Always use 74 vertical basis for all resolutions
Should make the game more consistant Changes: You cannot win a level or save Easter Egg collection after opening the Level Editor To rectify this, exit from the level and re-enter it, which resets the state. ...or you could be willing to disregard it by setting alwaysDisqualify to 0.
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@ -794,6 +794,8 @@ function EditorGui::onWake(%this)
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MoveMap.push();
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EditorMap.push();
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%this.setEditor(%this.currentEditor);
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// sorry nothing
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$alwaysDisqualify = 1;
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}
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function EditorGui::onSleep(%this)
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@ -102,10 +102,10 @@ function playGameMusic()
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}
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$musicFound = true;
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}
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if($NumMusicFiles)
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else
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if($NumMusicFiles) {}
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else {
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playMusic("Shell.ogg");
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}
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}
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function pauseMusic()
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@ -32,9 +32,12 @@ function clientCmdGameEnd()
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if($playingDemo)
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return;
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getBestTimes($Server::MissionFile);
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if($Server::MissionFile $= "marble/data/missions/expert/timmysfork.mis") {
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// if we've beaten The Final Challenge show the epic finale
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if($alwaysDisqualify) {
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$Game::Qualified = false;
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}
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if($Server::MissionFile $= "marble/data/missions/expert/timmysfork.mis" && !$alwaysDisqualify) {
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// if we've beaten The Final Challenge show the epic finale except if editor was opened
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gameIsCompleteSignalForEndGameGui(1);
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Canvas.pushDialog(congratsGui);
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}
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@ -54,6 +57,9 @@ function clientCmdGameEnd()
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}
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reformatGameEndText();
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Canvas.pushDialog(EndGameGui);
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if($alwaysDisqualify) {
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return;
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}
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if($highScoreIndex !$= "")
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{
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if($highScoreIndex == 0)
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@ -95,8 +101,14 @@ function reformatGameEndText()
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%text = %text @ "<color:00ff00>" @ ((MissionInfo.goldTime && $Game::ScoreTime < MissionInfo.goldTime) ?
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"You beat the <color:c1f6ba>Superb<color:00ff00> time!" : "You've qualified!");
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}
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else
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else {
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if($alwaysDisqualify) {
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%text = %text @ "<color:ff0000>Level Editor was opened!";
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}
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else {
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%text = %text @ "<color:ff0000>You failed to qualify!";
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}
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}
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// Basic time info
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%text = %text @
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@ -30,6 +30,12 @@ function handleConnectionErrorMessage(%msgType, %msgString, %msgError)
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function GameConnection::initialControlSet(%this)
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{
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// this is BEYOND stupid but this engine doesn't set a good FOV without it:
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%resolution = getResolution();
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%horiz = getWord(%resolution, 0);
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%verti = getWord(%resolution, 1);
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// 74 = baseline vFOV
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setFov(mFloor(2*mAtan(mTan((74 * 3.141592653 / 180) / 2) * (%horiz/%verti), 1) / 3.141592653 * 180));
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echo ("*** Initial Control Object");
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// The first control object has been set by the server
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@ -39,6 +45,8 @@ function GameConnection::initialControlSet(%this)
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if (!Editor::checkActiveLoadDone())
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{
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if (Canvas.getContent() != PlayGui.getId())
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// reset the aDQ state, since we're setting interface content (which destroys all interfaces, including editors);
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$alwaysDisqualify = 0;
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Canvas.setContent(PlayGui);
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}
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}
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@ -508,6 +508,10 @@ function GameConnection::onFoundGem(%this,%amount)
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function GameConnection::onFoundEasterEgg(%this, %amount)
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{
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if($alwaysDisqualify) {
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messageClient(%this, 'MsgItemPickup', '\c2Easter Eggs are disabled when you use the editor...');
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return;
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}
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if($pref::easterEggCollected[$Server::MissionFile] == 1) {
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messageClient(%this, 'MsgItemPickup', '\c0You already have this Easter Egg.');
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%this.play2d(GotThatEggAlready);
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