KevinBlast/marble/client/scripts/default.bind.cs

363 lines
8.1 KiB
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
//-----------------------------------------------------------------------------
if ( isObject( moveMap ) )
moveMap.delete();
new ActionMap(moveMap);
if ( isObject( demoMap) )
demoMap.delete();
new ActionMap(demoMap);
if ( isObject( gamepadMap ) )
gamepadMap.delete();
new ActionMap(gamepadMap);
demoMap.bindCmd(keyboard, "escape", "", "onDemoPlayDone(true);");
//------------------------------------------------------------------------------
// Non-remapable binds
//------------------------------------------------------------------------------
function escapeFromGame()
{
if ( $Game::State $= "End")
return;
if ( $Server::ServerType $= "SinglePlayer" ) {
// In single player, we'll pause the game while the dialog box is up.
pauseGame();
ExitGameText.setText("<just:center><font:DomCasualD:32>Exit from this Level?");
Canvas.pushDialog(ExitGameDlg);
}
else
MessageBoxYesNo( "Disconnect", "Disconnect from the server?",
"disconnect();", "");
}
moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();");
// respawn key TODO: make this one remapable
// usage: bindCmd(device, action, onDown, onUp)
moveMap.bindCmd(keyboard, "r", "", "if($Game::State !$= \"End\"){ClientGroup.getObject(0).respawnPlayer();}");
//------------------------------------------------------------------------------
// Movement Keys
//------------------------------------------------------------------------------
$movementSpeed = 1; // m/s
function setSpeed(%speed)
{
if(%speed)
$movementSpeed = %speed;
}
function moveleft(%val)
{
$mvLeftAction = %val;
}
function moveright(%val)
{
$mvRightAction = %val;
}
function moveforward(%val)
{
$mvForwardAction = %val;
}
function movebackward(%val)
{
$mvBackwardAction = %val;
}
function moveXAxis(%val)
{
if(mAbs(%val) < 0.1)
%val = 0;
if(%val < 0)
{
$mvLeftAction = -%val;
$mvRightAction = 0;
}
else
{
$mvLeftAction = 0;
$mvRightAction = %val;
}
}
function moveYAxis(%val)
{
if(mAbs(%val) < 0.05)
%val = 0;
if(%val < 0)
{
$mvForwardAction = -%val;
$mvBackwardAction = 0;
}
else
{
$mvForwardAction = 0;
$mvBackwardAction = %val;
}
}
function moveYawAxis(%val)
{
if(mAbs(%val) < 0.05)
%val = 0;
if(%val < 0)
{
$mvYawRightSpeed = -%val * $Pref::Input::KeyboardTurnSpeed;
$mvYawLeftSpeed = 0;
}
else
{
$mvYawRightSpeed = 0;
$mvYawLeftSpeed = %val * $Pref::Input::KeyboardTurnSpeed;
}
}
function movePitchAxis(%val)
{
//if(mAbs(%val) < 0.3)
//{
// %val = 0;
//$mvPitchUpSpeed = $mvPitchDownSpeed = 0;
//return;
//}
%ival = %val;
if(%val < 0)
{
//$mvPitchUpSpeed = -%val * $Pref::Input::KeyboardTurnSpeed;
if(%val < -0.3)
{
%val = (%val + 0.3) * (1.0 / 0.7);
//%val = %val
%destPitch = (-%val * 1.05) + 0.45;
}
else
%destPitch = 0.45;
//$mvPitchDownSpeed = 0;
}
else
{
if(%val > 0.3)
{
%val = (%val - 0.3) * (1.0 / 0.7);
//$mvPitchUpSpeed = 0;
//$mvPitchDownSpeed = %val * $Pref::Input::KeyboardTurnSpeed;
%destPitch = (-1.3 * %val) + 0.45;
}
else
%destPitch = 0.45;
}
$mvPitch = %destPitch - $marblePitch;
//echo("IVAL= " @ %ival @ " MVMP = " @ $marblePitch @ " DestPitch = " @ %destPitch);
// if(%destPitch > $marblePitch)
//{
//$mvPitchDownSpeed = 0;
//}
//else
//{
//$mvPitchDownSpeed = $marblePitch - %destPitch;
//$mvPitchUpSpeed = 0;
// $mvPitch =
//}
}
gamepadMap.bind(joystick, xaxis, moveXAxis);
gamepadMap.bind(joystick, yaxis, moveYAxis);
gamepadMap.bind(joystick, rzaxis, moveYawAxis);
gamepadMap.bind(joystick, slider, movePitchAxis);
gamepadMap.bind(joystick, button6, jump);
gamepadMap.bind(joystick, button7, mouseFire);
gamepadMap.push();
function moveup(%val)
{
$mvUpAction = %val;
}
function movedown(%val)
{
$mvDownAction = %val;
}
