Add enabling/disabling specific categories
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16
index.html
16
index.html
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@ -1,4 +1,6 @@
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<script type="text/javascript" src="./random.js"></script>
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<script type="text/javascript" src="./random.js"></script>
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<div style="display: flex; flex-wrap: nowrap;">
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<div style="margin-right: 12px;">
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<select id="perk" style="width: 200px;">
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<select id="perk" style="width: 200px;">
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<option class="selection" value="">No perk</option>
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<option class="selection" value="">No perk</option>
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<option value="medic">Medic</option>
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<option value="medic">Medic</option>
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@ -22,9 +24,21 @@
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<option value="kfs">KFS Weapons</option>
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<option value="kfs">KFS Weapons</option>
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</select>
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</select>
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<input type="number" id="numofweapons" style="width: 108px;" placeholder="# of Weapons" min=1 max=3>
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<input type="number" id="numofweapons" style="width: 108px;" placeholder="# of Weapons" min=1 max=3>
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<div style="margin-bottom:10px;"></div>
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<div style="margin-bottom:10px;"></div>
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<button style="font-size: 33px" id="random">ROCK AND ROLL<br>MCDONALDS</button>
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<button style="font-size: 33px" id="random">ROCK AND ROLL<br>MCDONALDS</button>
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</div>
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<div id="categories">
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Categories enabled:<br>
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<input type="checkbox" id="melee" name="melee" value="Melee" checked>
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<label for="melee"> Melee</label><br>
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<input type="checkbox" id="power" name="power" value="Power" checked>
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<label for="power"> Power</label><br>
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<input type="checkbox" id="speed" name="speed" value="Speed" checked>
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<label for="speed"> Speed</label><br>
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<input type="checkbox" id="range" name="range" value="Range" checked>
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<label for="range"> Range</label><br><br>
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</div>
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</div>
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<br><br>
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<br><br>
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<table style="width:70%; border : 1px solid #f00;">
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<table style="width:70%; border : 1px solid #f00;">
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<tbody id="tbody">
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<tbody id="tbody">
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10
random.js
10
random.js
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@ -66,6 +66,12 @@ function getSupportLvlLimit() {
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}
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}
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}
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}
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function genFromWpnCategories(set) {
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var str = "";
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document.querySelectorAll('#categories>[type="checkbox"]:checked').forEach(e=>{str+="|"+e.value})
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return set.filter((e)=>e.category.match(str.slice(1)));
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}
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function getRandomElement(array) {
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function getRandomElement(array) {
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return array[Math.floor(Math.random() * array.length)];
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return array[Math.floor(Math.random() * array.length)];
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}
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}
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@ -74,6 +80,7 @@ function getRandomWeapons(weaponset, howmany, perk) {
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var weightmax = (perk == "support" ? getSupportLvlLimit() : 16);
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var weightmax = (perk == "support" ? getSupportLvlLimit() : 16);
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var isfirebug = (perk == "firebug" ? true : false);
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var isfirebug = (perk == "firebug" ? true : false);
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var chosenweapons = [];
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var chosenweapons = [];
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var newset = genFromWpnCategories(weaponset);
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var totalweight = 0;
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var totalweight = 0;
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var totalprice = 0;
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var totalprice = 0;
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var containsFireAxe = false;
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var containsFireAxe = false;
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@ -83,7 +90,8 @@ function getRandomWeapons(weaponset, howmany, perk) {
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i = i + 1;
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i = i + 1;
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chosenweapons = [];
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chosenweapons = [];
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totalweight = 0;
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totalweight = 0;
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for (let i = 0; i < howmany; i++) { chosenweapons.push(getRandomElement(weaponset)) };
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console.log(newset);
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for (let i = 0; i < howmany; i++) { chosenweapons.push(getRandomElement(newset)) };
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chosenweapons.forEach(e => { totalweight += e.weight });
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chosenweapons.forEach(e => { totalweight += e.weight });
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if (i < 75000) {
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if (i < 75000) {
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if (isfirebug) containsFireAxe = chosenweapons.some(e=>e === vanillaWeapons[1]);
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if (isfirebug) containsFireAxe = chosenweapons.some(e=>e === vanillaWeapons[1]);
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