//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Functions that process commands sent from the server. // This function is for chat messages only; it is invoked on the client when // the server does a commandToClient with the tag ChatMessage. (Cf. the // functions chatMessage* in common/server/message.cs.) // This just invokes onChatMessage, which the mod code must define. function clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) { onChatMessage(detag(%msgString), %voice, %pitch); } // Game event descriptions, which may or may not include text messages, can be // sent using the message* functions in common/server/message.cs. Those // functions do commandToClient with the tag ServerMessage, which invokes the // function below. // For ServerMessage messages, the client can install callbacks that will be // run, according to the "type" of the message. function clientCmdServerMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) { // Get the message type; terminates at any whitespace. %tag = getWord(%msgType, 0); // First see if there is a callback installed that doesn't have a type; // if so, that callback is always executed when a message arrives. for (%i = 0; (%func = $MSGCB["", %i]) !$= ""; %i++) { call(%func, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10); } // Next look for a callback for this particular type of ServerMessage. if (%tag !$= "") { for (%i = 0; (%func = $MSGCB[%tag, %i]) !$= ""; %i++) { call(%func, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10); } } } // Called by the client to install a callback for a particular type of // ServerMessage. function addMessageCallback(%msgType, %func) { for (%i = 0; (%afunc = $MSGCB[%msgType, %i]) !$= ""; %i++) { // If it already exists as a callback for this type, // nothing to do. if (%afunc $= %func) { return; } } // Set it up. $MSGCB[%msgType, %i] = %func; } // The following is the callback that will be executed for every ServerMessage, // because we're going to install it without a specified type. Any type- // specific callbacks will be executed afterward. // This just invokes onServerMessage, which the mod code must define. function defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) { onServerMessage(detag(%msgString)); } // Register that default message handler now. addMessageCallback("", defaultMessageCallback);