (hopefully for the better) to help make administering
WF servers easier. Almost all of the WF specific settings have moved to the WFSERVER.INI file. Previously,
the wfserver.ini file was used only for the map list. It now controls almost all aspects of the WF server including:
<ul>
<li>Individual settings to replace the WFFLAGS variable</li>
<li>Scoring</li>
<li>Class Limits</li>
<li>Message of the day</li>
<li>Banned Word List</li>
<li>Defining the class definition file to use</li>
</ul>
<p>Keep in mind you still will need a server.cfg file for setting variabes like DMFLAGS, frag limits, time limits
and the initial map to load. But you no longer need to set the WFFLAGS variable. Each WFFLAGS option now has it's own
setting line in the wfserver.ini file.</p>
<h2>What makes a good server?</h2>
<ul>
<li>A good admin.&nbsp; Check your server often.&nbsp; Play there.&nbsp; Listen to your
users.&nbsp; Resist the urge to be a tyrant.</li>
<li>A fast network connection.&nbsp; ISDN or telephone modems won't cut the mustard.
&nbsp; Cable modems can, in some circumstances, work well.&nbsp; But it depends on your
cable company's quality of service.</li>
<li>A good machine. You don't need a Cray to run a first class server.&nbsp; But you won't
get good results on a 486 either.&nbsp; Linux servers tend to need less horsepower than NT
servers, but both need an adequate machine.&nbsp; A pentium 200+ should be able to run a
16 player game pretty well with enough memory.&nbsp; 128 megs is ideal on Linux - NT <em>may</em>
require more depending on what else you have running on the machine.</li>
</ul>
<h2>Advanced Weapons Factory Game Options</h2>
<p>Included in the WF distribution files are two sample server
configuration files - <em>server.cfg</em> and <em>wfserver.ini</em>. The biggest change for WF server administrators
in version 4.2 is that most WF specific settings are now done by setting options in the wfserver.ini file. Each of the
sections in this file are described. When editing the wfserver.ini file, remember that anything after a / character will be
ignored. This is usefull for adding comments to the file.</p>
<p>If you are running multiple WF servers from the same machine, you can select different configuration files
to use on startup. Lets say you want to run two dedicated WF servers on the same machine with different configuration
files. You could do this with the following commands:</p>
<blockquote>
<font size = -1 color = yellow>
quake2.exe +set dedicated 1 +set game wf +set deathmatch 1 +set port 27910 +set wfconfig server1.ini +exec server1.cfg<br><br>
quake2.exe +set dedicated 1 +set game wf +set deathmatch 1 +set port 27911 +set wfconfig server2.ini +exec server2.cfg<br>
</font>
</blockquote>
<p>In this case, server1.ini and server2.ini are modified copies of the wfserver.ini file. The server1.cfg
and server2.cfg are modified copies of the server.cfg file.</p>
<h2>WFSERVER.INI - [general] Section</h2>
<p>The WFFLAGS settings in previous versions of WF are no longer needed. Instead, each option is controlled by
a specific line in the [general] section of wfserver.ini. Here are the settings that can be controlled in the [general]
section:</p>
<pre>
[general]
classdef = team10.class / Defines the class definition file to use.
map_voting = 0 / allow map voting? Will use the current map list to vote from
zbot_detect = 0 / Stop those zbots!
weaponfilename = / Used to change default damage/speed of weapons and grenades
frag_logging = 0 / if 1, turns on frag logging
logfilename = std.log / Name of the frag log file
ref_password = / If it's blank, nobody can be the ref
floodertime = 5 / messages typed quicker x seconds will be considered flooding
unbalanced_limit = 0 / prevents teams with too many people from taking fag. 0 = no checking
zoid_flagcap = 0 / set for old style flag captures
auto_team_balance = 0 / Turns on automatic team balancing
anarchy = 0 / special mode for death match instead of ctf play
no_fort_respawn = 0 / disable same fort respawn? (the rest are probably not usefull)
no_decoys = 0 / decoys disabled?
no_flying = 0 / flying disabled?
decoy_pursue = 0 / no longer usefull
no_turret = 0 / turrets disabled?
no_earthquakes = 0 / earthquakes disabled? (not used)
no_player_classes = 0 / don't think this works any more
friendly_fire = 0 / does not determine damage, but targeting of weapons
no_grapple = 0 / grapple disabled?
no_homing = 0 / homing missles disabled?
</pre>
<p><b>Notes:</b></p>
<ul>
<li><b>classdef</b> - If no class definition is specified at startup, WF will load the team10.class file. WF ships
with 3 class files:
<blockquote>
<pre>
team3.class - Old WF2.1B style
team6.class - 6 classes, well armed
team10.class - True TF style classes
</pre>
</blockquote>
</li>
<li><b>auto_team_balance</b> - Team Balancing is a server option that seeks to balance
the damage players receive based on the current team score (captures only,
not frags). It is only active when either team has at least three captures.
