//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com //----------------------------------------------------------------------------- if ( isObject( moveMap ) ) moveMap.delete(); new ActionMap(moveMap); if ( isObject( demoMap) ) demoMap.delete(); new ActionMap(demoMap); if ( isObject( gamepadMap ) ) gamepadMap.delete(); new ActionMap(gamepadMap); demoMap.bindCmd(keyboard, "escape", "", "onDemoPlayDone(true);"); //------------------------------------------------------------------------------ // Non-remapable binds //------------------------------------------------------------------------------ function escapeFromGame() { if ( $Game::State $= "End") return; if ( $Server::ServerType $= "SinglePlayer" ) { // In single player, we'll pause the game while the dialog box is up. pauseGame(); ExitGameText.setText("Exit from this Level?"); Canvas.pushDialog(ExitGameDlg); } else MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", ""); } moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();"); // respawn key TODO: make this one remapable // usage: bindCmd(device, action, onDown, onUp) moveMap.bindCmd(keyboard, "r", "", "if($Game::State !$= \"End\"){ClientGroup.getObject(0).respawnPlayer();}"); //------------------------------------------------------------------------------ // Movement Keys //------------------------------------------------------------------------------ $movementSpeed = 1; // m/s function setSpeed(%speed) { if(%speed) $movementSpeed = %speed; } function moveleft(%val) { $mvLeftAction = %val; } function moveright(%val) { $mvRightAction = %val; } function moveforward(%val) { $mvForwardAction = %val; } function movebackward(%val) { $mvBackwardAction = %val; } function moveXAxis(%val) { if(mAbs(%val) < 0.1) %val = 0; if(%val < 0) { $mvLeftAction = -%val; $mvRightAction = 0; } else { $mvLeftAction = 0; $mvRightAction = %val; } } function moveYAxis(%val) { if(mAbs(%val) < 0.05) %val = 0; if(%val < 0) { $mvForwardAction = -%val; $mvBackwardAction = 0; } else { $mvForwardAction = 0; $mvBackwardAction = %val; } } function moveYawAxis(%val) { if(mAbs(%val) < 0.05) %val = 0; if(%val < 0) { $mvYawRightSpeed = -%val * $Pref::Input::KeyboardTurnSpeed; $mvYawLeftSpeed = 0; } else { $mvYawRightSpeed = 0; $mvYawLeftSpeed = %val * $Pref::Input::KeyboardTurnSpeed; } } function movePitchAxis(%val) { //if(mAbs(%val) < 0.3) //{ // %val = 0; //$mvPitchUpSpeed = $mvPitchDownSpeed = 0; //return; //} %ival = %val; if(%val < 0) { //$mvPitchUpSpeed = -%val * $Pref::Input::KeyboardTurnSpeed; if(%val < -0.3) { %val = (%val + 0.3) * (1.0 / 0.7); //%val = %val %destPitch = (-%val * 1.05) + 0.45; } else %destPitch = 0.45; //$mvPitchDownSpeed = 0; } else { if(%val > 0.3) { %val = (%val - 0.3) * (1.0 / 0.7); //$mvPitchUpSpeed = 0; //$mvPitchDownSpeed = %val * $Pref::Input::KeyboardTurnSpeed; %destPitch = (-1.3 * %val) + 0.45; } else %destPitch = 0.45; } $mvPitch = %destPitch - $marblePitch; //echo("IVAL= " @ %ival @ " MVMP = " @ $marblePitch @ " DestPitch = " @ %destPitch); // if(%destPitch > $marblePitch) //{ //$mvPitchDownSpeed = 0; //} //else //{ //$mvPitchDownSpeed = $marblePitch - %destPitch; //$mvPitchUpSpeed = 0; // $mvPitch = //} } gamepadMap.bind(joystick, xaxis, moveXAxis); gamepadMap.bind(joystick, yaxis, moveYAxis); gamepadMap.bind(joystick, rzaxis, moveYawAxis); gamepadMap.bind(joystick, slider, movePitchAxis); gamepadMap.bind(joystick, button6, jump); gamepadMap.bind(joystick, button7, mouseFire); gamepadMap.push(); function moveup(%val) { $mvUpAction = %val; } function movedown(%val) { $mvDownAction = %val; } function turnLeft( %val ) { $mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function