//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com //----------------------------------------------------------------------------- // Channel assignments (channel 0 is unused in-game). $GuiAudioType = 1; $SimAudioType = 1; $MessageAudioType = 1; $EffectAudioType = 1; $MusicAudioType = 2; new AudioDescription(AudioGui) { volume = 1.0; isLooping= false; is3D = false; type = $GuiAudioType; }; new AudioDescription(AudioMessage) { volume = 1.0; isLooping= false; is3D = false; type = $MessageAudioType; }; new AudioDescription(ClientAudioLooping2D) { volume = 1.0; isLooping = true; is3D = false; type = $EffectAudioType; }; new AudioProfile(TimeTravelLoopSfx) { filename = "~/data/sound/TimeTravelActive.wav"; description = ClientAudioLooping2d; preload = true; }; new AudioProfile(AudioButtonOver) { filename = "~/data/sound/buttonOver.wav"; description = "AudioGui"; preload = true; }; new AudioProfile(AudioButtonDown) { filename = "~/data/sound/ButtonPress.wav"; description = "AudioGui"; preload = true; }; new AudioDescription(AudioMusic) { volume = 1.0; isLooping = true; isStreaming = true; is3D = false; type = $MusicAudioType; }; function playMusic(%musicFileBase) { alxStop($currentMusicHandle); if(isObject(MusicProfile)) MusicProfile.delete(); %file = "~/data/sound/" @ %musicFileBase; new AudioProfile(MusicProfile) { fileName = %file; description = "AudioMusic"; preload = false; }; $currentMusicBase = %musicFileBase; $currentMusicHandle = alxPlay(MusicProfile); //add this line } function playShellMusic() { playMusic("Shell.ogg"); } function playGameMusic() { if(!$musicFound) { $NumMusicFiles = 0; for(%file = findFirstFile("*.ogg"); %file !$= ""; %file = findNextFile("*.ogg")) { if(fileBase(%file) !$= "Shell") { $Music[$NumMusicFiles] = fileBase(%file) @ ".ogg"; $NumMusicFiles++; } } $musicFound = true; } if($NumMusicFiles) else playMusic("Shell.ogg"); } function pauseMusic() { alxStop($currentMusicHandle); } function resumeMusic() { playMusic($currentMusicBase); }