416 lines
9.9 KiB
C#
416 lines
9.9 KiB
C#
//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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datablock ParticleData(BounceParticle)
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{
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textureName = "~/data/particles/star";
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dragCoeffiecient = 1.0;
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gravityCoefficient = 0;
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windCoefficient = 0;
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inheritedVelFactor = 0;
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constantAcceleration = -2;
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lifetimeMS = 500;
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lifetimeVarianceMS = 100;
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useInvAlpha = true;
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spinSpeed = 90;
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spinRandomMin = -90.0;
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spinRandomMax = 90.0;
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colors[0] = "0.9 0.0 0.0 1.0";
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colors[1] = "0.9 0.9 0.0 1.0";
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colors[2] = "0.9 0.9 0.0 0.0";
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sizes[0] = 0.25;
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sizes[1] = 0.25;
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sizes[2] = 0.25;
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times[0] = 0;
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times[1] = 0.75;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(MarbleBounceEmitter)
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{
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ejectionPeriodMS = 80;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 0.25;
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thetaMin = 80.0;
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thetaMax = 90.0;
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lifetimeMS = 250;
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particles = "BounceParticle";
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};
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//-----------------------------------------------------------------------------
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datablock ParticleData(TrailParticle)
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{
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textureName = "~/data/particles/smoke";
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dragCoeffiecient = 1.0;
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gravityCoefficient = 0;
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windCoefficient = 0;
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inheritedVelFactor = 1;
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constantAcceleration = 0;
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lifetimeMS = 100;
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lifetimeVarianceMS = 10;
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useInvAlpha = true;
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spinSpeed = 0;
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colors[0] = "1 1 0 0.0";
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colors[1] = "1 1 0 1";
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colors[2] = "1 1 1 0.0";
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sizes[0] = 0.7;
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sizes[1] = 0.4;
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sizes[2] = 0.1;
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times[0] = 0;
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times[1] = 0.15;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(MarbleTrailEmitter)
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{
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ejectionPeriodMS = 5;
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periodVarianceMS = 0;
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ejectionVelocity = 0.0;
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velocityVariance = 0.25;
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thetaMin = 80.0;
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thetaMax = 90.0;
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lifetimeMS = 10000;
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particles = "TrailParticle";
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};
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//-----------------------------------------------------------------------------
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datablock ParticleData(SuperJumpParticle)
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{
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textureName = "~/data/particles/twirl";
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dragCoefficient = 0.25;
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gravityCoefficient = 0;
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inheritedVelFactor = 0.1;
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constantAcceleration = 0;
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lifetimeMS = 1000;
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lifetimeVarianceMS = 150;
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spinSpeed = 90;
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spinRandomMin = -90.0;
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spinRandomMax = 90.0;
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colors[0] = "0 0.5 1 0";
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colors[1] = "0 0.6 1 1.0";
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colors[2] = "0 0.6 1 0.0";
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sizes[0] = 0.25;
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sizes[1] = 0.25;
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sizes[2] = 0.5;
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times[0] = 0;
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times[1] = 0.75;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(MarbleSuperJumpEmitter)
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{
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ejectionPeriodMS = 10;
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periodVarianceMS = 0;
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ejectionVelocity = 1.0;
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velocityVariance = 0.25;
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thetaMin = 150.0;
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thetaMax = 170.0;
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lifetimeMS = 5000;
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particles = "SuperJumpParticle";
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};
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//-----------------------------------------------------------------------------
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datablock ParticleData(SuperSpeedParticle)
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{
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textureName = "~/data/particles/spark";
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dragCoefficient = 0.25;
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gravityCoefficient = 0;
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inheritedVelFactor = 0.25;
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constantAcceleration = 0;
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lifetimeMS = 1500;
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lifetimeVarianceMS = 150;
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colors[0] = "0.8 0.8 0 0";
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colors[1] = "0.8 0.8 0 1.0";
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colors[2] = "0.8 0.8 0 0.0";
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sizes[0] = 0.25;
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sizes[1] = 0.25;
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sizes[2] = 1.0;
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times[0] = 0;
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times[1] = 0.25;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(MarbleSuperSpeedEmitter)
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{
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ejectionPeriodMS = 5;
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periodVarianceMS = 0;
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ejectionVelocity = 1.0;
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velocityVariance = 0.25;
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thetaMin = 130.0;
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thetaMax = 170.0;
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lifetimeMS = 5000;
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particles = "SuperSpeedParticle";
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};
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//-----------------------------------------------------------------------------
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datablock ParticleEmitterData(MarbleSuperBounceEmitter)
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{
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ejectionPeriodMS = 20;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 0.25;
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thetaMin = 80.0;
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thetaMax = 90.0;
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lifetimeMS = 250;
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particles = "MarbleStar";
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};
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//-----------------------------------------------------------------------------
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datablock ParticleEmitterData(MarbleShockAbsorberEmitter)
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{
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ejectionPeriodMS = 20;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 0.25;
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thetaMin = 80.0;
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thetaMax = 90.0;
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lifetimeMS = 250;
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particles = "MarbleStar";
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};
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//-----------------------------------------------------------------------------
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datablock ParticleEmitterData(MarbleHelicopterEmitter)
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{
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ejectionPeriodMS = 20;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 0.25;
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thetaMin = 80.0;
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thetaMax = 90.0;
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lifetimeMS = 5000;
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particles = "MarbleStar";
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};
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//-----------------------------------------------------------------------------
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// ActivePowerUp
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// 0 - no active powerup
