356 lines
9.8 KiB
Plaintext
356 lines
9.8 KiB
Plaintext
//--- OBJECT WRITE BEGIN ---
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new GuiChunkedBitmapCtrl(JoinServerGui) {
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profile = "GuiContentProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "0 0";
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extent = "640 480";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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bitmap = "./background.jpg";
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useVariable = "0";
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tile = "0";
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new GuiControl() {
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profile = "GuiWindowProfile";
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horizSizing = "center";
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vertSizing = "center";
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position = "92 86";
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extent = "455 308";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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new GuiTextCtrl() {
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profile = "GuiTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "14 42";
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extent = "30 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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text = "Pass";
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maxLength = "255";
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};
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new GuiButtonCtrl(JS_queryMaster) {
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profile = "GuiButtonProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "164 272";
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extent = "127 23";
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minExtent = "8 8";
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visible = "1";
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command = "Canvas.getContent().query();";
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helpTag = "0";
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text = "Query Master";
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};
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new GuiButtonCtrl(JS_joinServer) {
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profile = "GuiButtonProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "318 272";
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extent = "127 23";
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minExtent = "8 8";
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visible = "1";
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command = "Canvas.getContent().join();";
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helpTag = "0";
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text = "Join Server";
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active = "0";
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};
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new GuiScrollCtrl() {
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profile = "GuiScrollProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "10 75";
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extent = "437 186";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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willFirstRespond = "1";
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hScrollBar = "dynamic";
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vScrollBar = "alwaysOn";
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constantThumbHeight = "0";
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defaultLineHeight = "15";
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childMargin = "0 0";
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new GuiTextListCtrl(JS_serverList) {
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profile = "GuiTextArrayProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "0 0";
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extent = "419 8";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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enumerate = "0";
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resizeCell = "1";
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columns = "0 40 195 260 325 385";
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fitParentWidth = "1";
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clipColumnText = "0";
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noDuplicates = "false";
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};
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};
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new GuiTextEditCtrl() {
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profile = "GuiTextEditProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "98 15";
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extent = "134 16";
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minExtent = "8 8";
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visible = "1";
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variable = "pref::Player::Name";
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helpTag = "0";
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maxLength = "255";
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historySize = "0";
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password = "0";
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tabComplete = "0";
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};
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new GuiTextCtrl() {
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profile = "GuiTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "12 11";
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extent = "79 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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text = "Player Name:";
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maxLength = "255";
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};
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new GuiTextCtrl() {
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profile = "GuiTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "269 42";
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extent = "44 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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text = "Players";
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maxLength = "255";
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};
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new GuiTextCtrl() {
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profile = "GuiTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "335 42";
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extent = "44 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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text = "Version";
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maxLength = "255";
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};
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new GuiTextCtrl() {
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profile = "GuiTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "412 42";
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extent = "35 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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text = "Game";
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maxLength = "255";
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};
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new GuiTextCtrl() {
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profile = "GuiTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "212 42";
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extent = "26 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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text = "Ping";
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maxLength = "255";
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};
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new GuiTextCtrl() {
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profile = "GuiTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "72 42";
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extent = "74 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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text = "Server Name";
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maxLength = "255";
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};
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new GuiButtonCtrl() {
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profile = "GuiButtonProfile";
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horizSizing = "right";
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vertSizing = "top";
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position = "10 272";
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extent = "127 23";
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minExtent = "8 8";
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visible = "1";
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command = "Canvas.getContent().exit();";
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helpTag = "0";
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text = "<< Back";
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};
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new GuiControl(JS_queryStatus) {
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profile = "GuiWindowProfile";
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horizSizing = "center";
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vertSizing = "center";
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position = "72 129";
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extent = "310 50";
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minExtent = "8 8";
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visible = "0";
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helpTag = "0";
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new GuiButtonCtrl(JS_cancelQuery) {
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profile = "GuiButtonProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "9 15";
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extent = "64 20";
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minExtent = "8 8";
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visible = "1";
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command = "Canvas.getContent().cancel();";
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helpTag = "0";
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text = "Cancel";
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};
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new GuiProgressCtrl(JS_statusBar) {
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profile = "GuiProgressProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "84 15";
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extent = "207 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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};
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new GuiTextCtrl(JS_statusText) {
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profile = "GuiProgressTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "85 14";
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extent = "205 20";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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maxLength = "255";
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};
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};
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};
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};
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//--- OBJECT WRITE END ---
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//----------------------------------------
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function JoinServerGui::onWake()
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{
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// Double check the status. Tried setting this the control
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// inactive to start with, but that didn't seem to work.
