2024-03-10 20:27:00 -04:00
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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//-----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Game start / end events sent from the server
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//----------------------------------------------------------------------------
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function clientCmdGameStart()
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{
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}
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function getBestTimes(%mis)
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{
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for(%i = 0; %i < 3; %i++)
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{
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$hs[%i] = $pref::highScores[%mis, %i];
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if($hs[%i] $= "")
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{
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if(MissionInfo.time)
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$hs[%i] = MissionInfo.time @ "\tKevin";
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else
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$hs[%i] = "5998999\tKevin";
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}
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}
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}
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function clientCmdGameEnd()
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{
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if($playingDemo)
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return;
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getBestTimes($Server::MissionFile);
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2024-03-11 08:39:25 -04:00
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if($Server::MissionFile $= "marble/data/missions/expert/timmysfork.mis") {
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// if we've beaten The Final Challenge show the epic finale
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gameIsCompleteSignalForEndGameGui(1);
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Canvas.pushDialog(congratsGui);
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}
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2024-03-10 20:27:00 -04:00
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$highScoreIndex = "";
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for(%i = 0; %i < 3; %i++)
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{
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if($Game::ScoreTime < getField($hs[%i], 0))
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{
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for(%j = 2; %j > %i; %j--)
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{
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$hs[%j] = $hs[%j - 1];
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}
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$highScoreIndex = %i;
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$hs[%i] = $Game::ScoreTime @ "\t" @ $pref::highScoreName;
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break;
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}
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}
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reformatGameEndText();
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Canvas.pushDialog(EndGameGui);
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if($highScoreIndex !$= "")
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{
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if($highScoreIndex == 0)
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%msgIn = "";
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else if($highScoreIndex == 1)
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%msgIn = " 2nd";
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else
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%msgIn = " 3rd";
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EnterNameText.setText("<just:center><font:Arial:36>YOU\'RE WINNER!\n<font:Arial:24>You got the" @ %msgIn @ " best time!");
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Canvas.pushDialog(EnterNameDlg);
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EnterNameEdit.setSelectionRange(0, 100000);
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}
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}
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function highScoreNameAccept()
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{
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Canvas.popDialog(EnterNameDlg);
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for(%i = 0; %i < 3; %i++)
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$pref::highScores[$Server::MissionFile, %i] = $hs[%i];
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}
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function highScoreNameChanged()
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{
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$hs[$highScoreIndex] = $Game::ScoreTime @ "\t" @ $pref::highScoreName;
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reformatGameEndText();
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}
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function reformatGameEndText()
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{
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// Final Score
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%text =
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"<shadow:1:1><tab:240,250>" @
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"<font:Arial:32><color:c1f6ba>Final Time:\t<color:fff090>" @
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formatTime($Game::ScoreTime) @ "<color:000000><font:Arial:32>\n<just:center>";
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// Qualification time
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if($Game::Qualified)
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{
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%text = %text @ "<color:00ff00>" @ ((MissionInfo.goldTime && $Game::ScoreTime < MissionInfo.goldTime) ?
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"You beat the <color:c1f6ba>Superb<color:00ff00> time!" : "You've qualified!");
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}
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else
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%text = %text @ "<color:ff0000>You failed to qualify!";
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// Basic time info
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%text = %text @
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"\n<just:left><font:Arial:14>\n<lmargin:65><tab:235,245><shadowcolor:ffffff7f><shadow:1:1>";
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if (MissionInfo.time)
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%text = %text @
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"<color:000000>" @
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"<font:Arial:32>Qualify Time:\t" @
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($Game::Qualified? "<shadowcolor:ffffff7f><color:000000>": "<shadowcolor:0000007f><color:ff0000>") @
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formatTime(MissionInfo.time) @ "\n";
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else
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%text = %text @ "<color:000000><font:Arial:32>Qualify Time:\t\t99:59.99\n";
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if(MissionInfo.goldTime)
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{
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%text = %text @ "<shadowcolor:ffffff7f><color:000000><font:Arial:32>Superb Time:\t<color:c1f6ba><shadowcolor:0000007f>" @
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formatTime(MissionInfo.goldTime) @ "\n";
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}
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%text = %text @
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"<shadowcolor:ffffff7f><color:000000>" @
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"<font:Arial:32>Elapsed Time:\t" @ formatTime($Game::ElapsedTime) @ "\n" @
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"<font:Arial:32>Bonus Time:\t" @ formatTime($Game::BonusTime) @ "\n";
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%text = %text @ "<font:Arial:14>\n<font:Arial:32><color:000000>Best Times:\n";
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for(%i = 0; %i < 3; %i++)
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{
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%time = getField($hs[%i], 0);
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%name = getField($hs[%i], 1);
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%text = %text
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@ "<shadowcolor:ffffff7f><color:000000><font:Arial:32>" @ %i+1 @ ". " @ %name @ "\t"
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@ (%time < MissionInfo.goldTime ? "<shadowcolor:0000007f><color:c1f6ba>" : "") @ formatTime(%time) @ "\n";
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}
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// Display the end-game screen
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EndGameGuiDescription.setText(%text);
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}
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//-----------------------------------------------------------------------------
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function formatTime(%time)
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{
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%isNeg = "\t";
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if (%time < 0)
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{
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%time = -%time;
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%isNeg = "-\t";
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}
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//%hundredth = mFloor((%time % 1000) / 10);
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%thousandth = mFloor(%time % 1000);
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%totalSeconds = mFloor(%time / 1000);
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%seconds = mFloor(%totalSeconds % 60);
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%minutes = mFloor(%totalSeconds / 60);
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%secondsOne = mFloor(%seconds % 10);
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%secondsTen = mFloor(%seconds / 10);
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%minutesOne = mFloor(%minutes % 10);
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%minutesTen = mFloor(%minutes / 10);
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//%hundredthOne = mFloor(%hundredth % 10);
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//%hundredthTen = mFloor(%hundredth / 10);
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%thousandthOne = mFloor(%thousandth % 10);
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%thousandthTen = mFloor(mFloor(%thousandth / 10) % 10);
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%thousandthHundred = mFloor(%thousandth / 100);
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return %isNeg @ %minutesTen @ %minutesOne @ ":" @
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%secondsTen @ %secondsOne @ "." @
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//%hundredthTen @ %hundredthOne;
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%thousandthHundred @ %thousandthTen @ %thousandthOne;
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//%thousandthHundred @ %thousandthTen; // same as hundredths above but with thousandths
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}
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