KevinBlast/marble/client/scripts/game.cs

164 lines
5.0 KiB
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Game start / end events sent from the server
//----------------------------------------------------------------------------
function clientCmdGameStart()
{
}
function getBestTimes(%mis)
{
for(%i = 0; %i < 3; %i++)
{
$hs[%i] = $pref::highScores[%mis, %i];
if($hs[%i] $= "")
{
if(MissionInfo.time)
$hs[%i] = MissionInfo.time @ "\tKevin";
else
$hs[%i] = "5998999\tKevin";
}
}
}
function clientCmdGameEnd()
{
if($playingDemo)
return;
getBestTimes($Server::MissionFile);
$highScoreIndex = "";
for(%i = 0; %i < 3; %i++)
{
if($Game::ScoreTime < getField($hs[%i], 0))
{
for(%j = 2; %j > %i; %j--)
{
$hs[%j] = $hs[%j - 1];
}
$highScoreIndex = %i;
$hs[%i] = $Game::ScoreTime @ "\t" @ $pref::highScoreName;
break;
}
}
reformatGameEndText();
Canvas.pushDialog(EndGameGui);
if($highScoreIndex !$= "")
{
if($highScoreIndex == 0)
%msgIn = "";
else if($highScoreIndex == 1)
%msgIn = " 2nd";
else
%msgIn = " 3rd";
EnterNameText.setText("<just:center><font:Arial:36>YOU\'RE WINNER!\n<font:Arial:24>You got the" @ %msgIn @ " best time!");
Canvas.pushDialog(EnterNameDlg);
EnterNameEdit.setSelectionRange(0, 100000);
}
}
function highScoreNameAccept()
{
Canvas.popDialog(EnterNameDlg);
for(%i = 0; %i < 3; %i++)
$pref::highScores[$Server::MissionFile, %i] = $hs[%i];
}
function highScoreNameChanged()
{
$hs[$highScoreIndex] = $Game::ScoreTime @ "\t" @ $pref::highScoreName;
reformatGameEndText();
}
function reformatGameEndText()
{
// Final Score
%text =
"<shadow:1:1><tab:240,250>" @
"<font:Arial:32><color:c1f6ba>Final Time:\t<color:fff090>" @
formatTime($Game::ScoreTime) @ "<color:000000><font:Arial:32>\n<just:center>";
// Qualification time
if($Game::Qualified)
{
%text = %text @ "<color:00ff00>" @ ((MissionInfo.goldTime && $Game::ScoreTime < MissionInfo.goldTime) ?
"You beat the <color:c1f6ba>Superb<color:00ff00> time!" : "You've qualified!");
}
else
%text = %text @ "<color:ff0000>You failed to qualify!";
// Basic time info
%text = %text @
"\n<just:left><font:Arial:14>\n<lmargin:65><tab:235,245><shadowcolor:ffffff7f><shadow:1:1>";
if (MissionInfo.time)
%text = %text @
"<color:000000>" @
"<font:Arial:32>Qualify Time:\t" @
($Game::Qualified? "<shadowcolor:ffffff7f><color:000000>": "<shadowcolor:0000007f><color:ff0000>") @
formatTime(MissionInfo.time) @ "\n";
else
%text = %text @ "<color:000000><font:Arial:32>Qualify Time:\t\t99:59.99\n";
if(MissionInfo.goldTime)
{
%text = %text @ "<shadowcolor:ffffff7f><color:000000><font:Arial:32>Superb Time:\t<color:c1f6ba><shadowcolor:0000007f>" @
formatTime(MissionInfo.goldTime) @ "\n";
}
%text = %text @
"<shadowcolor:ffffff7f><color:000000>" @
"<font:Arial:32>Elapsed Time:\t" @ formatTime($Game::ElapsedTime) @ "\n" @
"<font:Arial:32>Bonus Time:\t" @ formatTime($Game::BonusTime) @ "\n";
%text = %text @ "<font:Arial:14>\n<font:Arial:32><color:000000>Best Times:\n";
for(%i = 0; %i < 3; %i++)
{
%time = getField($hs[%i], 0);
%name = getField($hs[%i], 1);
%text = %text
@ "<shadowcolor:ffffff7f><color:000000><font:Arial:32>" @ %i+1 @ ". " @ %name @ "\t"
@ (%time < MissionInfo.goldTime ? "<shadowcolor:0000007f><color:c1f6ba>" : "") @ formatTime(%time) @ "\n";
}
// Display the end-game screen
EndGameGuiDescription.setText(%text);
}
//-----------------------------------------------------------------------------
function formatTime(%time)
{
%isNeg = "\t";
if (%time < 0)
{
%time = -%time;
%isNeg = "-\t";
}
//%hundredth = mFloor((%time % 1000) / 10);
%thousandth = mFloor(%time % 1000);
%totalSeconds = mFloor(%time / 1000);
%seconds = mFloor(%totalSeconds % 60);
%minutes = mFloor(%totalSeconds / 60);
%secondsOne = mFloor(%seconds % 10);
%secondsTen = mFloor(%seconds / 10);
%minutesOne = mFloor(%minutes % 10);
%minutesTen = mFloor(%minutes / 10);
//%hundredthOne = mFloor(%hundredth % 10);
//%hundredthTen = mFloor(%hundredth / 10);
%thousandthOne = mFloor(%thousandth % 10);
%thousandthTen = mFloor(mFloor(%thousandth / 10) % 10);
%thousandthHundred = mFloor(%thousandth / 100);
return %isNeg @ %minutesTen @ %minutesOne @ ":" @
%secondsTen @ %secondsOne @ "." @
//%hundredthTen @ %hundredthOne;
%thousandthHundred @ %thousandthTen @ %thousandthOne;
//%thousandthHundred @ %thousandthTen; // same as hundredths above but with thousandths
}