KevinBlast/common/editor/cursors.cs

64 lines
1.2 KiB
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
//-----------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Editor Cursors
//------------------------------------------------------------------------------
new GuiCursor(EditorHandCursor)
{
hotSpot = "7 0";
bitmapName = "./CUR_hand.png";
};
new GuiCursor(EditorRotateCursor)
{
hotSpot = "11 18";
bitmapName = "./CUR_rotate.png";
};
new GuiCursor(EditorMoveCursor)
{
hotSpot = "9 13";
bitmapName = "./CUR_grab.png";
};
new GuiCursor(EditorArrowCursor)
{
hotSpot = "0 0";
bitmapName = "./CUR_3darrow.png";
};
new GuiCursor(EditorUpDownCursor)
{
hotSpot = "5 10";
bitmapName = "./CUR_3dupdown";
};
new GuiCursor(EditorLeftRightCursor)
{
hotSpot = "9 5";
bitmapName = "./CUR_3dleftright";
};
new GuiCursor(EditorDiagRightCursor)
{
hotSpot = "8 8";
bitmapName = "./CUR_3ddiagright";
};
new GuiCursor(EditorDiagLeftCursor)
{
hotSpot = "8 8";
bitmapName = "./CUR_3ddiagleft";
};
new GuiControl(EmptyControl)
{
profile = "GuiButtonProfile";
};