Remove all compiled objects.
Include *.dso in the gitignore and improve rules. Also include generated config.cs and prefs.cs (defaults.cs and default.bind.cs exist)
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/glu2d3d.dll
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#CompileCache binaries
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/license.txt
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/marbleBlast.exe
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*.dso
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/ogg.dll
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/openal32.dll
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#GAME BINARIES
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/OpenAL64.dll
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/opengl2d3d.dll
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/*.dll
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/readme.txt
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/*.exe
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/vorbis.dll
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/console.log
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/console.log
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/readme.txt
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#SPECIFIC FILES - GENERATED
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marble/client/prefs.cs
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marble/client/config.cs
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marble/server/prefs.cs
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// Torque Input Map File
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moveMap.delete();
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new ActionMap(moveMap);
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moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();");
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moveMap.bind(keyboard, "a", moveleft);
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moveMap.bind(keyboard, "d", moveright);
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moveMap.bind(keyboard, "w", moveForward);
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moveMap.bind(keyboard, "s", movebackward);
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moveMap.bind(keyboard, "space", jump);
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moveMap.bind(keyboard, "up", panUp);
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moveMap.bind(keyboard, "down", panDown);
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moveMap.bind(keyboard, "left", turnLeft);
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moveMap.bind(keyboard, "right", turnRight);
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moveMap.bind(keyboard, "alt c", toggleCamera);
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moveMap.bind(keyboard, "f8", dropCameraAtPlayer);
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moveMap.bind(keyboard, "f7", dropPlayerAtCamera);
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moveMap.bind(mouse0, "xaxis", yaw);
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moveMap.bind(mouse0, "yaxis", pitch);
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moveMap.bind(mouse0, "button0", mouseFire);
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moveMap.bind(mouse0, "button1", freelook);
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$Pref::Server::AdminPassword = "";
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$Pref::Server::BanTime = 1800;
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$Pref::Server::ConnectionError = "ERROR";
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$Pref::Server::FloodProtectionEnabled = 1;
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$Pref::Server::Info = "This is a Torque Game Engine Test Server.";
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$Pref::Server::KickBanTime = 300;
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$Pref::Server::MaxChatLen = 120;
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$Pref::Server::MaxPlayers = 64;
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$Pref::Server::Name = "Torque Test Server";
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$Pref::Server::Password = "";
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$Pref::Server::Port = 28000;
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$Pref::Server::RegionMask = 2;
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$Pref::Server::TimeLimit = 20;
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