61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
//-----------------------------------------------------------------------------
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// Kevin Blast Sources
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Easter Egg
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//-----------------------------------------------------------------------------
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datablock AudioProfile(GotEggSfx)
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{
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filename = "~/data/sound/easter.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(GotThatEggAlready)
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{
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filename = "~/data/sound/easterfound.wav";
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description = AudioDefault3d;
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preload = true;
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};
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function EasterEgg::onPickup(%this,%obj,%user,%amount)
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{
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Parent::onPickup(%this,%obj,%user,%amount);
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%user.client.onFoundEasterEgg(%amount);
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return true;
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}
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function EasterEgg::saveState(%this,%obj,%state)
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{
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%state.object[%obj.getId()] = %obj.isHidden();
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}
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function EasterEgg::restoreState(%this,%obj,%state)
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{
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%obj.hide(%state.object[%obj.getId()]);
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}
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//-----------------------------------------------------------------------------
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datablock ItemData(EasterEgg)
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{
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// Mission editor category
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category = "Misc";
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// it's dumb but there isn't a GenericInventoryItem class;
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// and we want onPickup to fire.
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className = "PowerUp";
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// Basic Item properties
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shapeFile = "~/data/shapes/items/easteregg.dts";
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mass = 1;
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friction = 1;
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elasticity = 0.3;
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// Dynamic properties defined by the scripts
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pickupName = "the Easter Egg!";
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maxInventory = 1;
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noRespawn = true;
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noPickupMessage = true;
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}; |