//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com //----------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Mission start / end events sent from the server //---------------------------------------------------------------------------- function clientCmdMissionStart(%seq) { // The client recieves a mission start right before // being dropped into the game. } function clientCmdMissionEnd(%seq) { // Recieved when the current mission is ended. //alxStopAll(); // Disable mission lighting if it's going, this is here // in case the mission ends while we are in the process // of loading it. $lightingMission = false; $sceneLighting::terminateLighting = true; }