It works by adding or subtracting 10% of the damage for each point
difference.</p>
<p>It is not noticeable until the point difference is at least 3 or 4. When it
gets to 8 or 9, it rocks.</p>
<p>Examples:</p>
<p>Your team is down 3 points, you will receive 100% - 30% = 70% damage<br>
Your enemy will get 130% damage</p>
<p>Your team really sucks and is down 15 points,<br>
You will receive 100% - 80% = 20% damage (there is a 20% minimum)<br>
Your enemy will get 250% damage (no maximum)</p>
<p>Your team is winning by 6 points, you will receive 100% + 60% = 160%<br>
The losers on the other team receive only 100% - 60% = 40%</p>
<p>This has undergone extensive play testing on out internal LAN. It stopped
the whining about teams.</p>
</li>
<li><b>unbalanced_limit</b>
<p>You can now prevent unbalanced teams from being able to capture the flag by using the
unbalanced_limit setting.
The setting number determines how unbalanced the teams can be before the flag
pickups are disallowed. </p>
<p>For example, lets say you set the unbalanced_limit to 3. If the blue team has 3 or more
players greater than the red team, the blue team will not be able to pick up the red flag.
The default setting is 0, which means no limit will be imposed.</p>
<p>Note that setting this value should be dependant on the max players you allow for your
server. For example, if you run 64 players on a server, you would probably want to set the
unbalanced limit higher, say to 5. For smaller servers, you may want to set the limit to 2
or 3.</p>
</li>
<li><b>floodertime</b> - WF has built-in flood control to limit how fast players can type messages. Without this
control, players can flood servers with messages which can cause lag. To set how long a
player must wait between messages, set the floodertime variable to some number of seconds. For example,
if you set the flood protection time to 8, players have to wait 8 seconds between
messages. Setting floodertime to 0 will disable flood
protection. Note that the flood control also works with the wfplay and wfplay_team commands to prevent
players from flooding the server with sound commands. </p>
</li>
<li><b>zbot_detect</b> - ZBot is a program that helps players cheat in Q2 games by auto-aiming and firing their
weapons.&nbsp; Some of the big advantages the ZBot has over human players is that it can
see through walls, and fire the instant they have a clear shot.</p>
<p>The way ZBot works, is that it intercepts commands from the player, and either passes
them on to the server, or interprets them itself.&nbsp; The ZBot-specific commands either
start with &quot;!&quot;, or &quot;impulse&quot;.&nbsp; These are used to control the
ZBot, and are not passed on to the server.</p>
<p>The zbot detection works by passing a ZBot-specific command to the client,
and then waiting to see if that command is passed back to the server.&nbsp; If the server
does not receive the command, it assumes that the player is a zbot user.&nbsp; Older
versions occaisionally incorrectly identified users with poor network connections as ZBot
users.&nbsp; Weapons Factory uses a newer version of the code that takes poor network
connections into account, resulting in very few false detections.</p>
</li>
</ul>
<h2>WFSERVER.INI - [motd] Section</h2>
The Message Of The Day section is used to replace the top text of the Team and Class menus. Up to
three lines can be defined, as in this example:
<pre>
[motd]
WEAPONS FACTORY SERVER
*Hosted by John Smith
http://www.johnsmith.com
</pre>
<p><b>Note:</b> You should try to keep each line to 27 characters or less, otherwise it wont fit on
the menu graphic. You also have your choice of colors for the text - white or green. To
use white text you don't have to do anything special. For green text, simply put a
&quot;*&quot; as the first character of the line.</p>
<h2>WFSERVER.INI - [maplist] Section</h2>
<p>With the maplist feature, you can create a list of maps that the server will cycle through.
To enable this feature, set the "" field in the [general] section, and enter the names of the maps below the
"[maplist]" line like this:
<pre>
[maplist]
2fortme2
2fort8wf v
blastoma2wf
cancer1wf
</pre>
<p><b>Note!</b> You no longer need to use the "sv maplist" to start the map list. It will automatically start
if the map list is defined in the wfserver.ini file.</p>
<p>You can define a map that will not be in the normal rotation, but will be availabe if people vote for it.
Just put a The &quot;v&quot; after a mapname </p>
<p>You must ensure that EVERY map is spelled exactly.&nbsp; Errors in the maplist will
cause the game to crash at map change.&nbsp; On unix systems, mapnames are case-sensitive.