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JS_joinServer.setActive(JS_serverList.rowCount() > 0);
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}
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//----------------------------------------
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function JoinServerGui::query(%this)
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{
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queryMasterServer(
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28000, // lanPort for local queries
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0, // Query flags
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$Client::GameTypeQuery, // gameTypes
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$Client::MissionTypeQuery, // missionType
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0, // minPlayers
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100, // maxPlayers
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0, // maxBots
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2, // regionMask
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0, // maxPing
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100, // minCPU
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0 // filterFlags
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);
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}
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//----------------------------------------
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function JoinServerGui::cancel(%this)
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{
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cancelServerQuery();
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}
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//----------------------------------------
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function JoinServerGui::join(%this)
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{
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cancelServerQuery();
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%id = JS_serverList.getSelectedId();
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// The server info index is stored in the row along with the
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// rest of displayed info.
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%index = getField(JS_serverList.getRowTextById(%id),6);
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if (setServerInfo(%index)) {
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%conn = new GameConnection(ServerConnection);
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%conn.setConnectArgs($pref::Player::Name);
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%conn.setJoinPassword($Client::Password);
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%conn.connect($ServerInfo::Address);
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}
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}
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//----------------------------------------
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function JoinServerGui::exit(%this)
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{
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cancelServerQuery();
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Canvas.setContent(mainMenuGui);
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}
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//----------------------------------------
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function JoinServerGui::update(%this)
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{
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// Copy the servers into the server list.
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JS_queryStatus.setVisible(false);
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JS_serverList.clear();
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%sc = getServerCount();
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for (%i = 0; %i < %sc; %i++) {
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setServerInfo(%i);
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JS_serverList.addRow(%i,
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($ServerInfo::Password? "Yes": "No") TAB
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$ServerInfo::Name TAB
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$ServerInfo::Ping TAB
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$ServerInfo::PlayerCount @ "/" @ $ServerInfo::MaxPlayers TAB
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$ServerInfo::Version TAB
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$ServerInfo::GameType TAB
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%i); // ServerInfo index stored also
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}
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JS_serverList.sort(0);
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JS_serverList.setSelectedRow(0);
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JS_serverList.scrollVisible(0);
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JS_joinServer.setActive(JS_serverList.rowCount() > 0);
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}
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//----------------------------------------
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function onServerQueryStatus(%status, %msg, %value)
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{
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// Update query status
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// States: start, update, ping, query, done
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// value = % (0-1) done for ping and query states
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if (!JS_queryStatus.isVisible())
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JS_queryStatus.setVisible(true);
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switch$ (%status) {
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case "start":
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JS_joinServer.setActive(false);
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JS_queryMaster.setActive(false);
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JS_statusText.setText(%msg);
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JS_statusBar.setValue(0);
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JS_serverList.clear();
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case "ping":
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JS_statusText.setText("Ping Servers");
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JS_statusBar.setValue(%value);
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case "query":
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JS_statusText.setText("Query Servers");
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JS_statusBar.setValue(%value);
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case "done":
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JS_queryMaster.setActive(true);
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JS_queryStatus.setVisible(false);
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JoinServerGui.update();
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}
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}
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