//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- // Global movement speed that affects all cameras. This should be moved // into the camera datablock. $Camera::movementSpeed = 40; //----------------------------------------------------------------------------- // Define a datablock class to use for our observer camera //----------------------------------------------------------------------------- datablock CameraData(Observer) { mode = "Observer"; }; //----------------------------------------------------------------------------- function Observer::onTrigger(%this,%obj,%trigger,%state) { // state = 0 means that a trigger key was released if (%state == 0) return; // Default player triggers: 0=fire 1=altFire 2=jump %client = %obj.getControllingClient(); switch$ (%obj.mode) { case "Observer": // Do something interesting. case "Corpse": // Viewing dead corpse, so we probably want to respawn. // %client.spawnPlayer(); // Set the camera back into observer mode, since in // debug mode we like to switch to it. // %this.setMode(%obj,"Observer"); } } function Observer::setMode(%this,%obj,%mode,%arg1,%arg2,%arg3) { switch$ (%mode) { case "Observer": // Let the player fly around %obj.setFlyMode(); case "Corpse": // Lock the camera down in orbit around the corpse, // which should be arg1 %transform = %arg1.getTransform(); %obj.setOrbitMode(%arg1, %transform, 0.5, 4.5, 4.5); } %obj.mode = %mode; } //----------------------------------------------------------------------------- // Camera methods //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- function Camera::onAdd(%this,%obj) { // Default start mode %this.setMode(%this.mode); } function Camera::setMode(%this,%mode,%arg1,%arg2,%arg3) { // Punt this one over to our datablock %this.getDatablock().setMode(%this,%mode,%arg1,%arg2,%arg3); }