&nbsp; Do not add the .bsp file extension to the list entry.</p>
<h2>WFSERVER.INI - [banwords] Section</h2>
The banwords section lets you ban the use of inappropriate language. Just list the words that you don't
want to be used on your server like this:</p>
<pre>
[banwords]
dork
jerk
ass
foureyes
</pre>
<p><b>Note:</b> - The whole typed message will be rejected if any banned words are used, even if they are parts
of another word. For example, if you ban the word "ass", then people will not be able to use the word "class". One
way to get around this problem is to put a space before the word, like " ass".</p>
<h2>WFSERVER.INI - [classlimits] Section</h2>
The classlimits section lets you limit the number of people that can select a specific class for each team.
In this example, the engineer is limited to three per team:</p>
<pre>
1 = 99 / recon
2 = 99 / nurse
3 = 3 / engineer
4 = 99 / marine
5 = 99 / cyborg
6 = 99 / arsonist
7 = 99 / gunner
8 = 99 / sniper
9 = 99 / spy
10 = 99 / mercenary
</pre>
<p><b>Note:</b> - Class numbers are used to limit classes rather than names because different class definitions
from MOCK authors can be used. Also notice the comments (after the "/" character) at the end of each line that
document the class name. </p>
<h2>WFSERVER.INI - [scoring] Section</h2>
The scoring section lets you change the frags awarded for each type of score. Note that the default scoring values have
not changed in version 4.2. The current default frag scores are:</p>
<pre>
Point Name Default Value Description
------------------------- ------------- ---------------------
frag_points 1 points for a frag
suicide_points -1 points for a suicide
sentry_points 1 points for killing a sentry gun
capture_bonus 15 what you get for capture
team_bonus 10 what your team gets for capture
recovery_bonus 1 what you get for recovery
flag_bonus 0 what you get for picking up enemy flag
frag_carrier_bonus 2 what you get for fragging enemy flag carrier
carrier_danger_protect_bonus 2 bonus for fragging someone who has recently hurt your flag carrier
carrier_protect_bonus 1 bonus for fragging someone while either you or your target are near your flag carrier
flag_defense_bonus 1 bonus for fragging someone while either you or your target are near your flag
return_flag_assist_bonus 1 awarded for returning a flag that causes a capture to happen almost immediately
frag_carrier_assist_bonus 2 award for fragging a flag carrier if a capture happens almost immediately </pre>
</pre>
<h2>Other WF Configuration Settings</h2>
<p>This section describes additional configuration settings that are not controlled in the wfserver.ini file.</p>
<h3>IP Banning </h3>
<p>A set of new server commands have been added to allow server admins to ban specific
users based on their IP address. The commands have the same format as id's CTF mod. They
are:</p>
<blockquote>
<pre> sv addip (ip address) - adds an ip address to the ban list
sv removeip (ip address) - removes an ip address from the ban list
sv writeip - writes the ban list to ban list file
sv listip - lists the currently banned ip addresses
sv testip (ip address) - test a given ip address against the ban list</pre>
</blockquote>
<p>Each time an ip address is added or removed from the ban list, the list is written to
the ban file located in the quake2\wf directory (called listip.cfg). Therefore, the
writeip command is not really needed.&nbsp; The listip.cfg file can be edited directly
outside the game.</p>
<p>A new CVAR called &quot;FILTERBAN&quot; can also be set to change the behavior of the
ban list. By default, filterban is set to 1 which means that any person with an ip address
in the ban list will not be allowed to play. If you set filterban to 0, it means that ONLY
people with ip address in the ban list will be allowed to play.</p>
<p>You can also ban a group of players on the same subnet. For example, if you wish to ban
all players that have ip addresses starting with 199.111.222, just set the last number in
the ip address to zero, like this:</p>
<blockquote>
<pre>sv addip 199.111.222.0</pre>
</blockquote>
<p>This one entry would ban 199.111.222.1 through 199.111.222.255.</p>
<p>At this time, subnets other than those using the last number (octet) of the ip address
are not supported. For example, you cannot ban all 199.111.*.* players.</p>
<p>Since many players log on to ISP's that use dynamic IP addressing, it is often
necessary to ban an entire network in order to prevent that user from merely logging off,
and logging back on again with a new ip - at which time he can get into your server if you
don't ban the whole network number.</p>
<h3>GameSpy Support</h3>
<p>To make your server show up in gamespy, you need to have it send periodic messages to a
Q2 master server. To do this, enter the following lines into the console, or add them to
your startup script:</p>
<blockquote>
<pre>set public 1
setmaster q2master.planetquake.com </pre>
</blockquote>
<p>NOTE: This will only work for dedicated servers, make sure you are running Weapons
Factory from your quake2/wf directory or your server will NOT show up in the GameSpy tab.