function turnLeft( %val )
{
$mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
}
function turnRight( %val )
{
$mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
}
function panUp( %val )
{
$mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
}
function panDown( %val )
{
$mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
}
function getMouseAdjustAmount(%val)
{
// based on a default camera fov of 90'
return($pref::Input::MouseSensitivity * %val * ($cameraFov / 90) * 0.01);
}
function yaw(%val)
{
$mvYaw += getMouseAdjustAmount(%val);
}
function pitch(%val)
{
if($freelooking || $pref::Input::AlwaysFreeLook)
{
if($pref::input::InvertYAxis)
$mvPitch -= getMouseAdjustAmount(%val);
else
$mvPitch += getMouseAdjustAmount(%val);
}
}
function jump(%val)
{
$mvTriggerCount2++;
}
function freelook(%val)
{
$freeLooking = %val;
}
moveMap.bind( keyboard, a, moveleft );
moveMap.bind( keyboard, d, moveright );
moveMap.bind( keyboard, w, moveforward );
moveMap.bind( keyboard, s, movebackward );
moveMap.bind( keyboard, space, jump );
moveMap.bind( mouse, xaxis, yaw );
moveMap.bind( mouse, yaxis, pitch );
moveMap.bind(keyboard, up, panUp);
moveMap.bind(keyboard, down, panDown);
moveMap.bind(keyboard, left, turnLeft);
moveMap.bind(keyboard, right, turnRight);
//------------------------------------------------------------------------------
// Mouse Trigger
//------------------------------------------------------------------------------
function mouseFire(%val)
{
$mvTriggerCount0++;
}
function altTrigger(%val)
{
$mvTriggerCount1++;
}
moveMap.bind( mouse, button0, mouseFire );
if($platform $= "macos")
moveMap.bind( keyboard, e, freelook );
else
moveMap.bind( mouse, button1, freelook );
//------------------------------------------------------------------------------
// Camera & View functions
//------------------------------------------------------------------------------
function toggleCamera(%val)
{
if (%val && $testCheats)
commandToServer('ToggleCamera');
}
moveMap.bind(keyboard, "alt c", toggleCamera);
//------------------------------------------------------------------------------
// Helper Functions
//------------------------------------------------------------------------------
function dropCameraAtPlayer(%val)
{
if (%val && $testCheats)
commandToServer('dropCameraAtPlayer');
}
function dropPlayerAtCamera(%val)
{
if (%val && $testCheats)
commandToServer('DropPlayerAtCamera');
}
moveMap.bind(keyboard, "F8", dropCameraAtPlayer);
moveMap.bind(keyboard, "F7", dropPlayerAtCamera);
//------------------------------------------------------------------------------
// Dubuging Functions
//------------------------------------------------------------------------------
$MFDebugRenderMode = 0;
function cycleDebugRenderMode(%val)
{
if (!%val)
return;
if (getBuildString() $= "Debug")
{
if($MFDebugRenderMode == 0)
{
// Outline mode, including fonts so no stats
$MFDebugRenderMode = 1;
GLEnableOutline(true);
}
else if ($MFDebugRenderMode == 1)
{
// Interior debug mode
$MFDebugRenderMode = 2;
GLEnableOutline(false);
setInteriorRenderMode(7);
showInterior();
}
else if ($MFDebugRenderMode == 2)
{
// Back to normal
$MFDebugRenderMode = 0;
setInteriorRenderMode(0);
GLEnableOutline(false);
show();
}
}
else
{
echo("Debug render modes only available when running a Debug build.");
}
}
GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode);
//------------------------------------------------------------------------------
// Misc.
//------------------------------------------------------------------------------
GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
GlobalActionMap.bindCmd(keyboard, "alt enter", "", "pauseMusic();toggleFullScreen();resumeMusic();");