turnRight( %val ) { $mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function panUp( %val ) { $mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function panDown( %val ) { $mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function getMouseAdjustAmount(%val) { // based on a default camera fov of 90' return($pref::Input::MouseSensitivity * %val * ($cameraFov / 90) * 0.01); } function yaw(%val) { $mvYaw += getMouseAdjustAmount(%val); } function pitch(%val) { if($freelooking || $pref::Input::AlwaysFreeLook) { if($pref::input::InvertYAxis) $mvPitch -= getMouseAdjustAmount(%val); else $mvPitch += getMouseAdjustAmount(%val); } } function jump(%val) { $mvTriggerCount2++; } function freelook(%val) { $freeLooking = %val; } moveMap.bind( keyboard, a, moveleft ); moveMap.bind( keyboard, d, moveright ); moveMap.bind( keyboard, w, moveforward ); moveMap.bind( keyboard, s, movebackward ); moveMap.bind( keyboard, space, jump ); moveMap.bind( mouse, xaxis, yaw ); moveMap.bind( mouse, yaxis, pitch ); moveMap.bind(keyboard, up, panUp); moveMap.bind(keyboard, down, panDown); moveMap.bind(keyboard, left, turnLeft); moveMap.bind(keyboard, right, turnRight); //------------------------------------------------------------------------------ // Mouse Trigger //------------------------------------------------------------------------------ function mouseFire(%val) { $mvTriggerCount0++; } function altTrigger(%val) { $mvTriggerCount1++; } moveMap.bind( mouse, button0, mouseFire ); if($platform $= "macos") moveMap.bind( keyboard, e, freelook ); else moveMap.bind( mouse, button1, freelook ); //------------------------------------------------------------------------------ // Camera & View functions //------------------------------------------------------------------------------ function toggleCamera(%val) { if (%val && $testCheats) commandToServer('ToggleCamera'); } moveMap.bind(keyboard, "alt c", toggleCamera); //------------------------------------------------------------------------------ // Helper Functions //------------------------------------------------------------------------------ function dropCameraAtPlayer(%val) { if (%val && $testCheats) commandToServer('dropCameraAtPlayer'); } function dropPlayerAtCamera(%val) { if (%val && $testCheats) commandToServer('DropPlayerAtCamera'); } moveMap.bind(keyboard, "F8", dropCameraAtPlayer); moveMap.bind(keyboard, "F7", dropPlayerAtCamera); //------------------------------------------------------------------------------ // Dubuging Functions //------------------------------------------------------------------------------ $MFDebugRenderMode = 0; function cycleDebugRenderMode(%val) { if (!%val) return; if (getBuildString() $= "Debug") { if($MFDebugRenderMode == 0) { // Outline mode, including fonts so no stats $MFDebugRenderMode = 1; GLEnableOutline(true); } else if ($MFDebugRenderMode == 1) { // Interior debug mode $MFDebugRenderMode = 2; GLEnableOutline(false); setInteriorRenderMode(7); showInterior(); } else if ($MFDebugRenderMode == 2) { // Back to normal $MFDebugRenderMode = 0; setInteriorRenderMode(0); GLEnableOutline(false); show(); } } else { echo("Debug render modes only available when running a Debug build."); } } GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode); //------------------------------------------------------------------------------ // Misc. //------------------------------------------------------------------------------ GlobalActionMap.bind(keyboard, "tilde", toggleConsole); GlobalActionMap.bindCmd(keyboard, "alt enter", "", "pauseMusic();toggleFullScreen();resumeMusic();");