&nbsp; If your server is down more than a few minutes, it will be removed from the active
master server lsit, and users will not be able to see it.&nbsp; Please note, that users
often update their lists only occaisionally.&nbsp; Therefore, you should not expect your
server to become instantly popular.&nbsp; It may take a few days for the players to find
you.</p>
<p>Most players will use the <a
href="http://www.captured.com/weaponsfactory/download/wf.qst">WF Custom Gamespy Tab</a>.</p>
<p>Here is the <a href="http://www.planetquake.com/servers">Planet Quake Server List</a>.</p>
<p>Voyager has set up a <a href="http://my.voyager.net/shryqe/quake2/q2wf.html">Weapons
Factory server list for Gamespy</a>. Follow this <a
href="http://my.voyager.net/shryqe/quake2/">link</a> to add your WF server to the server
list page, scroll down, you need to send an email to <a href="mailto:shryqe@voyager.net" .>shryqe</a>.</p>
<p><strong>You should also put &quot;(WF)&quot; in your server name</strong>. This will
help older GameSpy tabs find your server.</p>
<h3>Turning off CTF</h3>
<p>It is possible to turn the Weapons Factory CTF mod into a pure deathmatch mod. This
will remove the flags, teams, and team scoring. To do this, add the following option at
startup:</p>
<blockquote>
<pre>+set ctf 0</pre>
</blockquote>
<p>Thats it!</p>
<h2><a name="servercfg">Using Server Config Files</a> </h2>
<p>Server configuration files store all your game settings in one place, and make it
simple to run your server with consistant settings from game to game.&nbsp; This will be
important to your users, who may become irrritated if you experiment too often with game
settings.</p>
<p>The Weapons Factory distribution comes with a sample server configuration file called
server.cfg. This file contains a basic configuration that you can use as a template to set
up your own server config file.</p>
<p>NOTE:&nbsp; Do not name your actual working server config file <em>server.cfg</em>.
&nbsp; Choose a name that will be difficult to guess, since knowledgable users may be able
to download your config file if it is easily guessed.</p>
<p>Your config file name can be passed to the server on the command line.&nbsp; Here's an
example command line to give you an idea (NT version)&nbsp;&nbsp;&nbsp; quake2 +set
dedicated 1 +set game wf +set port 27910 +exec server.cfg +set noipx 1</p>
<p>Here's a Linux version (runs in background.&nbsp; To run on console, use same command
as the NT version):</p>
<p>nohup ./quake2 +set dedicated 1 +set game wf +set port 27910 +set gamename wf +exec
server.cfg +set noipx 1 &gt; /dev/null &amp;</p>
<h2>Editing the Config File</font></h2>
<p>Open the file in a convienient text editor, and change it to reflect your desires.
&nbsp; You can enter comments in the file by starting the line with 2 / characters.
&nbsp;&nbsp; </p>
<p>//This is a comment line</p>
<p>We recommend that you do not change the dmflags setting.&nbsp; You may get unexpected
results.</p>
<p>First, set the wfflags variable.&nbsp; 17442 is a good starting setting (this will also
enable frag logging and zbot protection.&nbsp; To disable frag logging, use 17440).</p>
<p>Next, edit the Hostname, FTP, admin, system, inet, and os variables to reflect your
servers information.&nbsp; These values will be visible in gamespy.</p>
<p>Do not change the deathmatch variable unless you fully understand the settings.</p>
<p>Now, edit the maxclients variable.&nbsp; This setting will determine the number of
players that can play at one time on your machine. Resist the temptation to set this too
high.&nbsp; Overdoing it will make your server &quot;laggy&quot; to your players.</p>
<p>Next, edit the following variables.</p>
<p><font color="#80FF80">fraglimit</font> (number of frags before the map will change -
try 150 for a start)<br>
<font color="#80FF80">capturelimit</font> (number of flag captures one team can make
before the map will change - try 8)<br>
<font color="#80FF80">timelimit</font> (Time limit before the map will change - try 30
(minutes)).</p>
<p>Leave the zombietime variable alone.</p>
<p>If you want to have rcon access available, add the following line:</p>
<p>set rcon_password <em>mypassword</em></p>
<p>Finally, add a line to load your maplist:</p>
<p>sv maplist wf/wfserver.ini 1&nbsp;&nbsp;&nbsp; (the 1 will enable random map selection
if no votes were received.)</p>
<p>That should do it.&nbsp; Now save the file, and don't forget to use the name you saved
it as on the command line when you start the game.</p>
<p>See sections above for additional variables that can be set, or for other values for
these settings.</p>
<h2>Support</h2>
<p>Email support can be obtained from the <a href="http://www.captured.com/weaponsfactory/wf.contact.html"> contacts page</a>.</p>
<p>If you are having configuration problems be sure to include your server.cfg in your mail message.
</p>
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