KevinBlast/marble/server/scripts/staticshape.cs

28 lines
782 B
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Hook into the mission editor.
function StaticShapeData::create(%data)
{
// The mission editor invokes this method when it wants to create
// an object of the given datablock type.
%obj = new StaticShape() {
dataBlock = %data;
};
return %obj;
}
//-----------------------------------------------------------------------------
function StateShape::trigger(%this,%mesg)
{
// Punt over to our datablock
%this.getDatablock().trigger(%this,%mesg);
}