KevinBlast/marble/main.cs

132 lines
3.6 KiB
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Load up defaults console values.
// Defaults console values
exec("./client/defaults.cs");
exec("./server/defaults.cs");
// Preferences (overide defaults)
exec("./client/prefs.cs");
exec("./server/prefs.cs");
exec("./referrer.cs");
//-----------------------------------------------------------------------------
// Package overrides to initialize the mod.
package marble {
function displayHelp() {
Parent::displayHelp();
error(
"Marble Mod options:\n"@
" -dedicated Start as dedicated server\n"@
" -connect <address> For non-dedicated: Connect to a game at <address>\n" @
" -mission <filename> For dedicated or non-dedicated: Load the mission\n" @
" -test <.dif filename> Test an interior map file\n"
);
}
function parseArgs()
{
// Call the parent
Parent::parseArgs();
// Arguments, which override everything else.
for (%i = 1; %i < $Game::argc ; %i++)
{
%arg = $Game::argv[%i];
%nextArg = $Game::argv[%i+1];
%hasNextArg = $Game::argc - %i > 1;
switch$ (%arg)
{
//--------------------
case "-referrer":
$argUsed[%i]++;
if (%hasNextArg) {
$referrerId = %nextArg;
$argUsed[%i+1]++;
%i++;
}
else
error("Error: Missing Command Line argument. Usage: -referrer <referrerid>");
case "-mission":
$argUsed[%i]++;
if (%hasNextArg) {
$missionArg = %nextArg;
$argUsed[%i+1]++;
%i++;
}
else
error("Error: Missing Command Line argument. Usage: -mission <filename>");
case "-test":
$argUsed[%i]++;
if(%hasNextArg) {
$testCheats = true;
$interiorArg = %nextArg;
$argUsed[%i+1]++;
%i++;
}
else
error("Error: Missing Command Line argument. Usage: -test <interior filename>");
//--------------------
case "-cheats":
$testCheats = true;
$argUsed[%i]++;
}
}
}
function onStart()
{
Parent::onStart();
echo("\n--------- Initializing MOD: FPS ---------");
// Load the scripts that start it all...
exec("./client/init.cs");
exec("./server/init.cs");
exec("./data/init.cs");
// Server gets loaded for all sessions, since clients
// can host in-game servers.
initServer();
// Start up in either client, or dedicated server mode
if ($Server::Dedicated)
initDedicated();
else
initClient();
}
function onExit()
{
echo("Exporting client prefs");
export("$pref::*", "./client/prefs.cs", False);
echo("Exporting server prefs");
export("$Pref::Server::*", "./server/prefs.cs", False);
Parent::onExit();
}
}; // Client package
activatePackage(marble);
function listResolutions()
{
%deviceList = getDisplayDeviceList();
for(%deviceIndex = 0; (%device = getField(%deviceList, %deviceIndex)) !$= ""; %deviceIndex++)
{
%resList = getResolutionList(%device);
for(%resIndex = 0; (%res = getField(%resList, %resIndex)) !$= ""; %resIndex++)
echo(%device @ " - " @ getWord(%res, 0) @ " x " @ getWord(%res, 1) @ " (" @ getWord(%res, 2) @ " bpp)");
}
}