59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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function formatImageNumber(%number)
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{
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if(%number < 10)
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%number = "0" @ %number;
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if(%number < 100)
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%number = "0" @ %number;
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if(%number < 1000)
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%number = "0" @ %number;
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if(%number < 10000)
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%number = "0" @ %number;
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return %number;
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}
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//----------------------------------------
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function recordMovie(%movieName, %fps)
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{
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$timeAdvance = 1000 / %fps;
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$screenGrabThread = schedule("movieGrabScreen(" @ %movieName @ ", 0);", $timeAdvance);
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}
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function movieGrabScreen(%movieName, %frameNumber)
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{
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screenshot(%movieName @ formatImageNumber(%frameNumber) @ ".png");
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$screenGrabThread = schedule("movieGrabScreen(" @ %movieName @ "," @ %frameNumber + 1 @ ");", $timeAdvance);
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}
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function stopMovie()
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{
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cancel($screenGrabThread);
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}
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//----------------------------------------
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$screenshotNumber = 0;
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function doScreenShot( %val )
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{
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if (%val)
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{
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$pref::interior::showdetailmaps = false;
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screenShot("screenshot_" @ formatImageNumber($screenshotNumber++) @ ".png");
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}
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}
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// bind key to take screenshots
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GlobalActionMap.bind(keyboard, "ctrl p", doScreenShot);
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GlobalActionMap.bindCmd(keyboard, "ctrl l", "", "doMiniShot();");
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