147 lines
3.5 KiB
C#
147 lines
3.5 KiB
C#
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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function portInit(%port)
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{
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%failCount = 0;
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while(%failCount < 10 && !setNetPort(%port)) {
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echo("Port init failed on port " @ %port @ " trying next port.");
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%port++; %failCount++;
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}
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}
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function createServer(%serverType, %mission)
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{
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if (%mission $= "") {
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error("createServer: mission name unspecified");
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return;
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}
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destroyServer();
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//
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$missionSequence = 0;
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$Server::PlayerCount = 0;
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$Server::ServerType = %serverType;
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// Setup for multi-player, the network must have been
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// initialized before now.
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if (%serverType $= "MultiPlayer") {
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echo("Starting multiplayer mode");
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// Make sure the network port is set to the correct pref.
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portInit($Pref::Server::Port);
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allowConnections(true);
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if ($pref::Net::DisplayOnMaster !$= "Never" )
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schedule(0,0,startHeartbeat);
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}
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// Load the mission
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$ServerGroup = new SimGroup(ServerGroup);
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onServerCreated();
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loadMission(%mission, true);
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}
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//-----------------------------------------------------------------------------
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function destroyServer()
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{
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$Server::ServerType = "";
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$missionRunning = false;
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allowConnections(false);
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stopHeartbeat();
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// Clean up the game scripts
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onServerDestroyed();
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// Delete all the server objects
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if (isObject(MissionGroup))
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MissionGroup.delete();
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if (isObject(MissionCleanup))
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MissionCleanup.delete();
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if (isObject($ServerGroup))
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$ServerGroup.delete();
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if (isObject(MissionInfo))
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MissionInfo.delete();
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// Delete all the connections:
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while (ClientGroup.getCount())
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{
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%client = ClientGroup.getObject(0);
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%client.delete();
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}
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$Server::GuidList = "";
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// Delete all the data blocks...
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deleteDataBlocks();
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// Dump anything we're not using
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purgeResources();
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}
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//--------------------------------------------------------------------------
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function resetServerDefaults()
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{
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echo( "Resetting server defaults..." );
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// Override server defaults with prefs:
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exec( "~/defaults.cs" );
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exec( "~/prefs.cs" );
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loadMission( $Server::MissionFile );
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}
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//------------------------------------------------------------------------------
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// Guid list maintenance functions:
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function addToServerGuidList( %guid )
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{
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%count = getFieldCount( $Server::GuidList );
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for ( %i = 0; %i < %count; %i++ )
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{
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if ( getField( $Server::GuidList, %i ) == %guid )
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return;
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}
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$Server::GuidList = $Server::GuidList $= "" ? %guid : $Server::GuidList TAB %guid;
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}
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function removeFromServerGuidList( %guid )
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{
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%count = getFieldCount( $Server::GuidList );
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for ( %i = 0; %i < %count; %i++ )
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{
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if ( getField( $Server::GuidList, %i ) == %guid )
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{
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$Server::GuidList = removeField( $Server::GuidList, %i );
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return;
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}
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}
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// Huh, didn't find it.
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}
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//-----------------------------------------------------------------------------
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function onServerInfoQuery()
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{
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// When the server is queried for information, the value
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// of this function is returned as the status field of
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// the query packet. This information is accessible as
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// the ServerInfo::State variable.
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return "Doing Ok";
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}
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