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// 1 - Super Jump
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// 2 - Super Speed
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// 3 - Super Bounce
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// 4 - Indestructible
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datablock AudioProfile(Bounce1Sfx)
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{
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filename = "~/data/sound/bouncehard1.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(Bounce2Sfx)
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{
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filename = "~/data/sound/bouncehard2.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(Bounce3Sfx)
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{
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filename = "~/data/sound/bouncehard3.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(Bounce4Sfx)
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{
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filename = "~/data/sound/bouncehard4.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(JumpSfx)
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{
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filename = "~/data/sound/Jump.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(RollingHardSfx)
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{
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filename = "~/data/sound/Rolling_Hard.wav";
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description = AudioClosestLooping3d;
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preload = true;
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};
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datablock AudioProfile(SlippingSfx)
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{
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filename = "~/data/sound/Sliding.wav";
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description = AudioClosestLooping3d;
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preload = true;
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};
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datablock MarbleData(DefaultMarble)
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{
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shapeFile = "~/data/shapes/balls/ball-superball.dts";
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emap = true;
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renderFirstPerson = true;
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// maxRollVelocity = 55;
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// angularAcceleration = 120;
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maxRollVelocity = 15;
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angularAcceleration = 75;
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brakingAcceleration = 30;
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gravity = 20;
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staticFriction = 1.1;
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kineticFriction = 0.7;
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bounceKineticFriction = 0.2;
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maxDotSlide = 0.5;
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bounceRestitution = 0.5;
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jumpImpulse = 7.5;
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maxForceRadius = 50;
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bounce1 = Bounce1Sfx;
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bounce2 = Bounce2Sfx;
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bounce3 = Bounce3Sfx;
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bounce4 = Bounce4Sfx;
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rollHardSound = RollingHardSfx;
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slipSound = SlippingSfx;
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jumpSound = JumpSfx;
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// Emitters
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minTrailSpeed = 10; // Trail threshold
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trailEmitter = MarbleTrailEmitter;
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minBounceSpeed = 3; // Bounce threshold
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bounceEmitter = MarbleBounceEmitter;
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powerUpEmitter[1] = MarbleSuperJumpEmitter; // Super Jump
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powerUpEmitter[2] = MarbleSuperSpeedEmitter; // Super Speed
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// powerUpEmitter[3] = MarbleSuperBounceEmitter; // Super Bounce
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// powerUpEmitter[4] = MarbleShockAbsorberEmitter; // Shock Absorber
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// powerUpEmitter[5] = MarbleHelicopterEmitter; // Helicopter
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// Power up timouts. Timeout on the speed and jump only affect
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// the particle trail
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powerUpTime[1] = 1000; // Super Jump
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powerUpTime[2] = 1000; // Super Speed
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powerUpTime[3] = 5000; // Super Bounce
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powerUpTime[4] = 5000; // Shock Absorber
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powerUpTime[5] = 5000; // Helicopter
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// Allowable Inventory Items
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maxInv[SuperJumpItem] = 20;
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maxInv[SuperSpeedItem] = 20;
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maxInv[SuperBounceItem] = 20;
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maxInv[IndestructibleItem] = 20;
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maxInv[TimeTravelItem] = 20;
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// maxInv[GoodiesItem] = 10;
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};
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//-----------------------------------------------------------------------------
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function DefaultMarble::onAdd(%this, %obj)
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{
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echo("New Marble: " @ %obj);
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}
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function DefaultMarble::onTrigger(%this, %obj, %triggerNum, %val)
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{
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}
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//-----------------------------------------------------------------------------
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function DefaultMarble::onCollision(%this,%obj,%col)
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{
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// Try and pickup all items
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if (%col.getClassName() $= "Item")
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{
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%data = %col.getDatablock();
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%obj.pickup(%col,1);
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}
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}
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//-----------------------------------------------------------------------------
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// The following event callbacks are punted over to the connection
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// for processing
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function DefaultMarble::onEnterPad(%this,%object)
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{
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%object.client.onEnterPad();
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}
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function DefaultMarble::onLeavePad(%this,%object)
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{
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%object.client.onLeavePad();
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}
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function DefaultMarble::onStartPenalty(%this,%object)
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{
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%object.client.onStartPenalty();
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}
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function DefaultMarble::onOutOfBounds(%this,%object)
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{
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%object.client.onOutOfBounds();
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}
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function DefaultMarble::setCheckpoint(%this,%object,%check)
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{
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%object.client.setCheckpoint(%check);
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}
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//-----------------------------------------------------------------------------
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// Marble object
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//-----------------------------------------------------------------------------
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function Marble::setPowerUp(%this,%item,%reset)
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{
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PlayGui.setPowerUp(%item.shapeFile);
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%this.powerUpData = %item;
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%this.setPowerUpId(%item.powerUpId,%reset);
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}
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function Marble::getPowerUp(%this)
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{
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return %this.powerUpData;
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}
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function Marble::onPowerUpUsed(%obj)
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{
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PlayGui.setPowerUp("");
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%obj.playAudio(0, %obj.powerUpData.activeAudio);
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%obj.powerUpData = "";
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}
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//-----------------------------------------------------------------------------
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function marbleVel()
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{
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return $MarbleVelocity;
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}
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function metricsMarble()
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{
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Canvas.pushDialog(FrameOverlayGui, 1000);
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TextOverlayControl.setValue("$MarbleVelocity");
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}
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