// Torque Input Map File moveMap.delete(); new ActionMap(moveMap); moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();"); moveMap.bind(keyboard, "a", moveleft); moveMap.bind(keyboard, "d", moveright); moveMap.bind(keyboard, "w", moveForward); moveMap.bind(keyboard, "s", movebackward); moveMap.bind(keyboard, "space", jump); moveMap.bind(keyboard, "up", panUp); moveMap.bind(keyboard, "down", panDown); moveMap.bind(keyboard, "left", turnLeft); moveMap.bind(keyboard, "right", turnRight); moveMap.bind(keyboard, "alt c", toggleCamera); moveMap.bind(keyboard, "f8", dropCameraAtPlayer); moveMap.bind(keyboard, "f7", dropPlayerAtCamera); moveMap.bind(mouse0, "xaxis", yaw); moveMap.bind(mouse0, "yaxis", pitch); moveMap.bind(mouse0, "button0", mouseFire); moveMap.bind(mouse0, "button1", freelook);