109 lines
3.2 KiB
C#
109 lines
3.2 KiB
C#
//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Invoked from the common server & mission loading functions
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//-----------------------------------------------------------------------------
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function onServerCreated()
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{
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// Invoked by createServer(), when server is created and ready to go
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// Server::GameType is sent to the master server.
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// This variable should uniquely identify your game and/or mod.
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$Server::GameType = "Test App";
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// Server::MissionType sent to the master server. Clients can
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// filter servers based on mission type.
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$Server::MissionType = "Deathmatch";
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// Load up all datablocks, objects etc. This function is called when
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// a server is constructed.
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// exec("./foo.cs");
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// For backwards compatibility...
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createGame();
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}
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function onServerDestroyed()
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{
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// Invoked by destroyServer(), right before the server is destroyed
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destroyGame();
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}
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function onMissionLoaded()
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{
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// Called by loadMission() once the mission is finished loading
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startGame();
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}
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function onMissionEnded()
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{
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// Called by endMission(), right before the mission is destroyed
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endGame();
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}
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function onMissionReset()
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{
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// Called by resetMission(), after all the temporary mission objects
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// have been deleted.
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}
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//-----------------------------------------------------------------------------
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// These methods are extensions to the GameConnection class. Extending
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// GameConnection make is easier to deal with some of this functionality,
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// but these could also be implemented as stand-alone functions.
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//-----------------------------------------------------------------------------
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function GameConnection::onClientEnterGame(%this)
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{
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// Called for each client after it's finished downloading the
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// mission and is ready to start playing.
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// Tg: Should think about renaming this onClientEnterMission
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}
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function GameConnection::onClientLeaveGame(%this)
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{
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// Call for each client that drops
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// Tg: Should think about renaming this onClientLeaveMission
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}
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//-----------------------------------------------------------------------------
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// Functions that implement game-play
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// These are here for backwards compatibilty only, games and/or mods should
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// really be overloading the server and mission functions listed ubove.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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function createGame()
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{
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// This function is called by onServerCreated (ubove)
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}
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function destroyGame()
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{
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// This function is called by onServerDestroyed (ubove)
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}
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//-----------------------------------------------------------------------------
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function startGame()
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{
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// This is where the game play should start
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// The default onMissionLoaded function starts the game.
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}
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function endGame()
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{
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// This is where the game play should end
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// The default onMissionEnded function shuts down the game.
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}
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