Commit Graph

9 Commits

Author SHA1 Message Date
yellows111 c89e03f5c4 better resolution switcher then default
probably works on mac too (i dont have a powerpc that can run mbg to test lol) but eh whatever

looks like a proto because i dont want to write a custom gui component for this right now but whatever works
2024-03-20 17:37:23 +00:00
yellows111 e7c419ef1a Always use 74 vertical basis for all resolutions
Should make the game more consistant

Changes: You cannot win a level or save Easter Egg collection after opening the Level Editor
To rectify this, exit from the level and re-enter it, which resets the state.

...or you could be willing to disregard it by setting alwaysDisqualify to 0.
2024-03-18 14:55:13 +00:00
yellows111 216add57ed Add the thousandth of a second to timers.
remove blindly annoying onPickup from console (was a leftover from debugging)
2024-03-12 14:32:44 +00:00
enderman0125 7005adc3d8 Bump version to 1.3.2 2024-03-11 20:21:55 -04:00
yellows111 4ecd19e20c reintroduce MOTD/version check
now that we have the content for it
2024-03-11 17:58:51 +00:00
yellows111 d1c43b6583 Add the end-screen for beating The Final Challenge to make the mission text true
TODO: record real voice for congrats.wav
2024-03-11 13:03:09 +00:00
yellows111 d80a53951f add the respawn key to marble/client/scripts/default.bind.cs
TODO: make this rebindable
2024-03-11 08:45:41 +00:00
yellows111 331225bbb9 Remove all compiled objects.
Include *.dso in the gitignore and improve rules.
Also include generated config.cs and prefs.cs (defaults.cs and default.bind.cs exist)
2024-03-11 07:09:45 +00:00
enderman0125 ec09dde345 init 2024-03-10 20:27:00 -04:00